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Vehicle Acceleration Monitor 2.0

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This is a script that can test the acceleration performance of each vehicle, which is very useful for players who specialize in studying the performance of game vehicles or players who are keen on modifying the Handling.meta data of vehicles
Extract the downloaded file and place the VehiclePerformeTracker.dll and VehiclePerformeTracker.ini files into the scripts folder of the game's main directory
The configuration file Vehicle Performance Tracker. ini allows you to modify the acceleration score, mile acceleration time, top speed HUD X, Y, Z positions, and text size. After making the necessary changes, press F5 in the game (the default button can be customized and modified in Vehicle Performance Tracker. ini) to refresh the position
After entering the vehicle, start the engine to display various scores
The acceleration score needs to reach the specified speed to be displayed, otherwise it will be hidden without a limit (0-100, 0-200... 0-1000...)
Mileage acceleration time needs to reach the specified level to be displayed, otherwise hide the maximum monitoring of 5 miles (1/4mile, 1/2mile, 1mile, 2mile, 3mile, 4mile, 5mile)
The maximum speed will remain displayed unless you turn off the engine or get off the car

Required plugins
ScriptHookV
dinput8.dll
ScriptHookVDotNet-v3.7.0-nightly.78
.NET

Tip: Currently, the script has only been successfully tested in the LEGACY version. It is unknown whether the ENHANCED version supports it. If you have tried and it works, please let me know in the comment section. Thank you

update
2.0
-The display "HUD=XXs" at the top of the screen when the vehicle speed is 0 has been removed
-Thoroughly fixed the problem of brake measurement logic error. Now you can calculate the distance and time required to decelerate to 0 at every 100km/h node, such as 100-0, 200-0, and 300-0
-Add the distance required for acceleration to the measurement of driving distance, for example, what you see now is 0-100km/h=2.9s 68.4m
-Add the instantaneous speed at the distance node to the mile measurement data. For example, what you see now is 1/4mile=9.8s 245km/h
-In order to prevent hud from constantly displaying, I have added a shortcut key for opening/closing the script. You can customize the details in the configuration file. Please open ini to view it yourself. If you do not need to use this measurement script, you can close it
-Set the measured data to permanent display until you accelerate the vehicle again, then the old data will be automatically cleared and a new measurement will begin
-Added refresh rate options for HUD content. If you notice the HUD flickering, it may be caused by your game's high frame rate. You can reduce the value of 'interval' in the configuration file
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Tải lên lần đầu: 20 Tháng mười hai, 2025
Cập nhật lần cuối: 06 Tháng một, 2026
Last Downloaded: 23 hours ago

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05 Tháng một, 2026

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20 Tháng mười hai, 2025

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