@aimless i installed .NET 4.6.1, and the new BAM updates, and that still not working :/
[12:34:00] [DEBUG] Created script domain 'ScriptDomain_ECBCD084'.
[12:34:01] [DEBUG] Loading scripts from 'D:\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_ECBCD084' ...
[12:34:02] [DEBUG] Found 1 script(s) in 'BAM.dll'.
[12:34:02] [DEBUG] Found 1 script(s) in 'DriftOnDemand.dll'.
[12:34:02] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[12:34:02] [DEBUG] Starting 3 script(s) ...
[12:34:03] [DEBUG] Instantiating script 'buildamission' in script domain 'ScriptDomain_ECBCD084' ...
[12:35:20] [DEBUG] Started script 'buildamission'.
[12:35:20] [DEBUG] Instantiating script 'InitialDIntensifies' in script domain 'ScriptDomain_ECBCD084' ...
[12:35:20] [DEBUG] Started script 'InitialDIntensifies'.
[12:35:20] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_ECBCD084' ...
[12:35:20] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[12:35:25] [ERROR] Script 'buildamission' is not responding! Aborting ...
[12:35:39] [DEBUG] Aborted script 'buildamission'.
[12:35:41] [ERROR] Caught fatal unhandled exception:
System.Threading.ThreadAbortException: Le thread a été abandonné.
à NativeUI.TimerBarPool.Draw()
à buildamission.OnTick(Object o, EventArgs e)
à GTA.Script.MainLoop()
@aimless I just have your mod and "driftondemand", is that mod can make some trouble ?
[14:17:13] [DEBUG] Created script domain 'ScriptDomain_F42098E2'.
[14:17:13] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_F42098E2' ...
[14:17:14] [DEBUG] Found 1 script(s) in 'BAM.dll'.
[14:17:14] [DEBUG] Found 1 script(s) in 'DriftOnDemand.dll'.
[14:17:14] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[14:17:14] [DEBUG] Starting 3 script(s) ...
[14:17:14] [DEBUG] Instantiating script 'buildamission' in script domain 'ScriptDomain_F42098E2' ...
[14:18:49] [DEBUG] Started script 'buildamission'.
[14:18:49] [DEBUG] Instantiating script 'InitialDIntensifies' in script domain 'ScriptDomain_F42098E2' ...
[14:18:49] [DEBUG] Started script 'InitialDIntensifies'.
[14:18:49] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_F42098E2' ...
[14:18:49] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[14:18:54] [ERROR] Script 'buildamission' is not responding! Aborting ...
[14:18:57] [DEBUG] Aborted script 'buildamission'.
[14:18:57] [ERROR] Caught fatal unhandled exception:
System.Threading.ThreadAbortException: Le thread a été abandonné.
à NativeUI.TimerBarPool.Draw()
à buildamission.OnTick(Object o, EventArgs e)
à GTA.Script.MainLoop()
@aimless Do you have some news ? When i set LoadAllObjectives = 1, BAM crash but the waypoint is on the map, and with "2", the mission don't start at all... fix it plsss
@aimless i installed .NET 4.6.1, and the new BAM updates, and that still not working :/
[12:34:00] [DEBUG] Created script domain 'ScriptDomain_ECBCD084'.
[12:34:01] [DEBUG] Loading scripts from 'D:\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_ECBCD084' ...
[12:34:02] [DEBUG] Found 1 script(s) in 'BAM.dll'.
[12:34:02] [DEBUG] Found 1 script(s) in 'DriftOnDemand.dll'.
[12:34:02] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[12:34:02] [DEBUG] Starting 3 script(s) ...
[12:34:03] [DEBUG] Instantiating script 'buildamission' in script domain 'ScriptDomain_ECBCD084' ...
[12:35:20] [DEBUG] Started script 'buildamission'.
[12:35:20] [DEBUG] Instantiating script 'InitialDIntensifies' in script domain 'ScriptDomain_ECBCD084' ...
[12:35:20] [DEBUG] Started script 'InitialDIntensifies'.
[12:35:20] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_ECBCD084' ...
[12:35:20] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[12:35:25] [ERROR] Script 'buildamission' is not responding! Aborting ...
[12:35:39] [DEBUG] Aborted script 'buildamission'.
[12:35:41] [ERROR] Caught fatal unhandled exception:
System.Threading.ThreadAbortException: Le thread a été abandonné.
à NativeUI.TimerBarPool.Draw()
à buildamission.OnTick(Object o, EventArgs e)
à GTA.Script.MainLoop()
@aimless I just have your mod and "driftondemand", is that mod can make some trouble ?
[14:17:13] [DEBUG] Created script domain 'ScriptDomain_F42098E2'.
[14:17:13] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_F42098E2' ...
[14:17:14] [DEBUG] Found 1 script(s) in 'BAM.dll'.
[14:17:14] [DEBUG] Found 1 script(s) in 'DriftOnDemand.dll'.
[14:17:14] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[14:17:14] [DEBUG] Starting 3 script(s) ...
[14:17:14] [DEBUG] Instantiating script 'buildamission' in script domain 'ScriptDomain_F42098E2' ...
[14:18:49] [DEBUG] Started script 'buildamission'.
[14:18:49] [DEBUG] Instantiating script 'InitialDIntensifies' in script domain 'ScriptDomain_F42098E2' ...
[14:18:49] [DEBUG] Started script 'InitialDIntensifies'.
[14:18:49] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_F42098E2' ...
[14:18:49] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[14:18:54] [ERROR] Script 'buildamission' is not responding! Aborting ...
[14:18:57] [DEBUG] Aborted script 'buildamission'.
[14:18:57] [ERROR] Caught fatal unhandled exception:
System.Threading.ThreadAbortException: Le thread a été abandonné.
à NativeUI.TimerBarPool.Draw()
à buildamission.OnTick(Object o, EventArgs e)
à GTA.Script.MainLoop()
That's screwed up my game, thanks..
@aimless Do you have some news ? When i set LoadAllObjectives = 1, BAM crash but the waypoint is on the map, and with "2", the mission don't start at all... fix it plsss
@AlexHIT I know that, but how can i put the car on the native trainer ? i don't find it (sorry for my english)
@AlexHIT How ? ^^"
I don't find the add-on cars on native trainer, why ?