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  • A6b92d 6e691170775b87d3674cc79b7bb4b83e (1)

    @aka_GreenTea I am using the Thor script.

    29 Tháng bảy, 2022
  • A6b92d 6e691170775b87d3674cc79b7bb4b83e (1)

    @aka_GreenTea Every time i use this with the Thor mod my character's not holding it right. How do i fix that?

    28 Tháng bảy, 2022
  • A6b92d 6e691170775b87d3674cc79b7bb4b83e (1)

    @Exannger I'm very new to modding, and i only know how to retexture for now. but here's another Green Lantern mod by gtav_KWABZ! https://www.gta5-mods.com/player/injustice-hal-jordan

    27 Tháng bảy, 2022
  • A6b92d 6e691170775b87d3674cc79b7bb4b83e (1)

    New version (1.1) Has been released! The boots now have better textures and color! Please feel free to report any problems.

    24 Tháng bảy, 2022
  • A6b92d 6e691170775b87d3674cc79b7bb4b83e (1)

    New version (1.1) coming with better textures! Just waiting for admin approval! 😊

    22 Tháng bảy, 2022
  • A6b92d 6e691170775b87d3674cc79b7bb4b83e (1)

    if you guys want to use this mod with the superman mod instead of the cyclops script, here you go
    [general]
    model=CyclopsApocalypse
    name=Cyclops
    pedSelector_name=
    hotkey=None
    bDisableFirstPerson=False
    bSetDefaultComponentVariationB=True
    movement_clipset=
    bHidePlayerChar=0
    aux=0.1
    bBigMass=1
    hitForceCoef_collisions_peds=1
    hitForceCoef_collisions_vehiclesAndProps=1
    bSuperSprint=0
    maxSprintSpeed=-1
    maxSprintAnimsSpeed=-1
    bCanFly=0
    loadOldEnabledPowersConfig_o2=0
    jumpToTarget_maxDist=25
    jumpToTarget_minSpeed=90
    bMoreSolarFlareAttacks=False
    AIHealthPercentToUseMoreSolarFlares=50
    timeInSecondsToUseMoreSolarFlaresAgain=20
    soundsFolder=Sounds
    baseSprintSpeed=20
    speedIncValue=40
    sprintSpeedIncCoef=1
    sprintBodyLeanFwdCoef=0.5
    AI_distanceToTeleport=500
    fixEyes_o1=0
    [parts_1]
    model=
    boneID=0
    pos_offset_x=0
    pos_offset_y=0
    pos_offset_z=0
    rot_offset_x=0
    rot_offset_y=0
    rot_offset_z=0
    bHideInFirstPerson=0
    name=
    [compvar_1]
    component=6
    variation=-1
    textureIndex=0
    [config]
    normalEyes_clothID=7
    normalEyes_clothVar=0
    normalEyes_clothTextVar=0
    glowingEyes_clothID=7
    glowingEyes_clothVar=1
    glowingEyes_clothTextVar=0
    normalCape_clothID=6
    normalCape_clothVar=-1
    normalCape_clothTextVar=0
    fastFlightCape_clothID=6
    fastFlightCape_clothVar=-1
    fastFlightCape_clothTextVar=0
    maxHealth=15000
    maxHealth_AI=70000
    damageCoef=1
    damageCoef_AI=2.5
    healthRegenCoef=1
    healthRegenCoef_AI=3
    bSlowFlightPoseAux=1
    fastFlightPose=4
    eyesGlowOffset_normal=0.03310001;0.112;0.06499997
    eyesLaserOffset_normal=0.03399994;-0.006000033;-0.005299991
    eyesSideOffset_normal=0
    eyesGlowSizeCoef_normal=8.5
    eyesLaserSizeCoef_normal=0.5
    eyesGlowOffset_blast=0.03740003;0.1190003;0.03500003
    eyesLaserOffset_blast=0.04099993;-0.08199979;0.01380001
    eyesSideOffset_blast=0
    eyesGlowSizeCoef_blast=11.659
    eyesLaserSizeCoef_blast=0.394
    ai_AttacksInSequence=8
    ai_timeBetweenAttacks=1000
    throwForceCoef_peds=2
    throwForceCoef_vehicles=2
