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@ArcticAsian No problem, buddy, I'll do my best to help, many thanks for the update, it's getting better, this car is quite unique, it's the car from the FH6 cover. ദ്ദി ( ᵔ ᴗ ᵔ )
Awesome pack of Valiant Charger, many thanks for making this great Australian muscle car,the screenshots are very cool too ദ്ദി˙ ᴗ ˙ )
@ArcticAsian Try this "Handling"
<HandlingData>
<Item type="CHandlingData">
<handlingName>26grgt</handlingName>
<fMass value="1225.000000"/>
<fInitialDragCoeff value="5.749996"/>
<fDownforceModifier value="0.750000"/>
<fPercentSubmerged value="88.000000"/>
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.000000"/>
<vecInertiaMultiplier x="1.250000" y="1.280000" z="1.750000"/>
<fDriveBiasFront value="0.070000"/>
<nInitialDriveGears value="8"/>
<fInitialDriveForce value="0.385000"/>
<fDriveInertia value="1.180000"/>
<fClutchChangeRateScaleUpShift value="5.750038"/>
<fClutchChangeRateScaleDownShift value="5.320028"/>
<fInitialDriveMaxFlatVel value="238.501648"/>
<fBrakeForce value="1.149999"/>
<fBrakeBiasFront value="0.560000"/>
<fHandBrakeForce value="1.050000"/>
<fSteeringLock value="38.800018"/>
<fTractionCurveMax value="2.119999"/>
<fTractionCurveMin value="1.749999"/>
<fTractionCurveLateral value="21.580212"/>
<fTractionSpringDeltaMax value="0.150000"/>
<fLowSpeedTractionLossMult value="0.200000"/>
<fCamberStiffnesss value="0.050000"/>
<fTractionBiasFront value="0.470000"/>
<fTractionLossMult value="1.000000"/>
<fSuspensionForce value="2.580000"/>
<fSuspensionCompDamp value="1.560001"/>
<fSuspensionReboundDamp value="2.320001"/>
<fSuspensionUpperLimit value="0.070000"/>
<fSuspensionLowerLimit value="-0.070000"/>
<fSuspensionRaise value="-0.010000"/>
<fSuspensionBiasFront value="0.480000"/>
<fAntiRollBarForce value="1.100000"/>
<fAntiRollBarBiasFront value="0.550000"/>
<fRollCentreHeightFront value="0.270000"/>
<fRollCentreHeightRear value="0.270000"/>
<fCollisionDamageMult value="0.880000"/>
<fWeaponDamageMult value="1.150000"/>
<fDeformationDamageMult value="0.880000"/>
<fEngineDamageMult value="1.500000"/>
<fPetrolTankVolume value="62.749538"/>
<fOilVolume value="6.750051"/>
<fSeatOffsetDistX value="0.000000"/>
<fSeatOffsetDistY value="-0.050000"/>
<fSeatOffsetDistZ value="0.080000"/>
<nMonetaryValue value="15000"/>
<fRocketBoostCapacity value="1.250000"/>
<fBoostMaxSpeed value="72.250481"/>
<strModelFlags>00440010</strModelFlags>
<strHandlingFlags>00020002</strHandlingFlags>
<strDamageFlags>00000020</strDamageFlags>
<AIHandling>SPORTS_CAR</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.180000"/>
<fBackEndPopUpBuildingImpulseMult value="0.220000"/>
<fBackEndPopUpMaxDeltaSpeed value="0.400000"/>
<fToeFront value="0.000000"/>
<fToeRear value="-0.010000"/>
<fCamberFront value="-0.020000"/>
<fCamberRear value="-0.020000"/>
<fCastor value="-0.050000"/>
<fEngineResistance value="0.000000"/>
<fMaxDriveBiasTransfer value="-1.000000"/>
<fJumpForceScale value="1.000000"/>
<fIncreasedRammingForceScale value="1.000000"/>
<strAdvancedFlags>10044000</strAdvancedFlags>
</Item>
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
Great car truly RHD Muscle Car,thanks for the v1.3 update.
@South East Customs I can explain this detail if you'll allow me,sometimes when you click on the stars the rating is only half the original,it probably meant to give you 5 stars for the mod,but it ended up being "4,5", this has happened to me too,but since I paid attention I corrected the half-star detail,however not everyone sees it that way,I believe it was just an acceptable error, especially since this mod is definitely 5/5.
Real deal, I really liked this W1 model, but I'd love to see a KitKong Bodykit on this model too, maybe in a future update.✔
This RX-7 is sick, congratulations to all involved in making this mod.5/5
Real nice 720S many thanks for making this mod,the bodykits are fire.ദ്ദി (。•̀ᴗ-)
I really like this car, thank you very much for the update. You can definitely improve it further in the future; the 440 engine with the Six-Pack carburetors sounds great, Now all that's missing is the Super Bee 68 and the GTX.
Nice one, thanks for making this car and releasing it here. Now I Bee-Lieve ^^ you'll release that Dodge Super Bee 1969 too.