I didn't know about the limit, so from the very first car in my add-on pack (over 450 vehicles), i started at number 1000 and have already gone up to 1130 mod kits. At the same time, everything works for me without ModKitLimit Extender. Why?
@Larcius How to replace a vehicle in a scenario? I've compiled a big dlc pack with added vehicles (over 450) and added them to popgroups.ymt and vehiclemodelsets.meta. But I can't to replace vanilla vehicles in scenario. You have created scenario for your mod. How do I edit scenario? Thanks! =)
@GreenAid Hi bro! A few updates ago, rockstar added new files carcols_gen9.meta and carmodcols_gen9.meta. Rockstar colors now end with "222 White Holographic" and this causes conflicts. I saved the game to the car with your colors, but the next time you load the colors change to any other color. If you add your colors to cars in traffic, then the game may crash, but before everything was fine.
@bbmm__20 I opened archive. There is no carvariations.meta file. Please create! And please rename the model! This is a must for most downloaders!
P.S. I'll extract everything anyway, add it to my dlc for my game, and add the lines to my carvariations.meta. I do this with all added vehicles so as not to clog the game =)
@agungmubarak1453 Sorry my mistake. I tested the sounds by changing the power on a car that needs to change the engine model in the Benny's Original Motorworks garage to change the sound, and not on others that need to change the power. I thought the problem is in NAudio.dll, but there is no problem =)
I didn't know about the limit, so from the very first car in my add-on pack (over 450 vehicles), i started at number 1000 and have already gone up to 1130 mod kits. At the same time, everything works for me without ModKitLimit Extender. Why?
@Larcius How to replace a vehicle in a scenario? I've compiled a big dlc pack with added vehicles (over 450) and added them to popgroups.ymt and vehiclemodelsets.meta. But I can't to replace vanilla vehicles in scenario. You have created scenario for your mod. How do I edit scenario? Thanks! =)
@GreenAid Hi bro! A few updates ago, rockstar added new files carcols_gen9.meta and carmodcols_gen9.meta. Rockstar colors now end with "222 White Holographic" and this causes conflicts. I saved the game to the car with your colors, but the next time you load the colors change to any other color. If you add your colors to cars in traffic, then the game may crash, but before everything was fine.
Why is my ex in the picture? XD
@bbmm__20 I opened archive. There is no carvariations.meta file. Please create! And please rename the model! This is a must for most downloaders!
P.S. I'll extract everything anyway, add it to my dlc for my game, and add the lines to my carvariations.meta. I do this with all added vehicles so as not to clog the game =)
@SLY95ZER
carvariations.meta:
<kits>
<Item>0_default_modkit</Item>
</kits>
@agungmubarak1453 Sorry my mistake. I tested the sounds by changing the power on a car that needs to change the engine model in the Benny's Original Motorworks garage to change the sound, and not on others that need to change the power. I thought the problem is in NAudio.dll, but there is no problem =)
@agungmubarak1453 Auto Engine Sound Swapper not working!
Problems with textures of reflections and license plates. Sometimes they flicker and become normal. Fix it!
@enoyan I would like the source code, or the ability to disable game vehicles and select only added vehicles in a next update =)