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@Anas0133 Yeah the link you have is exactly what I thought it would be. FiveM, Html and qbCore..which means you have all the possibilities of web components as well as an sql database.
Just wanted you to know I'm no longer going to upload any scripts as I'm tired of modding right now. Definitely will not mod Enhanced and it's even possible I won't mod GTA 6. I'm also going to delete this mod because the download count is too low and I always believed mods without downloads should be taken down. Will maintain my guides in the Tools section from time to time but that's it for me. Take care and thank you for the feedback.
Started a new section on how to mod GTA V Enhanced. This is new and evolving and will be updated regularly as all the kinks are ironed out. As usual information will be factual and tested. You can find the first article under Extras Menu.
For those who are confused i've added a guide section on how to mod GTA V Enhanced.
https://www.gta5-mods.com/tools/gta-v-modding-toolkit-web-version
@zarkzz Yes I'm fully aware of this. My comment is that Open4.asi is not obsolete. It's just not compatible with Enhanced. Also I know the Editor works as well. I did this check weeks ago by renaming the exe.
@Transmet "OpenRPF is an alternative to OpenIV.asi, which is now obsolete with GTA V's Enhanced version. " This is a false and misleading statement. I have Legacy and Enhanced installed and my Open 4 is working just fine with Legacy. What you should write, if you don't want to scare noobs, is that Open 4 is not compatible with Enhanced. It still works just fine with Legacy and has been thoroughly tested for over 10 years.
@KRYST4LCLR Hi. You were not tagged in my comment and it was absolutely NOT directed at you. I wasn't there in 2015 but during my journey i've seen, and tried to help, thousands of users who can't figure out what to install and why their games crash or hang or all of the above. All I'm saying is having Enhanced, along with Legacy, further creates confusion and complexity for new users. Even the devs don't realize the amount of variables ranging from version of the game to which mods are installed. I'm sure all of this will be sorted out be right now it's the Wild West.
I'm not on discord but I can just imagine the discussions (fictional below):
Noob: I did everything right and my game crashed.
Dev: Are you using Legacy, Enhanced, Epic, Retail, Steam, or Pirated?
Noob: I don't know. Is there a mod to tell me that?
Dev: Where is your GTA5.exe?
Noob: The what?
Dev: NVM. What did you install?
Noob: I did everything I saw on Youtube videos. Xinput1_4.dll, dinput8.dll, dsound.dll, Ultimate ASI Loader, Open Eye Vee, OpenRPF, 3 gameconfigs, 2 versions of the heap and packfile mods, 3 resource mods, weapons limit, no boundaries etc. Can you help me?
Dev: I'm going to hurl
@Anas0133 I don't think GTA V will allow you to map the screen with coordinates. I could be wrong. That would be cool and would allow you to draw graphics. If you have a link for the second FiveM image, the one below, maybe i can figure a way to adapt that to SP.
https://imgur.com/a/mFsZ0eV
@Anas0133 No bother at all. On the contrary you gave me some great ideas. Unfortunately everyone has different addon files and even for myself, with over 700 addons, you can imagine how much work would be required to map spawn names to real names and brands. I might just do the Ferraris. As for FiveM, it's much more powerful than SP with respect to coding and customization. I'm not into RP at all although I do have my own local FiveM servers. Anyway like said, thank you for the feedback and for your excellent suggestions. TBH, this will be my final script. I've lost the passion and the community is not interested in this script.
@Anas0133 Also, I'm confused, you're showing me pictures of existing mods, so why don't you just use those if they already exist. If however, they are FiveM, well that's a very different story because you can do html and tons of other crap with FiveM that are impossible with SP.