Working Mk II Ammunation for NPCs on Legacy & Enhanced [ WIP | .NET ] 3.0
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"Just a little warning. You are not the only player in the game can use those specified bullets."
Features [v3.0]
- Normally if you have NPC equip Mk2 weapon and Mk2 ammunation, they will act like normal bullets. This mod will simulate all ammunation effects into the game with Mk2 designated Ammunations, which includes
-> Hollow Point (double damage on Health, except armor)
-> Armor Piercing (damage converted to health, armor consumes 1/5 additionally, does not add additional damage if armor is insufficient)
-> Explosive (explode on impact)
-> Incendiary (chance to have peds on fire, damage 9/10 compare to original)
-> Full Metal Jacket (double damage on vehicles, penetrates vehicle objects, such as bullet-proof window, cover and so on)
-> Tracer (reduce tracer on bullets, normally don't need any modding for this)
- Supports addon.
- Now introduces Headshot Simulations. Multiplies damage by 1000 times if shot on the head. It's not possible to directly headshot, so can only almost look alike. Does not include explosive rounds.
- Note: Since v2.0, Alloc8orStandardNatives and Alloc8orStandardNativesEnhanced are no longer on split due to duplicated natives, grouped to Alloc8orStandardNatives.
Requires: (v2.0 - current)
- Alloc8orStandardNatives (64-bit Natives for .NET, included on archive)
- ParseModifier (Not required, but needed for configurations and addons, included on archive)
- Script Hook V
- I've made compatible for each version of Script Hook V .NET, you can choose one of below to download
-> Script Hook V .NET Enhanced
-> Script Hook V .NET
Installation instructions:
Paste content to Grand Theft Auto V (Enhanced)/scripts.
v3.0
- Introduces Headshot Simulations.
- Fixed Full Metal Jacket rounds also multiplies damage and penetrate armor on peds, in which worked wrong.
v2.0
- Introduces scalable solutions with ParseModifier. You can now have your addons or modify there.
- Basically nothing changes from v1.0.
v1.0
- Initial Release.
Features [v3.0]
- Normally if you have NPC equip Mk2 weapon and Mk2 ammunation, they will act like normal bullets. This mod will simulate all ammunation effects into the game with Mk2 designated Ammunations, which includes
-> Hollow Point (double damage on Health, except armor)
-> Armor Piercing (damage converted to health, armor consumes 1/5 additionally, does not add additional damage if armor is insufficient)
-> Explosive (explode on impact)
-> Incendiary (chance to have peds on fire, damage 9/10 compare to original)
-> Full Metal Jacket (double damage on vehicles, penetrates vehicle objects, such as bullet-proof window, cover and so on)
-> Tracer (reduce tracer on bullets, normally don't need any modding for this)
- Supports addon.
- Now introduces Headshot Simulations. Multiplies damage by 1000 times if shot on the head. It's not possible to directly headshot, so can only almost look alike. Does not include explosive rounds.
- Note: Since v2.0, Alloc8orStandardNatives and Alloc8orStandardNativesEnhanced are no longer on split due to duplicated natives, grouped to Alloc8orStandardNatives.
Requires: (v2.0 - current)
- Alloc8orStandardNatives (64-bit Natives for .NET, included on archive)
- ParseModifier (Not required, but needed for configurations and addons, included on archive)
- Script Hook V
- I've made compatible for each version of Script Hook V .NET, you can choose one of below to download
-> Script Hook V .NET Enhanced
-> Script Hook V .NET
Installation instructions:
Paste content to Grand Theft Auto V (Enhanced)/scripts.
v3.0
- Introduces Headshot Simulations.
- Fixed Full Metal Jacket rounds also multiplies damage and penetrate armor on peds, in which worked wrong.
v2.0
- Introduces scalable solutions with ParseModifier. You can now have your addons or modify there.
- Basically nothing changes from v1.0.
v1.0
- Initial Release.
Tải lên lần đầu: 13 Tháng tư, 2026
Cập nhật lần cuối: 27 Tháng tư, 2026
Last Downloaded: 37 phút trước
24 Bình luận
"Just a little warning. You are not the only player in the game can use those specified bullets."
Features [v3.0]
- Normally if you have NPC equip Mk2 weapon and Mk2 ammunation, they will act like normal bullets. This mod will simulate all ammunation effects into the game with Mk2 designated Ammunations, which includes
-> Hollow Point (double damage on Health, except armor)
-> Armor Piercing (damage converted to health, armor consumes 1/5 additionally, does not add additional damage if armor is insufficient)
-> Explosive (explode on impact)
-> Incendiary (chance to have peds on fire, damage 9/10 compare to original)
-> Full Metal Jacket (double damage on vehicles, penetrates vehicle objects, such as bullet-proof window, cover and so on)
-> Tracer (reduce tracer on bullets, normally don't need any modding for this)
- Supports addon.
- Now introduces Headshot Simulations. Multiplies damage by 1000 times if shot on the head. It's not possible to directly headshot, so can only almost look alike. Does not include explosive rounds.
- Note: Since v2.0, Alloc8orStandardNatives and Alloc8orStandardNativesEnhanced are no longer on split due to duplicated natives, grouped to Alloc8orStandardNatives.
Requires: (v2.0 - current)
- Alloc8orStandardNatives (64-bit Natives for .NET, included on archive)
- ParseModifier (Not required, but needed for configurations and addons, included on archive)
- Script Hook V
- I've made compatible for each version of Script Hook V .NET, you can choose one of below to download
-> Script Hook V .NET Enhanced
-> Script Hook V .NET
Installation instructions:
Paste content to Grand Theft Auto V (Enhanced)/scripts.
v3.0
- Introduces Headshot Simulations.
