Đang tải...
kodithegreat
Uluru
30 đã được like
28 bình luận
2 videos
2 tải lên
0 theo dõi
1.770 tải về

Các tập tin phổ biến nhất

  • Can you make an auto installer for all vehicles? It literally takes so long to install all of them just to have the game crash.

    25 Tháng tám, 2020
  • wake up

    07 Tháng mười hai, 2017
  • Randomly crashing whilst playing through story mode and freeroam.

    01 Tháng mười hai, 2017
  • [16:22:57] [DEBUG] Created script domain 'ScriptDomain_ADD55096' with v2.9.6.
    [16:22:57] [DEBUG] Loading scripts from 'C:\Rockstar Games\scripts' into script domain 'ScriptDomain_ADD55096' ...
    [16:22:57] [DEBUG] Found 1 script(s) in 'JetBlast.dll'.
    [16:22:57] [DEBUG] Found 0 script(s) in 'Lidgren.Network.dll'.
    [16:22:57] [DEBUG] Found 1 script(s) in 'LiveryChanger.dll'.
    [16:22:57] [DEBUG] Found 0 script(s) in 'MaxMind.Db.dll'.
    [16:22:57] [DEBUG] Found 0 script(s) in 'MaxMind.GeoIP2.dll'.
    [16:22:57] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
    [16:22:57] [DEBUG] Found 0 script(s) in 'Newtonsoft.Json.dll'.
    [16:22:57] [DEBUG] Found 1 script(s) in 'ParkedCarReplacement.dll'.
    [16:22:57] [DEBUG] Found 0 script(s) in 'protobuf-net.dll'.
    [16:22:57] [DEBUG] Found 0 script(s) in 'SharpDX.DirectInput.dll'.
    [16:22:57] [DEBUG] Found 0 script(s) in 'SharpDX.dll'.
    [16:22:57] [DEBUG] Found 0 script(s) in 'SharpDX.XInput.dll'.
    [16:22:57] [DEBUG] Found 22 script(s) in 'SixStarResponse.dll'.
    [16:22:57] [DEBUG] Starting 26 script(s) ...
    [16:22:57] [DEBUG] Instantiating script 'JetBlast.ScriptMain' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'JetBlast.ScriptMain'.
    [16:23:02] [DEBUG] Instantiating script 'LiveryChanger' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [ERROR] Failed to instantiate script 'LiveryChanger' because constructor threw an exception:
    System.TypeInitializationException: The type initializer for 'Log' threw an exception. ---> System.IO.IOException: The process cannot access the file 'C:\Rockstar Games\LiveryChanger.log' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append)
    at Log..cctor()
    --- End of inner exception stack trace ---
    at LiveryChanger..ctor()
    [16:23:02] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'NativeUI.BigMessageThread'.
    [16:23:02] [DEBUG] Instantiating script 'ParkedCarReplacement' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [ERROR] Failed to instantiate script 'ParkedCarReplacement' because constructor threw an exception:
    System.TypeInitializationException: The type initializer for 'Logging' threw an exception. ---> System.IO.IOException: The process cannot access the file 'C:\Rockstar Games\ParkedCarReplacement.log' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append)
    at Logging..cctor()
    --- End of inner exception stack trace ---
    at Logging.Error(String source, String format, Object arg1)
    at ParkedCarReplacement.ParseXml()
    at ParkedCarReplacement..ctor()
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Lewd' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Lewd'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Lewdad' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Lewdad'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Rhino' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Rhino'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Valkyrie' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Valkyrie'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Buzzard' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Buzzard'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Hydra' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Hydra'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Lazer' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Lazer'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Generic_Ground' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Generic_Ground'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Generic_Jet' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Generic_Jet'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Generic_Chopper' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Generic_Chopper'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_MountedGunners' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_MountedGunners'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_AI_Submarine' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_AI_Submarine'.
    [16:23:02] [DEBUG] Instantiating script 'BetterChasesMessageQueue' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'BetterChasesMessageQueue'.
    [16:23:02] [DEBUG] Instantiating script 'BetterChasesUI' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'BetterChasesUI'.
