The KO (IV Style knockdowns) 1.1
20.992
148
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5 ngày trước
RECOMMENDED:
Makes melee knockdown possible with takedowns:
https://www.gta5-mods.com/misc/longer-fist-fights
Removes the red X when you kill a ped, making the Knockdown and the deaths harder differentiate:
https://www.gta5-mods.com/misc/disable-red-x-hitmark-without-disabling-the-crossshair
INSTALLATION
drag and drop in your game scripts folder
USAGE:
-Go and shoot some people, they will not die instantly when they fall, unless you are emptying a full mag, be subtle during your test, kill them softly.
- You can also knock people down while fighting.
- You can also knock people out by running them over.
- You'll realize they are knocked down because they make pain noises.
- You can also knee cap people, making them stumble when shot in the legs, and eventually knock themselves down if they are trying to run while in combat or running away.
INI EXPLANATION
- The settings in the ini allow you to set how far peds can be knocked down in meters (RANGEOFDETECTION = 100)
- How much time someone gets knocked down in miliseconds (KNOCKOUTTIME = 30000)
- And if they die after the knockdown timer ends (DIEAFTERKO = false)
Changelog:
-You can kneecap people now, you shot someone on the knees they won't be able to run and will fall if they try to do so until they are eventually knocked down from the damage they cause themselves in the adrenaline rush.
-Now peds DO actually make pain noises when properly knocked down.
-Only peds that can ragdoll (there are peds in mods that can't like juggernauts) and peds with enough health to be knocked down will be used by the script (This solves the jacking vehicle peds being knocked down)
-Peds from story missions can't be knocked down, however peds from side missions, from other mods, and from the world as long as they can be used by the mod, will be knocked down.
-Script has been optimized so it's not a nightmare for performance anymore.
For more fleshed out mods, be sure to support me on Patreon.
https://www.patreon.com/c/Thalilmythos
Tải lên lần đầu: 12 Tháng năm, 2023
Cập nhật lần cuối: 5 ngày trước
Last Downloaded: 10 phút trước
112 Bình luận
More mods by thalilmythos:
- Gameplay
RECOMMENDED:
Makes melee knockdown possible with takedowns:
https://www.gta5-mods.com/misc/longer-fist-fights
Removes the red X when you kill a ped, making the Knockdown and the deaths harder differentiate:
https://www.gta5-mods.com/misc/disable-red-x-hitmark-without-disabling-the-crossshair
INSTALLATION
drag and drop in your game scripts folder
USAGE:
-Go and shoot some people, they will not die instantly when they fall, unless you are emptying a full mag, be subtle during your test, kill them softly.
- You can also knock people down while fighting.
- You can also knock people out by running them over.
- You'll realize they are knocked down because they make pain noises.
- You can also knee cap people, making them stumble when shot in the legs, and eventually knock themselves down if they are trying to run while in combat or running away.
INI EXPLANATION
- The settings in the ini allow you to set how far peds can be knocked down in meters (RANGEOFDETECTION = 100)
- How much time someone gets knocked down in miliseconds (KNOCKOUTTIME = 30000)
- And if they die after the knockdown timer ends (DIEAFTERKO = false)
Changelog:
-You can kneecap people now, you shot someone on the knees they won't be able to run and will fall if they try to do so until they are eventually knocked down from the damage they cause themselves in the adrenaline rush.
-Now peds DO actually make pain noises when properly knocked down.
-Only peds that can ragdoll (there are peds in mods that can't like juggernauts) and peds with enough health to be knocked down will be used by the script (This solves the jacking vehicle peds being knocked down)
-Peds from story missions can't be knocked down, however peds from side missions, from other mods, and from the world as long as they can be used by the mod, will be knocked down.
-Script has been optimized so it's not a nightmare for performance anymore.
For more fleshed out mods, be sure to support me on Patreon.
https://www.patreon.com/c/Thalilmythos
Tải lên lần đầu: 12 Tháng năm, 2023
Cập nhật lần cuối: 5 ngày trước
Last Downloaded: 10 phút trước
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@thalilmythos they never get up all they do is just make their hand move in a weird way and they either die or just stay like that please help
22 Tháng năm, 2025 -
If you ever feel compelled to find out what I'm up to these days, then check out the patreon, there's some fire ass stuff in there!