    throwForceCoef_heart=2
    throwForceCoef_head=2
    bCanUseWeapons=1
    bCanJump=0
    jumpZSpeed=50
    enterVehMode=4
    visionMode=0
    bSonicBoom=1
    midAirHyperFlightStart_minFlightZdir=0.45
    hyperUpBaseFlightSpeed=200
    hyperUpSpeedIncCoef=1
    hyperUpMaxFlightSpeed=3000
    bCanGrabPeds=1
    bCanCarryPeds=1
    bCanLiftVehicles=0
    grabByNeckMode=2
    bUseSideAnimWhenMoving=1
    healthRegenInterval=100
    healthRegenHealthIncAmount=10
    lowEnergyAmount=0.2
    minEnergyToRecoverHealth=-1
    minEnergyToFly=0.2
    minHitForceCoefForLowEnergy=0.5
    minDamageCoefForLowEnergy=0.2
    minRegenCoefForLowEnergy=0.3
    toggleFLight_togglesToIgnoreRagdoll=2
    hyperFlightUpPose=1
    slowFlightPose=1
    idleFlightPose=1
    maxFlightFwdSpeed=100
    maxFlightBwdSpeed=-50
    maxFlightSideSpeed=100
    maxFlightUpSpeed=200
    fastFlightStartSpeed=200
    fastFlightInceSpeedStep=150
    userMaxSpeedBase=50000
    userMaxSpeedLimit=60000
    throwForceCoef_tornado=1.8
    punchTornadoMinPunches=12
    hyperUpBaseFlightSpeed=200
    hyperUpSpeedIncCoef=1
    hyperUpMaxFlightSpeed=3000
    otherScriptsKryptoEffectCoef=0.005
    minEnergyToUseLaser=-1
    minEnergyToUseBlastLaser=-1
    minEnergyToUseSolarFlare=0.4
    flightAngleLimit_Fast=89
    flightAngleLimit_Slow=48
    flightAngleLimit_Idle=48
    laserFXType=2
    bLaser_iniHitNewDamageMethod=True
    bLaser_seqHitsFixedDamageMethod=True
    bLaserBlast_seqHitsFixedDamageMethod=False
    laserBeamModel=p_tumbler_cs2_s_trev
    blastBeamModel=p_tumbler_01_s
    bHideGlowingEyesFX=False
    glowingEyes_RedValue=255
    glowingEyes_GreenValue=7
    glowingEyes_BlueValue=2
    speedToAutoHideEyesGlowFX=5
    damage_UMelee_roundhouseKick=50
    damage_UMelee_rollback_kick=50
    damage_UMelee_flyingKick_fuuma=50
    damage_UMelee_backSpinPunch=50
    damage_UMelee_backflip_kick=50
    damage_UMelee_highKick=50
    damage_UMelee_highKickLeft=50
    damage_UMelee_elbowSpin=50
    damage_UMelee_meiaLuaSpin=50
    damage_UMelee_giratoriaSpin=50
    [damage]
    damage_wMelee_1_fromLeft=400
    damage_wMelee_2_fromRight=400
    damage_wMelee_3_fromTop=350
    damage_wMelee_4_fromTop2=350
    damage_WMelee_5_fromLeft=350
    damage_wMelee_stabSide=400
    damage_uMelee_1_fromRight=300
    damage_uMelee_2_fromRight2=300
    damage_uMelee_3_fromLeft=300
    damage_UMelee_rightUpperCut=350
    damage_UMelee_rightUpperCutAndTakeDown=500
    damage_UMelee_rightUpperCutAndSlice=550
    damage_UMelee_rightUpperCutAndBlast=650
    damage_UMelee_chargedRightLow=400
    damage_UMelee_chargedLeftLow=400
    damage_laserSlice_half=550
    damage_laserSlice_head=550
    damage_flightSimpleHit=200
    damage_flightDirectAttackHit=400
    damage_groundSimpleHit=300
    damage_jumpAndSmashStrike=450
    damage_laserIniHit=150
    damage_laserSeqHitsCoef=3
    damage_laserBlastIniHit=350
    damage_laserBlastSeqHitsCoef=1.75
    damage_heartRipOff=50000
    damage_headRipOff=500
    damage_burnEyes=600
    damage_blastHead=1750
    damage_freezeVictim=500
    damage_UMelee_rightUpperCutAndVaporize=750
    damage_UMelee_groundPunch=500
    damage_UMelee_groundPunch_standing=350
    damage_UMelee_groundPunch_standing_grab=350
