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@Alex106 Does the newest update make this mod obsolete, or should both be used alongside each other? - https://www.gta5-mods.com/maps/v-proprestore-1-0
@RemixPL1994 I'm using an up-to-date version of dilapidated's gameconfig (which is what we're using for rde 4.0).
When I first launch the game, the initial traffic variety is very low, with tons of clones, which eases up after a short period of time. This occurs with and without this script on a modded setup. It doesn't occur in vanilla. Do you happen to know if there's a way to improve on this, and traffic variety in general?
@F5544 Figured it out. The smoke grenade actually going off uses the exact same sound effect as the launcher itself. Which is weird.
@F5544 Hi, I was wondering if the latest version of this mod has a bug where the smoke grenade launcher sound repeats a few times after firing it. Using an older version that I integrated into rde 4.0 with your permission, just noticed this particular bug.
Yeah, latest game version seems to break this mod.
The shaders from this mod cause a bug with certain vehicles (like the baller ST) where, if you're in first person, the windshield has some weird stuff going on when the car is in motion.
Tested further, it's not actually RDE that's conflicting here. Seems it's actually Prop Restore (I use the ymap version since it's way more performance-friendly). Guess I'll just need to merge the ymaps together.
@Alex106 It doesn't touch that ymap, but it does edit the containing rpf archive (indust_02_metadata.rpf), which I transferred into dlc_patch. Guessing it's overwriting whatever changes you make in your archive?