Hide Special Ability Bar 3.2
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Information:
This script hides/displays the special ability bar depending on wheter the current character or vehicle has a special ability or not.
How it works:
- Playing as a character without a special ability will make it so that the bar will be hidden.
- Entering a vehicle with a special ability (while the bar is hidden) will make it display again (and exiting the vehicle will make it hide again).
Notes:
- If the bar is hidden and the screen gets refreshed (by alt tabbing to the dekstop or changing a graphic setting) will result in the bar to display again. To fix this, change the character to Michael, Franklin or Trevor and then back to the desired one.
- If you use the Character Swap script, set "Bar Always Hidden" to true in "HideSpecialAbilityBar.ini".
- If you use the Simple Native Trainer and enable the vehicle's nitro option, then there might be conflict for the ability bar between the two mods.
Requirements:
Script Hook V .NET.
Installation:
Move "HideSpecialAbilityBar.cs" and "HideSpecialAbilityBar.ini" in the "scripts" folder. In order to hide the bar regardless of the character model, set "Bar Always Hidden" to true in "HideSpecialAbilityBar.ini".
Special Thanks:
alloc8or for the Native DB.
Changelog:
v3.2
Small changes to the code (no changes to the functionality of the script).
This script hides/displays the special ability bar depending on wheter the current character or vehicle has a special ability or not.
How it works:
- Playing as a character without a special ability will make it so that the bar will be hidden.
- Entering a vehicle with a special ability (while the bar is hidden) will make it display again (and exiting the vehicle will make it hide again).
Notes:
- If the bar is hidden and the screen gets refreshed (by alt tabbing to the dekstop or changing a graphic setting) will result in the bar to display again. To fix this, change the character to Michael, Franklin or Trevor and then back to the desired one.
- If you use the Character Swap script, set "Bar Always Hidden" to true in "HideSpecialAbilityBar.ini".
- If you use the Simple Native Trainer and enable the vehicle's nitro option, then there might be conflict for the ability bar between the two mods.
Requirements:
Script Hook V .NET.
Installation:
Move "HideSpecialAbilityBar.cs" and "HideSpecialAbilityBar.ini" in the "scripts" folder. In order to hide the bar regardless of the character model, set "Bar Always Hidden" to true in "HideSpecialAbilityBar.ini".
Special Thanks:
alloc8or for the Native DB.
Changelog:
v3.2
Small changes to the code (no changes to the functionality of the script).
Tải lên lần đầu: 14 Tháng tám, 2017
Cập nhật lần cuối: 05 Tháng ba, 2022
Last Downloaded: 18 hours ago
97 Bình luận
More mods by Alex106:
Information:
This script hides/displays the special ability bar depending on wheter the current character or vehicle has a special ability or not.
How it works:
- Playing as a character without a special ability will make it so that the bar will be hidden.
- Entering a vehicle with a special ability (while the bar is hidden) will make it display again (and exiting the vehicle will make it hide again).
Notes:
- If the bar is hidden and the screen gets refreshed (by alt tabbing to the dekstop or changing a graphic setting) will result in the bar to display again. To fix this, change the character to Michael, Franklin or Trevor and then back to the desired one.
- If you use the Character Swap script, set "Bar Always Hidden" to true in "HideSpecialAbilityBar.ini".
- If you use the Simple Native Trainer and enable the vehicle's nitro option, then there might be conflict for the ability bar between the two mods.
Requirements:
Script Hook V .NET.
Installation:
Move "HideSpecialAbilityBar.cs" and "HideSpecialAbilityBar.ini" in the "scripts" folder. In order to hide the bar regardless of the character model, set "Bar Always Hidden" to true in "HideSpecialAbilityBar.ini".
Special Thanks:
alloc8or for the Native DB.
Changelog:
v3.2
Small changes to the code (no changes to the functionality of the script).
This script hides/displays the special ability bar depending on wheter the current character or vehicle has a special ability or not.
How it works:
- Playing as a character without a special ability will make it so that the bar will be hidden.
- Entering a vehicle with a special ability (while the bar is hidden) will make it display again (and exiting the vehicle will make it hide again).
