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@cakuzma Ah, I'm on the latest version of the game, completely forgot about SHV updates and such as I have and use another method for loading and using this stuff currently (can't/won't discuss it). I will see though, if with the current state of JM36 LP whether I can manage to implement the detection of vehicles and adjust/limit speeds based upon their speeds. If not, then it'll just be whenever I or someone can update the iCore/ASI/C part of the script I'd finally be able to do that. Also, the formatting of these newer scripts are way/far more modern and should be much easier to understand and work with overall, so in theory it should be easier for you to remake the same modifications. Forking on GitHub could also help manage bringing in newer code/changes and keeping your modifications (if you want, and of course there's also the sharing aspects too or just improvements for things to work better together out of the box).
@mrwallace888 I've just published it, it's as simple to use as this one is currently (no keys to adjust speed beyond just toggling it on and off for now) and it works in a more "traditional" sense where it instead tries to maintain your desired cruising speed (allowing you to let go of your "INPUT_VEH_ACCELERATE" key) rather than try to limit your speed to maintain the speed limit while you hold your "INPUT_VEH_ACCELERATE" key in.
Oh hey btw @cakuzma I finally published this script, the difference between this version and the old/last one that I made for you though is that the old one is pretty abrupt and "hard" locks/limits your speed meanwhile this one/version in comparison works a lot smoother and people/AI can ram you to make/force you to go faster for example.
@mrwallace888 I have no idea how that mod works as there is no source code provided for it, however I did have plans for a more "traditional" cruise control as well where you get up to whatever speed you want and it'll try and maintain that speed, and I have several side ideas for features for it as well such as how "aggressive" it attempts to maintain speed, it'd be based somewhat on how this script functions as well. Also, could you rephrase? I'm not positive that I understood everything within the correct/intended contexts, like in regards to which mod does what.
@rapidsebu Yes, by editing the script, you can change the text colors to be pretty much whatever you want them to be, one way or another; because this is a (huge) port however, and one that is no longer aligned with the latest modern design recommendations for JM36 LP, I won't necessarily provide any support for this beyond simply fixing any bugs or maintaining compatibility.
@mzach04 Yeah it is pretty much exactly like GTA Online, except it won't go away after a few seconds, it'll stay until you toggle it away; it also has the mode where it will fit and show the entire map, which GTA Online doesn't have. And yeah, the controls for it are the exact same as they are in GTA Online, pressing down on dpad on controller.
@v1r Thanks! Originally I created it just to see if I could, then decided to go and release it but then immediately thought "what about when someone actually does want/need to pause for some reason, this'll be something that is kinda useless and gets in the way and whatnot if it completely prevents you from being able to fully pause in some good or decent way" and then came up with that as my solution for this lol
@matix21 No idea, I don't have anything at all whatsoever to do with scripthook development; whenever they update to support the latest game patch, this (and pretty much everything else) will work again.
@MrModMan75 Thanks! I'll eventually get around to bringing more stuff over.