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"Turbo Boost" was not working in the Rockstar version, but after downgrading the Epic version and testing the Knight Rider MOD, "Turbo Boost" was restored. https://www.youtube.com/watch?v=2Djvh7i31MU
I thought it wouldn't update, but it turns out they charge a fee. https://www.patreon.com/c/Augur89/home
You can now use it normally by using "scripthookvdotnet-nightly" https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
After installing Script Hook V v1.0.3258.0, the app starts but crashes. There is a problem, but it seems that ScriptHookVDotNet is the cause...
After installing Script Hook V v1.0.3258.0, I've been having problems such as not being able to use "Turbo Boost". It seems that ScriptHookVDotNet is the cause...
It is said that the AI only runs within the navigation mesh, but if it is an additional map, is there a possibility that the navigation mesh is not set?
Is it possible to add a navigation mesh in that case?
I also have no traffic. ai pass doesn't work. Is navigation mesh relevant?
I would like to create Tokyo Freeway and Tsukuba Traffic paths for Race Map Pack.
How should I operate it?
I would like to create Tokyo Freeway and Tsukuba Traffic paths for Race Map Pack.
Can I create Traffic paths using CodeWalker GTA V 3D Map + Editor v30_dev44?
I would like to run on the Tsukuba Circuit and Shuto Expressway that were added with the MOD, but I would like to drive in the opposite direction.
AI is functioning in Initial D's MOD "akinaV".
AI is working after adding "Akina Traffic Paths and Races [community races | street races] 1.1".