@skeeze415 To spawn them in, you have to type their model names into a trainer. A future "WSE: Revamped" update will include a "dispatch.meta" file featuring detectives from this mod.
@Daddynnoob I have no knowledge on female NPC skeletons (those released in DLCs) and their compatibility with the female freemode character skeleton nor what kind of articles of clothing exist for the female freemode character (I am aware of things like duty belts, uniforms, armor, etc. existing for both male and female characters). It would require me to research all of the mentioned things and more in regards to making female NPCs. In essence, regarding female detectives/characters in general, I cannot make any promises about adding them in a future update.
@Michael21107 It's not in the latest version of this mod. I created that file after I've published the latest version of this mod. Currently only 'WSE: Revamped', 'WSE: Federal Enforcement' and 'WSE: Martial Law' contain 'textures.ytd'.
@TwinkyMods The 'textures.ytd' file is basically a 'folder' that contains seals/patches of various agencies. It's not required for the mod to work. You can put it in the same folder as the main 'dlc.rpf' mod file, open it (in OpenIV/CodeWalker) and then extract the seals/patches you want (and then delete it form that specific mod folder if you want to).
@RylanY The campaign can already be played with this mod installed. Changing the mission script (replacing vehicles and NPCs) to implement assets from this mod is currently beyond my capabilities.
@Michael21107 Installation instructions have been added to the description.
@Beacon For Simple Trainer: Model Spawning -> Spawn Ped By Model Name -> e.g. S_M_Y_SEP_01 (or) Bodyguard/Ped Spawning -> Select Model -> Set Model By Name -> e.g. S_M_Y_SEP_01
@springtrapxd I don't know how to fix that. I don't model peds. I just export existing peds and then combine their components in a way where there are no/minimal compatibility issues/collisions/glitches regarding clothing (e.g. torso sticking out through body armor).
@ChrisPratt I don't know if it can be fixed. Sometimes they spawn in, sometimes they don't. I've tried add-on cargen slots and I've tried overwriting the original cargen slots for that area by "overwriting" them with modded files through the add-on/patch method so no vanilla or DLC files have to be changed.
@Untouchable59807 You need to use a trainer to spawn them in. Or alternatively you could modify "dispatch.meta" and have them spawn in when you have a wanted level.
@skeeze415 To spawn them in, you have to type their model names into a trainer. A future "WSE: Revamped" update will include a "dispatch.meta" file featuring detectives from this mod.
@Daddynnoob I have no knowledge on female NPC skeletons (those released in DLCs) and their compatibility with the female freemode character skeleton nor what kind of articles of clothing exist for the female freemode character (I am aware of things like duty belts, uniforms, armor, etc. existing for both male and female characters). It would require me to research all of the mentioned things and more in regards to making female NPCs. In essence, regarding female detectives/characters in general, I cannot make any promises about adding them in a future update.
@Michael21107 Yeah, you're right. Future updates are going to have the seals/patches in a regular compressed folder.
@Michael21107 It's not in the latest version of this mod. I created that file after I've published the latest version of this mod. Currently only 'WSE: Revamped', 'WSE: Federal Enforcement' and 'WSE: Martial Law' contain 'textures.ytd'.
@TwinkyMods The 'textures.ytd' file is basically a 'folder' that contains seals/patches of various agencies. It's not required for the mod to work. You can put it in the same folder as the main 'dlc.rpf' mod file, open it (in OpenIV/CodeWalker) and then extract the seals/patches you want (and then delete it form that specific mod folder if you want to).
@RylanY The campaign can already be played with this mod installed. Changing the mission script (replacing vehicles and NPCs) to implement assets from this mod is currently beyond my capabilities.
@Michael21107 Installation instructions have been added to the description.
@Beacon For Simple Trainer: Model Spawning -> Spawn Ped By Model Name -> e.g. S_M_Y_SEP_01 (or) Bodyguard/Ped Spawning -> Select Model -> Set Model By Name -> e.g. S_M_Y_SEP_01
@springtrapxd I don't know how to fix that. I don't model peds. I just export existing peds and then combine their components in a way where there are no/minimal compatibility issues/collisions/glitches regarding clothing (e.g. torso sticking out through body armor).
@vin57 I don't know. I've tested the mod and all of the peds spawn in the FIB Granger correctly.
@TheDman131 I don't think so. This is a SP only mod.
@ChrisPratt I don't know if it can be fixed. Sometimes they spawn in, sometimes they don't. I've tried add-on cargen slots and I've tried overwriting the original cargen slots for that area by "overwriting" them with modded files through the add-on/patch method so no vanilla or DLC files have to be changed.
@Untouchable59807 You need to use a trainer to spawn them in. Or alternatively you could modify "dispatch.meta" and have them spawn in when you have a wanted level.