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  • 985199 dessin

    I've been trying to get the " attaching " system to work for a while (sorry for the lack of news 😅), I've got something that works for position, but there's a mathematical part I can't figure out for rotations.
    I've temporarily added a menu that lets you adjust position and rotation manually after attaching the entities together. I don't plan to publish the plugin as is, but if you're interested in testing the current version, contact me on Discord : @ssstuart
    Have a nice day!

    21 Tháng tư, 2024
  • 985199 dessin

    You can check that the plugin is loaded by typing (in the console (F4)) "ListPlugins". If the plugin is not loaded, type "LoadPlugin MoreFire.dll".

    28 Tháng mười hai, 2023
  • 985199 dessin

    @a012345 Hello 👋,
    You must place the .dll file in the "plugins" folder located in the game folder.
    You should have something like this : Grand Theft Auto V/plugins/DeleteThatEntity.dll

    23 Tháng mười hai, 2023
  • 985199 dessin

    @gtavjamal Hello,
    no, it's not possible to do this with this mod, as buildings are not considered entities.

    14 Tháng mười hai, 2023
  • 985199 dessin

    Hi, that's an interesting idea, I'll see what I can do ;)
    *(when RAGEPluginHook is updated again)*

    12 Tháng mười hai, 2023
  • 985199 dessin

    @House Rushton
    Hello, I've updated the description for clarification:
    "Deletion is only temporary (e.g. to quickly remove a vehicle that is blocking the way); if you move too far away, reload the game, or edit a sequence in the Rockstar Editor, the changes will not be saved. "

    -> Deleted entities will still appear in the Editor.

    10 Tháng mười hai, 2023
  • 985199 dessin

    Hello 👋, as long as the object added by the YMAP is considered by the game as an entity, it should work ( ❕ deletion won't be saved if you reload the game/go too far away though).

    10 Tháng mười hai, 2023