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@DNO-TW1TCHA tested and no crashes reported- again it’s a prop not the real gun in the anim
@DNO-TW1TCHA that’s because it’s a prop not the real gun - can’t change that I’m afraid
@AdamHall load and clear should be different - I’ve tested the latest public version and doesn’t happen at my end - try load 120 clear 125 and see what happens - if that works then go higher but make sure clear is slightly higher — I’m away for a bit now but will check it out in a couple weeks when I’m back
@AdamHall have you tried increasing the load zone? Works best if you give things a chance to load in properly before you get to your main scenario point — try increasing by 50-100. Let me know if that solves it if not I’ll take a look
RedDead Vehicle Storage required for trunk open/close
@AdamHall thankyou but sadly not possible as there’s no function for that in mapeditor - I’ll look a bit more into it but looks unlikely
@WolfFire23309 $168 a month? That’s crazy man! Here’s hoping you’ve already got her.
If you had 3ds max would you be able to make a couple of the gta iv multiplayer characters? My brother and I used to play as the ones with buzz cuts and tattooed faces… maybe I could sponsor you a months worth for a bundle of characters maybe?.. just a thought
@WolfFire23309 Elizabeta Torres por favore
@WolfFire23309 awesome as always! would you mind if i used eddie in the cover shot for a serial killer mod i've made?
hotfix for 1.0.9 released - redownload if already installed - 'playermodels=all' now works properly and i've implemented priority to specifically named playermodel zones so no duplicate maps should load...