Notes:
- If the bar is hidden and the screen gets refreshed (by alt tabbing to the dekstop or changing a graphic setting) will result in the bar to display again. To fix this, change the character to Michael, Franklin or Trevor and then back to the desired one.
- If you use the Character Swap script, set "Bar Always Hidden" to true in "HideSpecialAbilityBar.ini".
- If you use the Simple Native Trainer and enable the vehicle's nitro option, then there might be conflict for the ability bar between the two mods.
Requirements:
Script Hook V .NET.
Installation:
Move "HideSpecialAbilityBar.cs" and "HideSpecialAbilityBar.ini" in the "scripts" folder. In order to hide the bar regardless of the character model, set "Bar Always Hidden" to true in "HideSpecialAbilityBar.ini".
Special Thanks:
alloc8or for the Native DB.
Changelog:
v3.2
Small changes to the code (no changes to the functionality of the script).
Tải lên lần đầu: 14 Tháng tám, 2017
Cập nhật lần cuối: 05 Tháng ba, 2022
Last Downloaded: 18 hours ago
@ahmeNo0b3 Try this script https://pastebin.com/9vb52SxW
@Alex106 Can you please make a mod consisting of Beta clothing for the protagonists? For example, Franklin's signature blue shirt & jeans and Trevor's shirt from Trailer #2. There's probably more that I'm forgetting but you get the idea. You could do removed weapons too like the Glock 38 & Heavy Rifle (SCAR-H or L). That'd be awesome.
@playboyreezy I don't do mods for the 3D models of weapons and characters/clothes.
@Alex106 Could you at least do a "Peds & Player Edits" Part 2? That'd be awesome. I really want content that was removed from the final version of the game. A lot of stuff specifically from the early trailers & screenshots.
@playboyreezy All the stuff i am capable of doing (retextures) is done and the ones left to do (3D models), like i said before, i can't do it.
@Alex106 Is it possible for you to restore Franklin's neck tattoo that was removed? https://staticg.sportskeeda.com/editor/2020/06/41646-15928928103921-800.jpg
@playboyreezy Not without the actual texture, which AFAIK i'ts not present in the game files.
@Alex106 Can you make a mod that makes more gang presence on Franklin's street at his old house? In the Next Gen trailer, there was plenty of CGF members posted up but there's none in-game. That'd be 🔥
@playboyreezy I'll see if i can do something.
@Alex106 Are you able to make a mod that makes more gang presence on Franklin's street at his old house? You said you'd see what you can do.
@playboyreezy Yes, i made something but most of the scenario points weren't spawning for some reason and i didn't retry to do it.
@Alex106 Can this be made compatible with LSPDFR?
@Rizencraft It should work just fine with it without anything needed to be made compatible.
@Alex106 When playing LSDPFR I keep seeing the special ability bar, even though I have scripthookvdotnet installed, and the mod is in the scripts folder. Switching my LSPDFR characters doesn't seem to work.
@Rizencraft I don't really know why it could happen, maybe (but I doubt) LSPDFR calls the same native function used by this script and "overrides" it.
I can't really do anything as I don't use LSPDFR.
@Alex106 Might be too much to ask, but could you convert HideSpecialAbilityBar.cs to HideSpecialAbilityBar.dll? All my other script mods seem to work just fine and they're dll files, but this is the only one that isn't a dll and it isn't working for me at all.
@Rizencraft I can't as I don't have Visual Studio, but it's not necessary for it to be a dll in order to work.
I'm gonna see if the new patch somehow broke it, but I doubt.
@Alex106 Looked at the console for scripthookvdotnet and it's saying that the mod is installed, but if you look at the HUD at the bottom left, the ability bar is still there. Below is a link to a screenshot so you can see for yourself.
https://i.imgur.com/pixqJXn.png
@Alex106 It's been a while, but it does work. I've done some testing and it seems like I can't alt tab under any circumstances for it to work. Hopefully the mod can be updated in the future where it can work even if you alt tab - if I alt and use Reload(), that doesn't work at all.
@Rizencraft That's unfortunately something I don't think I will ever be able to fix (the exact same issue also happens when alt tabbing while in Director Mode, without mods obviously)