    damage_UMelee_rightUpperCutAndTakeDownGroundPunch=800
    damage_UMelee_MidAirPunchSequence=1000
    damage_UMelee_twoHandsPunch=1200
    damage_groundPunch_maxValue=1000
    damage_solarFlare=100000
    damage_throw_victim=300
    damage_throw_targetPed=400
    damage_throw_targetOthers=600
    damage_driverRipOffOnly=250
    damage_driverRipOffAndEnter=200
    damage_tornado=600
    damage_tornadoThrow=1200
    damage_punchTornado_eachPunch=30000
    [hitCoef]
    hitForceCoef_sequenceHits=1
    hitForceCoef_finalHit=1
    hitForceCoef_add_normalHealthPeds=1
    hitForceCoef_add_bigHealthPeds=1
    hitForceCoef_add_VehiclesAndProps=1
    normalAttacks_cameraShakeCoef=2
    chargedAttacks_cameraShakeCoef=2
    hitForceCoef_windBlow=1
    hitForceCoef_fireExtinguishWindBlow=1
    hitForceCoef_laser=1
    hitForceCoef_laserBlast=1
    hitForceCoef_solarFlare=5
    hitForceCoef_tornado=3
    hitForceCoef_tornadoPunches_finalHit=1
    hitForceCoef_twoHandsPunch=2
    hitForceCoef_midAirPunchSequence=2
    keepHitVel_timeKeepVelCoef_peds=1
    keepHitVel_timeKeepVelCoef_other=1
    keepHitVel_minSpeedConsiderBigHit=100
    keepHitVel_maxTimeKeepSpeed=3000
    keepHitVel_bigHit_zFallCoef=1
    hitForceCoef_midAirPunchSequence_initialHit=1
    hitForceCoef_midAirPunchSequence_finalHit=1
    [UMelee_1_fromRight]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=True
    bUsedByAI=True
    UMelee_1_fromRight_bUsedInChargedAttacks=1
    UMelee_1_fromRight_bCanBeUsedInMeleeAttacks=1
    UMelee_1_fromRight_bUsedByAI=1
    [UMelee_2_fromRight2]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=True
    bUsedByAI=True
    UMelee_2_fromRight2_bUsedInChargedAttacks=1
    UMelee_2_fromRight2_bCanBeUsedInMeleeAttacks=1
    UMelee_2_fromRight2_bUsedByAI=1
    [UMelee_3_fromLeft]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=True
    bUsedByAI=True
    UMelee_3_fromLeft_bUsedInChargedAttacks=1
    UMelee_3_fromLeft_bCanBeUsedInMeleeAttacks=1
    UMelee_3_fromLeft_bUsedByAI=1
    [UMelee_rightUpperCut]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=True
    bUsedByAI=True
    UMelee_rightUpperCut_bUsedInChargedAttacks=1
    UMelee_rightUpperCut_bCanBeUsedInMeleeAttacks=1
    UMelee_rightUpperCut_bUsedByAI=1
    [UMelee_rightUpperCutAndTakeDown]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    UMelee_rightUpperCutAndTakeDown_bUsedInChargedAttacks=1
    UMelee_rightUpperCutAndTakeDown_bCanBeUsedInMeleeAttacks=0
    UMelee_rightUpperCutAndTakeDown_bUsedByAI=1
    [UMelee_rightUpperCutAndTakeDownLaser]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    UMelee_rightUpperCutAndTakeDownLaser_bUsedInChargedAttacks=1
    UMelee_rightUpperCutAndTakeDownLaser_bCanBeUsedInMeleeAttacks=0
    UMelee_rightUpperCutAndTakeDownLaser_bUsedByAI=1
    [UMelee_rightUpperCutAndTakeDownLaserSlice]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    UMelee_rightUpperCutAndTakeDownLaserSlice_bUsedInChargedAttacks=1
    UMelee_rightUpperCutAndTakeDownLaserSlice_bCanBeUsedInMeleeAttacks=0
    UMelee_rightUpperCutAndTakeDownLaserSlice_bUsedByAI=1
    [UMelee_rightUpperCutAndTakeDownLaserBlast]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    UMelee_rightUpperCutAndTakeDownLaserBlast_bUsedInChargedAttacks=1
