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@Nabil Jamal the gaps are errors of the author's model that are created for the purpose of rendering not games, but I will resolve this in the next update
@Nabil Jamal Answering your question along with the others about lights and textures. As I mentioned in the description, I'm still adjusting the lights and textures
1 - GTA does not have the system to overlay the indicators on the lights, the only way to do it is by using opacity in the texture, but it affects the brightness of the lights, I am still solving this for this car
2 - the rear indicators are there but have the same problem as mentioned above, watch the CARens video on youtube that will see that they are there
3 - The texture of the headlights gives this effect that looks like dirt. Regarding the brightness of the lights, the enb or the graphic configuration can affect this
4 - the dirt on the car was textured the first time I converted this vehicle and all the countless times I tested it I always saw dirt in my game, the more I will look
@IUaena i'm trying to learn a little every day, thanks for the tip i will try
@seanflem NVR and PRSA (My personalized preset)