@Venoxity Normally when you shoot a weapon ingame, once the clip/magazine ends your character automatically reloads. That mod removes automatic reload and instead assigns it to a hotkey, "R" on keyboard, "B" on (xbox) gamepad.
@Venoxity By #2, I meant that based on which license plate is currently being used (i.e. SA Exempt vs SA Blue), the text formatting would change, similar to how it works for different vehicle types. Instead of vehicle type, the mod would/could also check for license plate types. This could be customizable via .ini where the user could add their own license plate id's and the formatting corresponding to each of them :D
@gssjatt Any plans on fixing the steering wheel position?
@carlwbback Open the dlc.rpf archive and navigate to vehicles.meta, find "<audioNameHash />" and replace with
"<audioNameHash>COMET6</audioNameHash>"
@Venoxity Normally when you shoot a weapon ingame, once the clip/magazine ends your character automatically reloads. That mod removes automatic reload and instead assigns it to a hotkey, "R" on keyboard, "B" on (xbox) gamepad.
@Venoxity The GOAT!! :DDD
@Venoxity By #2, I meant that based on which license plate is currently being used (i.e. SA Exempt vs SA Blue), the text formatting would change, similar to how it works for different vehicle types. Instead of vehicle type, the mod would/could also check for license plate types. This could be customizable via .ini where the user could add their own license plate id's and the formatting corresponding to each of them :D
@Venoxity As in, functionality similar to "Realistic Reload" by user @CamxxCore ( https://www.gta5-mods.com/scripts/manual-reload )
It would be a fantastic addition to this mod I believe!
@Ballsy True and still very useful to the few that main QuantV (older versions) such as myself :3
@gssjatt Any plans on fixing the steering wheel position?
@carlwbback Open the dlc.rpf archive and navigate to vehicles.meta, find "<audioNameHash />" and replace with
"<audioNameHash>COMET6</audioNameHash>"
@StanceCity Version 3.0 gives me a corrupt game error also
@farusca One more quick question 😅 Do decimal points work (i.e. MiniSMG=0.8 RPG=33.761) ?
@WENth100 Nice find! This fixed it for me too.
@farusca Do these damage multipliers apply globally (for all peds) or JUST the player?