    UMelee_rightUpperCutAndTakeDownLaserBlast_bCanBeUsedInMeleeAttacks=0
    UMelee_rightUpperCutAndTakeDownLaserBlast_bUsedByAI=1
    [UMelee_rightUpperCutAndTakeDownLaserVaporize]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    UMelee_rightUpperCutAndTakeDownLaserVaporize_bUsedInChargedAttacks=1
    UMelee_rightUpperCutAndTakeDownLaserVaporize_bCanBeUsedInMeleeAttacks=0
    UMelee_rightUpperCutAndTakeDownLaserVaporize_bUsedByAI=1
    [UMelee_rightUpperCutAndSlice]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    UMelee_rightUpperCutAndSlice_bUsedInChargedAttacks=1
    UMelee_rightUpperCutAndSlice_bCanBeUsedInMeleeAttacks=1
    UMelee_rightUpperCutAndSlice_bUsedByAI=1
    [UMelee_rightUpperCutAndBlast]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    UMelee_rightUpperCutAndBlast_bUsedInChargedAttacks=1
    UMelee_rightUpperCutAndBlast_bCanBeUsedInMeleeAttacks=1
    UMelee_rightUpperCutAndBlast_bUsedByAI=1
    [UMelee_rightUpperCutAndVaporize]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    UMelee_rightUpperCutAndVaporize_bUsedInChargedAttacks=1
    UMelee_rightUpperCutAndVaporize_bCanBeUsedInMeleeAttacks=1
    UMelee_rightUpperCutAndVaporize_bUsedByAI=1
    [UMelee_groundPunch]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    UMelee_groundPunch_bUsedInChargedAttacks=0
    UMelee_groundPunch_bCanBeUsedInMeleeAttacks=1
    UMelee_groundPunch_bUsedByAI=1
    [UMelee_groundPunch_weak]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    UMelee_groundPunch_weak_bUsedInChargedAttacks=0
    UMelee_groundPunch_weak_bCanBeUsedInMeleeAttacks=0
    UMelee_groundPunch_weak_bUsedByAI=1
    [UMelee_groundPunch_standing]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=True
    bUsedByAI=True
    UMelee_groundPunch_standing_bUsedInChargedAttacks=0
    UMelee_groundPunch_standing_bCanBeUsedInMeleeAttacks=1
    UMelee_groundPunch_standing_bUsedByAI=1
    [UMelee_groundPunch_standing_grab]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=True
    bUsedByAI=True
    UMelee_groundPunch_standing_grab_bUsedInChargedAttacks=1
    UMelee_groundPunch_standing_grab_bCanBeUsedInMeleeAttacks=1
    UMelee_groundPunch_standing_grab_bUsedByAI=1
    [UMelee_rightUpperCutAndTakeDownGroundPunch]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    UMelee_rightUpperCutAndTakeDownGroundPunch_bUsedInChargedAttacks=1
    UMelee_rightUpperCutAndTakeDownGroundPunch_bCanBeUsedInMeleeAttacks=1
    UMelee_rightUpperCutAndTakeDownGroundPunch_bUsedByAI=1
    [UMelee_MidAirPunchSequence]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    UMelee_MidAirPunchSequence_bUsedInChargedAttacks=0
    UMelee_MidAirPunchSequence_bCanBeUsedInMeleeAttacks=1
    UMelee_MidAirPunchSequence_bUsedByAI=1
    [UMelee_twoHandsPunch]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    UMelee_twoHandsPunch_bUsedInChargedAttacks=0
    UMelee_twoHandsPunch_bCanBeUsedInMeleeAttacks=1
    UMelee_twoHandsPunch_bUsedByAI=1
    [chargedFlight_groundHitAttack]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=True
    bUsedByAI=True
    chargedFlight_groundHitAttack_bUsedInChargedAttacks=1
    chargedFlight_groundHitAttack_bCanBeUsedInMeleeAttacks=1