    [16:23:02] [DEBUG] Instantiating script 'BetterChases' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [ERROR] Failed to instantiate script 'BetterChases' because constructor threw an exception:
    System.TypeInitializationException: The type initializer for 'Log' threw an exception. ---> System.IO.IOException: The process cannot access the file 'C:\Rockstar Games\SixStarResponse.log' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append)
    at Log..cctor()
    --- End of inner exception stack trace ---
    at Log.Send(Object src, Object message, Boolean print)
    at Native.Call[T](Hash hash, InputArgument[] inputargs)
    at SharedMethods.ShowMessage(String message, String icon, String title, String subtitle)
    at BetterChases.LoadSettings()
    at BetterChases..ctor()
    [16:23:02] [DEBUG] Instantiating script 'BetterChasesWantedLevelInstantCopHandler' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'BetterChasesWantedLevelInstantCopHandler'.
    [16:23:02] [DEBUG] Instantiating script 'IncidentManager' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'IncidentManager'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_DeleteQueue' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [ERROR] Failed to instantiate script 'SixStar_DeleteQueue' because constructor threw an exception:
    System.TypeInitializationException: The type initializer for 'Log' threw an exception. ---> System.IO.IOException: The process cannot access the file 'C:\Rockstar Games\SixStarResponse.log' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append)
    at Log..cctor()
    --- End of inner exception stack trace ---
    at Log.Send(Object src, Object message, Boolean print)
    at Log.Write(Boolean print, Object source, String format, Object arg1, Object arg2)
    at SixStar_DeleteQueue..ctor()
    [16:23:02] [DEBUG] Instantiating script 'EntityGetter' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'EntityGetter'.
    [16:23:02] [DEBUG] Instantiating script 'SixStar_EntityMonitor' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [ERROR] Failed to instantiate script 'SixStar_EntityMonitor' because constructor threw an exception:
    System.TypeInitializationException: The type initializer for 'Log' threw an exception. ---> System.IO.IOException: The process cannot access the file 'C:\Rockstar Games\SixStarResponse.log' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append)
    at Log..cctor()
    --- End of inner exception stack trace ---
    at Log.Send(Object src, Object message, Boolean print)
    at Log.Write(Boolean print, Object source, String format, Object arg1)
    [16:23:02] [DEBUG] Instantiating script 'SixStarResponse' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [ERROR] Failed to instantiate script 'SixStarResponse' because constructor threw an exception:
    System.TypeInitializationException: The type initializer for 'Log' threw an exception. ---> System.IO.IOException: The process cannot access the file 'C:\Rockstar Games\SixStarResponse.log' because it is being used by another process.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)
    at System.IO.StreamWriter..ctor(String path, Boolean append)
    at Log..cctor()
    --- End of inner exception stack trace ---
    at Log.DeleteLog()
    at SixStarResponse..ctor()
    [16:23:02] [DEBUG] Instantiating script 'SixStar_SpawnQueue' in script domain 'ScriptDomain_ADD55096' ...
    [16:23:02] [DEBUG] Started script 'SixStar_SpawnQueue'.
    [16:29:40] [ERROR] Caught fatal unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at BetterChasesUI.BetterChasesUI_Tick(Object sender, EventArgs e)
    at GTA.Script.raise_Tick(Object value0, EventArgs value1)
    at GTA.Script.MainLoop()

    Mở rộng để đọc đầy đủ bình luận
    01 Tháng mười hai, 2017
  • @lucasvinbr Thank you for the quick response!

    29 Tháng mười một, 2017
  • Is it possible to play this alongside story mode? I'm also experiencing a bug where I do not gain a wanted level. Other than that 10/10.

    29 Tháng mười một, 2017
  • bump

    28 Tháng mười một, 2017
  • https://puu.sh/ysBhG/e4fd23685c.jpg
    The two screens infront are just frozen but the ones behind work a bit but can't see shit with them in the way.
    1920x1080
    Willing to do tests have a better GPU and on SSD.

    24 Tháng mười một, 2017
  • https://www.sendspace.com/file/pxoclg
    Could you please edit my handling.meta? I love your mod but cannot use it with RDE.

    08 Tháng mười một, 2016
  • Should just add this to your bodyguard spawner and make it so you can choose what weapon they spawn with and accuracy how many guns etc in a config instead of having to manually select each weapon per guard.

    12 Tháng sáu, 2015