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BlomstDK
Groove Street
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155 bình luận
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12 theo dõi
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  • 3f2fef blomst

    @edy smecheru Thank you for the rating sir :)

    6 hours ago
  • 3f2fef blomst

    @razera Thank you a lot for the feedback again, i'll make sure to change it up completely in the upcoming version.

    6 hours ago
  • 3f2fef blomst

    @imtht1guy Sorry for not replying, i don't visit this site that often. Did you manage to figure it out? i've never heard anyone with that issue :/

    6 hours ago
  • 3f2fef blomst

    @Mcarden2006 I like it alot man, well done :)

    6 hours ago
  • 3f2fef blomst

    Thank you for making this, it surely brings more life to it :)

    6 hours ago
  • 3f2fef blomst

    @razera Having a different rain and cloud effect/look then some other graphical mods out there is not a bug, but an personal taste. However do let me know if you experience any game breaking bugs. Then i'll take action. Again i gotta be careful not to overdue the reflections as it can make the game unstable and hit on the performance. Thank you for the kind offer with donation, but i'll have to say no thank you :) I will never accept money for my mods. It's not really motivation, i have plenty of that, its more of a "Not having enough of sparetime" But i do work on a version 3.0 with new features and improvements.

    14 Tháng sáu, 2020
  • 3f2fef blomst
    Đã đánh dấu bình luận

    I think the vest looks pretty good for what it is, i know its not their real 2020 vest, but looks decent. There is room for improval though :)

    11 Tháng sáu, 2020
  • 3f2fef blomst

    @razera Suggestions and feedback are always welcome :)

    1. Its not unusual sun shines through a rainy cloud, even IRL :) tho it depends time of day, You will only see this happen during sunset in Nxtg shader.

    2. Extrasunny and Clear are supposed to be the same, hence they are without clouds, i dont even understand why R* games bothered implementing Extrasunny as it doesn't make the sun more brighter..

    3. Are you sure your Reflections settings are on high/very high? trust me, they are very noticeable during night time, if you look at screenshot 4 with the Nissan 370z, you can clearly see vehicle reflections ;) also adding more building reflections could give more fps loss.
    Again thank you for the feedback, appreciate it very much

    09 Tháng sáu, 2020
  • 3f2fef blomst

    @Mcarden2006 You're most welcome mate. glad you figured it out :) and thanks for the love again! :D

    23 Tháng năm, 2020
  • 3f2fef blomst

    @Mcarden2006 I remember you just fine :) Thanks for the suggestion, always appreciate feedback. i could easily include a much dimmer version for the Taxi signs. The reason they shine up like that is because i wanted to have realistic and bright police lights. This can easily be reduced in the visualsettings.dat.

    first step is to extract "visualsettings.dat from OpenIV, after that is done, open the Visualsettings.dat with wordpad or notesblock. Scroll down till you find the line calld "emmisve bits" .
    Now find the line called " car.defaultlight.day.emissive.on --> intensity for day Reduce the number
    car.defaultlight.night.emissive.on --> intensity for night Reduce the number
    After you have adjusted visualsettings.dat, save it, and extract it back to OpenIV. "Common - data"

    Like so

    # emissive bits

    car.defaultlight.day.emissive.on 2200.0 <-- set number to 0
    car.defaultlight.night.emissive.on 650.00 <-- set number to 0

    Just keep in mind that dashboard interior light on vehicles will not glow at all, Taxi signs will not glow either and police lights will be completely dim.

    22 Tháng năm, 2020