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@JohnFromGWN My guy its not a difficult concept. If the original model can't be accessed in-game, then its a replace, regardless of the method used. Addon mods, as the name implies, adds brand new content that does not remove anything else, Its literally that simple.
@CWIGGY71 not really the place for it, but menyoo does have an option to choose liveries, there is a number scroll towards the bottom of the tuning menu options. If yours isn't showing then you're probably missing FLAG_HAS_LIVERY in the vehicles.meta
@ikt Following from @unforgetabelz comment, he is somewhat correct. Whilst the intended function of stopping the menu being accessible for lowriders has been retained, lowrider performance is severely stunted. This also affects the vehicles with the airride flag. The bug that caused suspension on vehicles that lowered when stopped has been removed, but these cars no longer lower. This appears to be related to the issue named that causes the lowrider cars to both have a lower ride height generally (some of the lowest cars even have the wheels clip through the hood), the strength/range of the lowrider springs is reduced. Happy to have another chat on discord about it if you want.
Beyond that, the new layout is a bit nicer to work with, and the new, individually saved .ini files are much easier to manage, and the instant change is much more immersive than before. Yet to try the settings change with modifications but keen to try that out at some point.
@Think_Tank Update is being worked on, but its the biggest and most ambitious version we've ever done, lots to go wrong so we want to make sure we get it right
Bugger me that was fast
@indianaliam1 on what planet was his response condescending? He asked an honest question, then laid out the features of this mod.
Also @click7414 look harder my dude
@LoTFi_Ramoul @indianaliam1 Look closely at the reflections and the door seams in the before and after. Thats the major difference. Can also look at the linked imgur album for any more detailed fixes.
Austen, stellar job, I can't wait to see the rest when they follow
@navefa_ many people don't, there's a lot of bad info out there saying you can go up to 65535, which, whilst you can, does affect other vehicles. Try to stay at 1023 or lower for ID Values :)
hey man, love the work, one minor gripe is that you use modkit id's greater than 1024. Whilst it almost guarantees your mod to have tuning, it has the knock on effect of taking out another vehicles ID, and its impossible to work out which until you spot it in game.