    chargedFlight_groundHitAttack_bUsedByAI=1
    [UMelee_fromLeftSlap]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    UMelee_fromLeftSlap_bUsedInChargedAttacks=0
    UMelee_fromLeftSlap_bCanBeUsedInMeleeAttacks=0
    UMelee_fromLeftSlap_bUsedByAI=1
    [UMelee_chargedRightLow]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    UMelee_chargedRightLow_bUsedInChargedAttacks=1
    UMelee_chargedRightLow_bCanBeUsedInMeleeAttacks=0
    UMelee_chargedRightLow_bUsedByAI=1
    [UMelee_chargedLeftLow]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    UMelee_chargedLeftLow_bUsedInChargedAttacks=1
    UMelee_chargedLeftLow_bCanBeUsedInMeleeAttacks=0
    UMelee_chargedLeftLow_bUsedByAI=1
    [specialAttack_laserAttack]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    specialAttack_laserAttack_bUsedInChargedAttacks=0
    specialAttack_laserAttack_bCanBeUsedInMeleeAttacks=1
    specialAttack_laserAttack_bUsedByAI=1
    [specialAttack_laserSliceAttack]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    specialAttack_laserSliceAttack_bUsedInChargedAttacks=0
    specialAttack_laserSliceAttack_bCanBeUsedInMeleeAttacks=1
    specialAttack_laserSliceAttack_bUsedByAI=1
    [special_LaserSliceHead]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    special_LaserSliceHead_bUsedInChargedAttacks=0
    special_LaserSliceHead_bCanBeUsedInMeleeAttacks=0
    special_LaserSliceHead_bUsedByAI=1
    [special_LaserSliceInHalf]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    special_LaserSliceInHalf_bUsedInChargedAttacks=0
    special_LaserSliceInHalf_bCanBeUsedInMeleeAttacks=0
    special_LaserSliceInHalf_bUsedByAI=1
    [specialAttack_laserBlastAttack]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    specialAttack_laserBlastAttack_bUsedInChargedAttacks=0
    specialAttack_laserBlastAttack_bCanBeUsedInMeleeAttacks=1
    specialAttack_laserBlastAttack_bUsedByAI=1
    [specialAttack_laserVaporizeAttack]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    specialAttack_laserVaporizeAttack_bUsedInChargedAttacks=0
    specialAttack_laserVaporizeAttack_bCanBeUsedInMeleeAttacks=1
    specialAttack_laserVaporizeAttack_bUsedByAI=1
    [specialAttack_heatUpVictimWeapon]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=False
    specialAttack_heatUpVictimWeapon_bUsedInChargedAttacks=0
    specialAttack_heatUpVictimWeapon_bCanBeUsedInMeleeAttacks=0
    specialAttack_heatUpVictimWeapon_bUsedByAI=0
    [specialAttack_laserBurnEyes]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    specialAttack_laserBurnEyes_bUsedInChargedAttacks=0
    specialAttack_laserBurnEyes_bCanBeUsedInMeleeAttacks=1
    specialAttack_laserBurnEyes_bUsedByAI=1
    [specialAttack_laserExplodeHead]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    specialAttack_laserExplodeHead_bUsedInChargedAttacks=0
    specialAttack_laserExplodeHead_bCanBeUsedInMeleeAttacks=1
    specialAttack_laserExplodeHead_bUsedByAI=1
    [special_heartRipOff]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=False
    special_heartRipOff_bUsedInChargedAttacks=0
    special_heartRipOff_bCanBeUsedInMeleeAttacks=1
    special_heartRipOff_bUsedByAI=1
    [special_headRipOff]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    special_headRipOff_bUsedInChargedAttacks=0
