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@lngqalbe Keep pressed the headlights key (default = H)
I hope you find this template useful!
Don't forget to leave a like and share it with other modders!
Thank you all!
@ShinyRockstar254 Thank you!
I don't know how to fix that texture! I've already tried before uploading, but didn't managed to fix that...
@ahmeda1999 Yes! I thought that there should have been a "mirrors" function, but looking at the config files I've noticed that I could use a simple "toggle" function linked to the engine state (on/off)!
@elpiotre Thank you!
To fully replace the Issi you also have to rename va_jcwc.ycd (from JCWC DLC) to va_issi2.ycd and put it here: mods\x64e.rpf\levels\gta5\vehicles.rpf
Also, to use VehFuncs V functions you have to rename jcwc.ini (located in VehFuncsV folder, in your GTA 5 main directory) to issi2.ini; then you have to edit vehicles.meta (located in: mods\update\update.rpf\common\data\levels\gta5), find issi2 and replace all these lines:
with this one: <animConvRoofWindowsAffected /> and save, so that the windows, when you open the roof, doesn't disappear.
Let me know if this has helped.
@Canipetdatdawg To lower and raise the windows you can use VehFuncs V's WindowKey1 keybind.
@pumaone Thank you!
Yes, I think will update with LODs in the future.
I started working on this car in 2016, but then I had put the project aside because there was no plugin to export custom .YCD animations. Finally the plugin has been released, so here it is!
Also, thanks to "VehFuncs V" I was able to fill this car with many new functions! I hope an update to the script arrives soon, so that I can add even more features!
In the meantime, let me know what you think about this first release!
@RealZolika1351 Dude, this mod is GREAT. Thank you for sharing with us!
It would be nice if there will be implemented some functions like play a sound FX linked to an action (like for windows and mirrors), and if we could use more than one keybinds for every vehicle config (like one key to window_lf, one to window_rf and so on)
Folding mirrors are already included! You have to:
1) Using Zmodeler, detach the mirrors from the doors
2) Rename mirrors to mirror_l (for left) and mirror_r (for right), then place them inside their respective doors in the hierarchy
3) Set (for every mirror) the axes to the base of the mirror (where it should be attached to the door)
4) Export and replace your files with OpenIV.
NOTE: EXPORT YOUR MODEL WITH THE MIRRORS IN THE OPEN POSITION!
Now create the VehFuncs config file for your vehicle, and paste this:
Remember to replace [ID] with numbers, depending on your parts order inside your config file. The numbers should be different.
Now your vehicle should spawn with the mirrors folded, and when you will turn on the engine, they will unfold.
If you prefer to open them manually, replace RotZEngineOnOnly=1 with RotZKeybindToggleOnly=MirrorKey