- Fixed Full Metal Jacket rounds also multiplies damage and penetrate armor on peds, in which worked wrong.
v2.0
- Introduces scalable solutions with ParseModifier. You can now have your addons or modify there.
- Basically nothing changes from v1.0.
v1.0
- Initial Release.
Features [v3.0]
- Normally if you have NPC equip Mk2 weapon and Mk2 ammunation, they will act like normal bullets. This mod will simulate all ammunation effects into the game with Mk2 designated Ammunations, which includes
-> Hollow Point (double damage on Health, except armor)
-> Armor Piercing (damage converted to health, armor consumes 1/5 additionally, does not add additional damage if armor is insufficient)
-> Explosive (explode on impact)
-> Incendiary (chance to have peds on fire, damage 9/10 compare to original)
-> Full Metal Jacket (double damage on vehicles, penetrates vehicle objects, such as bullet-proof window, cover and so on)
-> Tracer (reduce tracer on bullets, normally don't need any modding for this)
- Supports addon.
- Now introduces Headshot Simulations. Multiplies damage by 1000 times if shot on the head. It's not possible to directly headshot, so can only almost look alike. Does not include explosive rounds.
- Note: Since v2.0, Alloc8orStandardNatives and Alloc8orStandardNativesEnhanced are no longer on split due to duplicated natives, grouped to Alloc8orStandardNatives.
Requires: (v2.0 - current)
- Alloc8orStandardNatives (64-bit Natives for .NET, included on archive)
- ParseModifier (Not required, but needed for configurations and addons, included on archive)
- Script Hook V
- I've made compatible for each version of Script Hook V .NET, you can choose one of below to download
-> Script Hook V .NET Enhanced
-> Script Hook V .NET
Installation instructions:
Paste content to Grand Theft Auto V (Enhanced)/scripts.
v3.0
- Introduces Headshot Simulations.
- Fixed Full Metal Jacket rounds also multiplies damage and penetrate armor on peds, in which worked wrong.
v2.0
- Introduces scalable solutions with ParseModifier. You can now have your addons or modify there.
- Basically nothing changes from v1.0.
v1.0
- Initial Release.
Tải lên lần đầu: 13 Tháng tư, 2026
Cập nhật lần cuối: 27 Tháng tư, 2026
Last Downloaded: 37 phút trước






@JoyLucien It serves as runtime. Anyone with equipped weapons and components are uúable.
@JoyLucien You can also modify as addons or replacements with Json solution via ParseModifier.
@Nozomu-san I don't understand how to use this, like the buttons, and I don't quite understand how to use the ParseModifier you mentioned.
Your mod's function is to allow NPCs to use MK2 weapons. How does it equip NPCs? There are no button instructions; is it automatic equipping?
@JoyLucien Equip with trainers. or something else. But spawning weapons and components for everyone is another.
@JoyLucien This mod isn't trainer to the spawning, either automatically or manually. It's just a runtime.
Bro, I think you haven't quite understood what I mean.
1: How do I use this module to see the effects?
2: How do I use the ParseModifier.dll you mentioned?
You should explain how to use it in the description, just like with other mod.
@JoyLucien
1. You can try https://gta5-mods.com/scripts/simple-trainer-for-gtav or https://gta5-mods.com/scripts/enhanced-native-trainer-zemanez-and-others to equip weapons and components for NPC. For instance, you want Explosive Bullets on your Heavy Sniper MK II or Pump Shotgun MK II. This case, you can equip your weapons for NPC, like bodyguards, enemies and so on. When they have correct weapons and components installed, effects will be taken. Explosive Ammunation will explode on impact, incendiary will have chance to incendiarate and so on.
2. You don't need to use ParseModifier if you just want to install and play. It generates JSON files and will overrise default settings.
@JoyLucien I did. It's just not easy to do it if you don't have your NPC use regularly.
@JoyLucien Normally before this runtime mod, you equip the same equipments for NPC, their bullets will just like the regular ones.
@JoyLucien In which it works wrong for MK2 Ammunations.
@Nozomu-san Okay, I understand. Your script makes the MK2 weapon equipped by the NPC fire the corresponding MK2 weapon bullets.
What is the purpose of the JSON file generated by ParseModifier? Can it change the weapon effects of the NPC?
@JoyLucien It was made to do it, you can even use it with your addons, addon weapons or just the scripts for your other weapons.
What is the purpose of the Alloc8orStandardNatives file?
@JoyLucien It stands for 64-bit Absolute Natives standardized by modder Alloc8or. Here's the link for them: https://alloc8or.re/gta5/nativedb (GTA V Legacy) https://alloc8or.re/gta5/nativedb/enhanced (GTA V Enhanced).
Since I found no one port those thousands of natives to .NET for programming, I decide to do it instead.
@JoyLucien It was made to be compatible on both Legacy & Enhanced and block native usage on wrong versions.
@JoyLucien And our goal on every program is use those natives.
@Nozomu-san should be able to check the version of shvdn to decide whether it is an enhanced version or an inheritance, can you combine this mod into a dll file? , there is no need to divide it into two versions
@JoyLucien I know, and if so, you should use SHVDNE instead, it work on both Legacy and Enhanced. I built for someone who need.