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An option can be added. When it is turned on, a line connection is added between points, so it is clearer to see. When it is turned off, the display line is turned off. Because too many lines seem to affect performance.
I think your mouse function has great potential. When the mouse function is turned on, let the turning on and off of the mouse function follow the display and closing of the menu. This will be much more convenient.
Can it not only replace a single rpf file, but also replace a single file, just like lml. Also, a log function can be added.
@shifuguru haha.ok,The climbing function has already been implemented by someone. julionib's Spider-Man script can climb at any time.
@shifuguru I mean, how do I start this script? Is it necessary to play the story mode in the game until a certain plot progress is reached?
How to start? Must this task be carried out?
about peds can walk from waypoint to waypoint,You can take a look at the source code of menyoo. Its task function can set a character to reach another point from one point. You can let AI help you analyze the specific code implemented by menyoo.
There is another idea: divide the file that records navigation points into reading multiple files. For example, create a folder where there can be multiple navigation point files, so that when making navigation points for different maps, they can be classified.
Good mod. I suggest adding three list files for vehicleModel=adder, pedModel=a_m_y_skater_01, and weapon types. Randomly read models from these lists to generate traffic points. For example, vehicleModel reads a separate vehicle list file (customizable list). When generating, randomly select vehicles from it. The same applies to pedModel and weapon types.
I noticed that 1.3 is more than a hundred megabytes. I think you should separate the OIV version and the original version and use two download links. This way, there is no need for repeated downloads. I personally don't like OIV. Moreover, your mod introduction has clearly explained the installation path. You don't need to use this kind of x64\data\cdimages\scaleform_frontend hierarchical path to place files, because opening layer by layer is a bit annoying.