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Adurite
Toronto
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7 bình luận
3 videos
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  • 6c03b3 new project (47)

    @thalilmythos Thank you, hope you like it, I'm just waiting on the file to get approved and you can use the features you asked for and the quick issues i fixed with missions in the mod that i found, while playing the story to test out the mod.

    3 hours ago
  • 6c03b3 new project (47)

    @thalilmythos Great question, By default, the mod has a setting turned on called 'Force Outfit In Missions', which locks your current custom outfit and prevents the game from changing it at all. So yes, if you leave that on, it will block the Paleto Bay armor!

    HOWEVER, I included a toggle for this in the mod's Settings menu. If you are about to do a heist where you need the game to change your clothes (like Paleto Bay or the Scuba mission), you can just open the menu, turn off 'Force Outfit In Missions', and the mod will let the game handle your clothes normally until the mission is over! You have full control over it.

    3 hours ago
  • 6c03b3 new project (47)

    @thalilmythos Your Suggestion has just been added to the new version (0.0.4) and you can enable it under settings in the mod menu, sit tight for the new update for this mod to release, as I'm also making some more changes to the mod, Before i release 0.0.4 with this change.

    4 hours ago
  • 6c03b3 new project (47)

    @thalilmythos Sure, i'd consider that, i will make a update for this mod in a few hours and ill add that as an option. (currently there is something similar called Quick Accessories that somewhat does this but i can add your suggestion)

    4 hours ago
  • 6c03b3 new project (47)
    Đã đánh dấu bình luận

    If you run into any bugs, have issues getting it to work, or have ideas for future updates, please post them in the comments below! I'll be checking them.

    1 ngày trước
  • 6c03b3 new project (47)

    Updated The Patch Script For this mod a little bit more and now clothes and other stuff dont break and properly work in missions and cutscenes,

    Fix V2: (Put In Scripts Folder):
    https://drive.google.com/file/d/1Z9sRS_tGY9Bdl4fAHBwcUhJ9_k7M2YLn/view?usp=sharing

    2 ngày trước
  • 6c03b3 new project (47)

    If anyone who hated the Fact that this mod would force world positions, I Went ahead and made a Simple .cs script that you can place in Scripts folder with your PersistanceRealism Mod which will make it so the Mod Stops that from happening.

    Instructions:

    Make sure you have the mod Installed and have the .dll and then the folder (which generates when you load the game) and inside the folder is the .ini the mod creator provided and the save.json.

    Next just place the .cs in your scripts folder, and then when you load up the game it will stop the mod from teleporting you to where you exited, and now you can play the mod without this annoying feature!

    Fix: (Put in Scripts Folder)
    https://drive.google.com/file/d/1EzzUrAvgBJAIFAixkaq2CwWtlvb-busv/view?usp=drive_link

    2 ngày trước