pyloader (Python scripts for GTA V) [Enhanced and Legacy] 0.7
4.950
33
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8 ngày trước
PyloaderV allows you to run Python scripts in GTA V Enhanced and Legacy. Just create a .py file or folder in the scripts folder named: pyscript, write your code, and launch the game.
Modify your scripts whenever you want and reload them in-game with F9 (configurable in PyloaderV.ini).
The scripts folder includes several examples. You can delete all examples if you don't need them.
Requirements :
- GTA V (Legacy or Enhanced)
- ScriptHookV
- Python: NO install needed — the embedded Python 3.12 runtime is already bundled in the zip (shvpy_runtime/ folder)
Installation :
Copy into your GTA V root (the folder containing GTA5.exe) ONLY these:
- PyloaderV.asi
- PyloaderV.ini
- pyscript/ (drop your Python scripts here)
- shvpy_runtime/ (embedded Python 3.12, do not rename)
Changelog :
v0.7:
- Performance improvements, averaging 2.5x and up to 3.3x in some cases
- blueprint editor added and updated for 0.7 (for devs)
v0.6:
- Major change: The mod is now standalone. The use of ScriptHookVDotNet is no longer required.
- Experimental status: This is an experimental version. If you find any bugs, please don't hesitate to report them.
v0.5.1:
- Bug fix
v0.5:
- Blueprint editor (for dev, in beta) added
- For devs folder upgrade
v0.4.1:
- Bugfix for tutorialV0.4.html
v0.4:
- Added PyloaderV.log
- Script Priority: Control loading order with __priority__
- Lib Fix: Files in Lib/ are now detected during reload
- New Options: LogEnabled and LogMaxSizeKB in the .ini file
- Bug fixes and memory optimizations
v0.3.2:
- Added "for devs" folder and modification of the py_scripts folder
v0.3.1:
- Added Syntax_Guide.html file
Want to support the project?
If you like PyloaderV and want to support the project, you can do so via my BuyMeACoffee
Thank you all for your support!
Tải lên lần đầu: 04 Tháng mười một, 2025
Cập nhật lần cuối: 8 ngày trước
Last Downloaded: 2 hours ago
36 Bình luận
PyloaderV allows you to run Python scripts in GTA V Enhanced and Legacy. Just create a .py file or folder in the scripts folder named: pyscript, write your code, and launch the game.
Modify your scripts whenever you want and reload them in-game with F9 (configurable in PyloaderV.ini).
The scripts folder includes several examples. You can delete all examples if you don't need them.
Requirements :
- GTA V (Legacy or Enhanced)
- ScriptHookV
- Python: NO install needed — the embedded Python 3.12 runtime is already bundled in the zip (shvpy_runtime/ folder)
Installation :
Copy into your GTA V root (the folder containing GTA5.exe) ONLY these:
- PyloaderV.asi
- PyloaderV.ini
- pyscript/ (drop your Python scripts here)
- shvpy_runtime/ (embedded Python 3.12, do not rename)
Changelog :
v0.7:
- Performance improvements, averaging 2.5x and up to 3.3x in some cases
- blueprint editor added and updated for 0.7 (for devs)
v0.6:
- Major change: The mod is now standalone. The use of ScriptHookVDotNet is no longer required.
- Experimental status: This is an experimental version. If you find any bugs, please don't hesitate to report them.
v0.5.1:
- Bug fix
v0.5:
- Blueprint editor (for dev, in beta) added
- For devs folder upgrade
v0.4.1:
- Bugfix for tutorialV0.4.html
v0.4:
- Added PyloaderV.log
- Script Priority: Control loading order with __priority__
- Lib Fix: Files in Lib/ are now detected during reload
- New Options: LogEnabled and LogMaxSizeKB in the .ini file
- Bug fixes and memory optimizations
v0.3.2:
- Added "for devs" folder and modification of the py_scripts folder
v0.3.1:
- Added Syntax_Guide.html file
Want to support the project?
If you like PyloaderV and want to support the project, you can do so via my BuyMeACoffee
Thank you all for your support!
Tải lên lần đầu: 04 Tháng mười một, 2025
Cập nhật lần cuối: 8 ngày trước
Last Downloaded: 2 hours ago
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wait this only works on enhnaced oh damn cn u add legacy compatiblity
18 Tháng mười hai, 2025 -
@Aztecz8798 It says “enhanced,” but normally it should be compatible with both versions.
23 Tháng mười hai, 2025 -
all my phone contacts disappear when using this on legacy. @meumeuh007 where did the seperate legacy version go?
28 Tháng mười hai, 2025 -
0.4 update:
You can now control the priority of file generation with __priority__.
Example:file1.py __priority__ = 2
file2.py __priority__ = 1
In this example, file2.py will be executed before file1.py because its priority is higher (the number is lower).
28 Tháng mười hai, 2025 -
@mitto_backup Do you have any other mods besides pyloader? If so, which ones? And did you download shvdn from the link?
28 Tháng mười hai, 2025 -
@meumeuh007 Hey man i actually solved this by downloaded a newer version of ifruitaddon i guess mine was pretty outdated
28 Tháng mười hai, 2025 -
are there any examples of a python script successfully adding a working contact to the phone via ifruitaddon2.dll ?
28 Tháng mười hai, 2025 -
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@meumeuh007 First off, thanks a lot for this!
I'm using the latest version of this mod but I'm still having issues with the example kill counter script you provided with the download.First, I'm getting:
'[2026-01-03 12:51:12] [ERROR] Load KillCounter.py: No module named 'Lib.utils''So I move the notify method to the main file but it's still not working with
'[2026-01-03 12:52:15] [ERROR] Tick KillCounter.py: expected Array[Model], got list'I don't have any other mods installed in my game other than this mod. Do you know what the problem could be?
I'm on GTA 5 Enhanced and version is: VER_EN_1_0_1013_17
03 Tháng một, 2026 -
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Nvm, I figured it out. The Lib folder needs to be in the root scripts_py folder and not in any nested folder. As for the error, I just removed the list [] from the line "nearby_peds = World.GetNearbyPeds(player.Position, 250.0, [])"
07 Tháng một, 2026 -
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0.6 update:
Complete rewrite of the mod; it no longer requires ScripthookVDotNet to run. Basically, we now have:
- ScripthookV: for C++
-scripthookvdotnet: for C#
-PyloaderV: for PythonThis is a test version; it should work fine, but if you encounter any issues, you can revert to version 0.5.1.
13 Tháng năm, 2026 -
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Hey brother, but I can't figure out how to create Python scripts with AI, and also, after creating them, where to put them in which directory.
1 ngày trước -
@Jhoson12 hi, For the AI, you can provide it with the syntax_guide.html file so it can understand it. As for the folder, you need to create a folder named "pyscript" in the root directory (where the GTA .exe file is located) and place it there. If you need more details, don't hesitate to ask
16 hours ago


0.7 update:
Huge performance and stability boost, with execution speeds averaged at 2.5x and up to 3.3x faster in some cases. Also features the introduction and full update of the brand-new blueprint editor (for devs).