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Could you make a lore friendly version using the Annihilator? Great stuff!
@votrinhan88 Glad to hear it. I hope all is well. Can't wait to see these changes implemented. Cheers!
@Keneseu Same. If you find a solution please ping me.
@schio84dude Revolucionário!
I'm a sucker for simple detail mods like this. Really transforms the game. Fantastic work as always, this is a must have!!
@votrinhan88 Have it be a two button combination, such as holding A or X and tapping another like RB or LB
i.e.,
[KEYBINDS]
Seat Shuffle Toggle = RB
Seat Shuffle Toggle Modifier (hold) = X
Something like this would be excellent. Add an .ini file that allows the users to change the keybinds and you've got a winner!
(for an added idea, add a modifier %chance for the driver/occupents of the vehicle either flee on foot abandoning the vehicle, become agressive towards the player, do nothing (drive as normal) or immediately drive aggressively.
Cool mod!!!!
@votrinhan88 The helicopter mission was an example as to where this mechanic took inspiration from. During Dom's parachute side missions, you the player (franklin) are tasked w/ skydiving. To do so you need to enter the helicopter (which you may also jack)
Veganism. Also, the towers have funky lighting at nightime (i.e., the tower themselves are emissve).
Latrinal veganism
Neat!
@votrinhan88 Instead of adding a dedicated otkey (too many mods do this and it causes unnecessary clutter!), have the controls treat regular vehicles like the helicopter skydiving minimissions, where if you tap the VEHICLE ENTER KEY the player will try to enter the nearest available seat, but if you press and hold (hold time configurable via .ini ??) it'll hijack as normal. This is a good mod yet this issue prevents it from being a staple. Cheers!