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Update your Visual C++ Redistributables.
Just gauging interest from sim racers in this script, any sim racers who are around to give some feedback about a new build?
It's using slip angles to figure out FFB, instead of the current global vehicle-as-a-point model. There's also some weight transfer with the actual mass on each wheel, and more improvements. I have a CSL DD now, but I'm not sure if what I feel compared to other games is simmy enough.
You do need to use a specific few vehicles though, as it needs a decent handling to feel accurate: A realistic slip angle. GTA uses an unrealistic 20 degrees "optimal" slip angle, while real tires have <10 degrees for optimal slip angle, and around ~6 degrees for sport/race tyres.
Please also say what wheel base you're using, I'm specifically looking for high-end or direct-drive wheelbases.
No, you'll need to save the vehicle with the selected livery in a trainer or something.
It only shows content you have. You don't have the LS Tuners DLC.
Just turn off the option to categorize by brand
I reload scripts often so I see it all the time :P It's obscured by the loading screen anyway for normal people, so do whatever I guess
When loading, TrainerV.asi shows a notification with the despawn pointer. Can this please be removed? Thanks :)
The author has requested no alternative texture versions to be made for his models, so this will be taken down. The same applies for his "Thanos Cinematic (HD)" and "Golden Godking Thor".
Simple Trainer uses the same code this uses. This works fine for the new build.
Man, you got everything right back in 2016. What a great mod! The true "3-wheel" thing is useful to test my code with, and it's fun to drive with a wheel.