Manual Reload [.NET] 1.2
3.012
57
3.012
57
Description
This script lets you manually reload by adding a bullet to every weapon and stopping firing at 1 bullet, this means it's currently deactivated on the double barrel shotgun and any other weapons that don't use magazines (RPG for example). This does mean however that it should be highly compatible with weapon mods. It also stores guns that are empty in a list, meaning you can't switch weapons to reload them if they're empty.
There is no configuration file, but you can change the audio files in the mod folder.
Installation
Drop the .dll and folder in /scripts/
Requirements
ScriptHookV
ScriptHookVDotNet3
Source code: Github
Changelog
1.2:
- Fix: Script now gets disabled when in a vehicle
1.1:
- Fix: Sniper and smg sounds not playing
1.0:
Release
This script lets you manually reload by adding a bullet to every weapon and stopping firing at 1 bullet, this means it's currently deactivated on the double barrel shotgun and any other weapons that don't use magazines (RPG for example). This does mean however that it should be highly compatible with weapon mods. It also stores guns that are empty in a list, meaning you can't switch weapons to reload them if they're empty.
There is no configuration file, but you can change the audio files in the mod folder.
Installation
Drop the .dll and folder in /scripts/
Requirements
ScriptHookV
ScriptHookVDotNet3
Source code: Github
Changelog
1.2:
- Fix: Script now gets disabled when in a vehicle
1.1:
- Fix: Sniper and smg sounds not playing
1.0:
Release
Tải lên lần đầu: 29 Tháng tư, 2025
Cập nhật lần cuối: 03 Tháng năm, 2025
Last Downloaded: 7 phút trước
36 Bình luận
Description
This script lets you manually reload by adding a bullet to every weapon and stopping firing at 1 bullet, this means it's currently deactivated on the double barrel shotgun and any other weapons that don't use magazines (RPG for example). This does mean however that it should be highly compatible with weapon mods. It also stores guns that are empty in a list, meaning you can't switch weapons to reload them if they're empty.
There is no configuration file, but you can change the audio files in the mod folder.
Installation
Drop the .dll and folder in /scripts/
Requirements
ScriptHookV
ScriptHookVDotNet3
Source code: Github
Changelog
1.2:
- Fix: Script now gets disabled when in a vehicle
1.1:
- Fix: Sniper and smg sounds not playing
1.0:
Release
This script lets you manually reload by adding a bullet to every weapon and stopping firing at 1 bullet, this means it's currently deactivated on the double barrel shotgun and any other weapons that don't use magazines (RPG for example). This does mean however that it should be highly compatible with weapon mods. It also stores guns that are empty in a list, meaning you can't switch weapons to reload them if they're empty.
There is no configuration file, but you can change the audio files in the mod folder.
Installation
Drop the .dll and folder in /scripts/
Requirements
ScriptHookV
ScriptHookVDotNet3
Source code: Github
Changelog
1.2:
- Fix: Script now gets disabled when in a vehicle
1.1:
- Fix: Sniper and smg sounds not playing
1.0:
Release
Tải lên lần đầu: 29 Tháng tư, 2025
Cập nhật lần cuối: 03 Tháng năm, 2025
Last Downloaded: 7 phút trước
I don't think a proper manual reload script is possible with C# (.NET),
it requires memory editing (C++) like the "Realistic Reload" script that has been broken since 2022.
Also, which line has to be changed in the weapons.meta?
@Latvianco Thanks for the report, update is getting uploaded you just gotta wait for the admins to approve it
can you make it so it will keep aiming the gun with 1 bullet ?
Works great
good
with pistols, once you run out of ammo, by pressing R, you just keep getting ammo out of nowhere. In vehicles, when you empty the mag, it starts firing like a machine gun. These issues ruin the mod, hoping they could get fixed.
@IStars Neither of those things happen on my end
For a short moment I got my hopes up that this mod would do what this one was capable of doing
https://www.gta5-mods.com/scripts/manual-reload
@basil_TBL are you able to make your mod work like this one? I would pay a bit for the job.
@whanowa No I can't
Are you able to make the slide lock back after the last shot?
Hey man, i just loved it. could you please make your mod be able to lock the slide back after the last shot?
@Jere_6ixx https://www.gta5-mods.com/scripts/customizable-max-ammo
It isn't working as described. Still automatically reloads. Are my reading comprehension skills inaccurate?
@Sam7476 I tried this one already. It has a lot of bugs and it isn't customizable.
@Jere_6ixx with request like that your best bet is too download a text editor like notepad + and edit the already modded weapons.meta yourself. ctrl+f to search for lines with the word ammo until you find max ammo lines and customize it yourself, it is way easier then you think.
@Basil_TBL finding a way to lock the ammo count at zero would be more ideal because it would force slide lockback animations. good mod tho would like to see further updates
For anybody interested, I have been searching from January 2025 until June 2025 to find a person who can make the manual reload work like this mod: https://www.gta5-mods.com/scripts/manual-reload
It seems nobody is able to do it. I had one guy who was, but then he vanished before completing it (not a scam, I didn't pay). Since then, everyone who gave it a try failed. Making this mod work with the slide locked back requires memory editing in the game, and apparently that's god tier modding.
@whanowa i also tried to edit the address, but it is extremely hard to find the correct address (which is the AOB in source code), if anyone could give me the correct updated address, i will share the mod for free
@taomuonanga The guy who originally started working on the mod is back again, and he is currently rewriting it from scratch!!! It really seems to be quite complex to do.
@whanowa i can not understand why is he having difficulties building his OWN CODE ?
i mean it is easy if you know the LOGIC behind these addresses , once you know it you can ALWAYS track down addresses easily . Me, i don't know the logic how he finds it, that's why i can't find the last AOB (array of byte) address
Yo, can you check the Weapons.meta to see if any weaponflags exist for no autoreload? I know Fivem has a native for it and I just found the flag for disabling autoswap on empty..