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@NaughtyBoy Correct, I don't have any code to include any sort of messages or toggling. The current build is based on distance and should be handled via automation.
@NaughtyBoy I'm not sure what to say, I don't have any pop up messages enabled for the mod (I do for the wip version but its all taken out when ready to upload. Also just double checked the code and theres nothing in there about messages). Do you use any other mods that are for doors?
@gorgonut might be conflict somewhere or a mod you're using. I use both a car locked mod (random vehicles in traffic have locked doors) and the lockpicking mod. I took those out and the cars worked as expected. This was tested while having a wanted level myself. That mod doesn't exist so can't see if there might be a conflict there or not.
All this mod does is freeze objects position (and doesn't even touch vehicle hashes).
@eXoud might be something I do in a separate mod down the road. Have you tried https://www.gta5-mods.com/scripts/toggle-closest-vehicle-door or ask to see if that author would include it in his mod?
@NaughtyBoy I did some more digging and I've noticed on mine that when an ai is around the barrier at the same time as you, it makes it not work for you temporarily. This was discovered at the Richards Majestic lot. Investigating this bit.
In the video, first section shows collision ragdoll at 30 mph, the 2nd showing 60 mph. The bikes section was set at 20 and 25 (iirc).
@ManWhoLaughs if they're like the others that still don't open, they're static and would need to be replaced with models that move.
@NaughtyBoy I was just testing some things and tried over there and it seems to work fine for me. Maybe try to hit your SHV reset/refresh key (insert by default).
@ScavengerFox thanks! I'm using simple trainer V.
@flyinguranus204 ya bud those are static barriers, this mod doesn't address those.
@jogbot500 the scope of this mod doesn't cover gates.