03 Tháng sáu, 2025 -
@El m3alem My man, I want to help you, but maybe, try a prior version first?
19 Tháng sáu, 2025 -
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In this brand new update these are the changes:
-Added pain sounds to knocked out peds
-Now peds will go into a stumble before being knocked out, to emulate those DUMB ASS euphoria mods where peds stumble with a headshot, so knockdowns are similar to deaths, except, here it makes sense.For more fleshed out mods, be sure to support me on Patreon.
20 Tháng mười hai, 2025 -
is there a way to make it where its a 50% chance the ped will die or get back up? this mod is fire asfk but i just wish there was a setting where sometimes peds would die or survive
3 ngày trước -
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Hello, good work, so your mod is compat with last Euphoria Ragdoll Overhaul for enhanced version? i don't know if your mod is better or the 2 mods fit together cause 2 mods have diffrents things and spécific adds.
3 ngày trước -
@GoldenNinjaStar My man, there's a literal "dieafterko" setting in the ini.
2 ngày trước -
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@thalilmythos soooo likeeee do they die sometimes and be alive sometimes?? im not getting what you saying brodie. i asked you if there was a way to make it where the NPC could Die SOMETIMES like a 50% chance of either dying or getting back up. not just 2 seperate options where they can either just die or get back up. shit lemme be clearer since u prolly dont understand what im trying to ask you
example: instead of
DIEAFTERKO = true (or false)
add a update where sometimes they can die and sometimes they can get back up.
example:
DIEAFTERKO = 50% (meaning theyll die or either get back up. instead of jus changing the setting to either true or false)
2 ngày trước -
or does setting the DIEAFTERKO thingy to true make it already a 50% chance for the peds?
2 ngày trước -
@GoldenNinjaStar I understand what you said, and no, it doesn't do that, nevertheless, that's not the point of this mod, peds are meant to have a ko state every time just like in gta IV, either way, I might add that in a next update.
In the mean time, just empty the mag into motherfuckers, hope there's a chance they survive in the midst of shootouts or die (which actually happens often, it even happens in the video showcase, you really don't control how much damage the guns do) and you might have the effect you want.
2 ngày trước -
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A1 mod. would be interesting if you can add a customizable % chance of bleed out for a bit more variety and realism this makes spray n pray guns against groups feel amazing just noticing alot of recovery in drivebys and when crashing car into groups of peds. shit pairs real well with javelin!!
21 hours ago -
@voodoodres try more gore, you won't find it here, but if you google it you'll find it in other gta5 mod pages, it has that feature, and also the knockdown feature with the, bleeding.
I decided to make my own mod because the creator of more gore refused my request to add a meters range for his mod, you see, I'm petty like that, nevertheless, I'd rather you use his mod than to do that myself I don't want to
21 hours ago -
@thalilmythos also not a huge fan of more gore i misspoke tho i meant more as a percent chance to die not a direct bleed out my bad. that being said i just didnt have dieafterko on. this shit nice af.
19 hours ago -
@voodoodres Now disable the red hitmark that tells you people is dead, and the death flash
https://www.gta5-mods.com/misc/disable-red-x-hitmark-without-disabling-the-crossshair
And you going to find yourself double tapping motherfuckers just to make sure they don't get up again
16 hours ago

New update, mod has been completely remade and new features have been added.
here's a video of the mod in action: https://www.youtube.com/watch?v=bYOE6NO5nPs
-You can kneecap people now, you shot someone on the knees they won't be able to run and will fall if they try to do so until they are eventually knocked down from the damage they cause themselves in the adrenaline rush.
-Now peds DO actually make pain noises when properly knocked down.
-Only peds that can ragdoll (there are peds in mods that can't like juggernauts) and peds with enough health to be knocked down will be used by the script (This solves the jacking vehicle peds being knocked down)
-Peds from story missions can't be knocked down, however peds from side missions, from other mods, and from the world as long as they can be used by the mod, will be knocked down.
-Script has been optimized so it's not a nightmare for performance anymore.
For more fleshed out mods, be sure to support me on Patreon.
https://www.patreon.com/c/Thalilmythos