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Good, But it is a tad too bright.
@LeFix:
It's not so much about the pictures, I am just saying that it could be that in vehicles that use the lets say, 'Medium RPM Numbers (Red-Line 6-7K Rpm), that they all hit the rev-limiter in the corresponding red 'area' in the counter. (Michael's Obey, hits the rev limiter in 5K RPM, one bellow the redline, etc...)
Great Mod! If I may ask, why does it seem that some cars 'redline' below the rev-limiter on your Speedometer? (RPM hit the rev limiter one digit below red in certain occasions).
The RPM indicator is also not working for me! :/
Are there any known mod conflicts?
Ok! :-)
Hello! Does this mod affect the pickable briefcase from Armored money transports?
Last time I tried to rob one, I couldn't pick up the briefcase with the money...
Hey! Great work so far. Some Ideas:
-It would be cool when someone is shot in the neck specifically to make the blood effect spawn for even longer, replicating the blood spurting effect that GTA IV had in that occasion.
-Not all weapons should have exit wounds (Maybe it is so, I'm just saying), it should occur with higher calibers and carbines etc.
-It would be interesting in the future if this mod could get some customization options, such as:
1) Bigger particles effects, Normal sized wounds
2) Normal particle effects, Bigger sized wounds
3) Etc,
So that everyone can fit it more in his own taste. :-)