    special_headRipOff_bCanBeUsedInMeleeAttacks=1
    special_headRipOff_bUsedByAI=1
    [specialAttack_freezeWind]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    specialAttack_freezeWind_bUsedInChargedAttacks=0
    specialAttack_freezeWind_bCanBeUsedInMeleeAttacks=0
    specialAttack_freezeWind_bUsedByAI=1
    [specialAttack_superWind]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    specialAttack_superWind_bUsedInChargedAttacks=0
    specialAttack_superWind_bCanBeUsedInMeleeAttacks=0
    specialAttack_superWind_bUsedByAI=1
    [specialAttack_extinguishFireWind]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=False
    specialAttack_extinguishFireWind_bUsedInChargedAttacks=0
    specialAttack_extinguishFireWind_bCanBeUsedInMeleeAttacks=0
    specialAttack_extinguishFireWind_bUsedByAI=0
    [specialAttack_SolarFlareFX]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=False
    specialAttack_SolarFlareFX_bUsedInChargedAttacks=0
    specialAttack_SolarFlareFX_bCanBeUsedInMeleeAttacks=0
    specialAttack_SolarFlareFX_bUsedByAI=0
    [specialAttack_Tornado]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    specialAttack_Tornado_bUsedInChargedAttacks=0
    specialAttack_Tornado_bCanBeUsedInMeleeAttacks=0
    specialAttack_Tornado_bUsedByAI=1
    [specialAttack_TornadoThrow]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    specialAttack_TornadoThrow_bUsedInChargedAttacks=0
    specialAttack_TornadoThrow_bCanBeUsedInMeleeAttacks=1
    specialAttack_TornadoThrow_bUsedByAI=1
    [specialAttack_TornadoPunch]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    specialAttack_TornadoPunch_bUsedInChargedAttacks=0
    specialAttack_TornadoPunch_bCanBeUsedInMeleeAttacks=0
    specialAttack_TornadoPunch_bUsedByAI=1
    [energy]
    generalDamageCoef=1
    generalHitForceCoef=1
    energyRegenCoef=1
    energyConsumptionCoef=1
    [fall]
    bFallAnimsEnabled=1
    fallInRagdoll_ZforceCoef=1
    bBigFallHitFX=1
    forcedFallForce=1
    [movementClipset]
    glowingEyes_movementClipset=move_stealth@generic@core
    lowEnergy_movementClipset=move_m@depressed@a
    normalEyes_movementClipset=move_m@muscle@a
    sprinting_movementClipset=move_p_m_one
    [powers_toggle]
    power_1=True
    power_15=True
    power_2=True
    power_14=True
    power_3=True
    power_4=True
    power_50=True
    power_9=True
    power_10=True
    power_11=True
    power_12=True
    power_5=True
    power_6=True
    power_18=True
    power_13=True
    power_19=True
    power_20=True
    power_21=True
    power_207=True
    power_212=True
    power_213=True
    power_200=True
    power_201=True
    power_202=True
    power_203=True
    power_210=True
    power_204=True
    power_211=True
    power_205=True
    power_206=True
    power_209=True
    power_208=True
    power_223=True
    power_100=True
    power_101=True
    power_102=True
    power_214=True
    power_215=True
    power_216=True
    power_217=True
    power_222=True
    power_218=True
    power_219=True
    power_220=True
    power_221=True
    power_1000=True
    power_1001=True
    power_1002=True
    power_1003=True
    power_1004=True
    power_1005=True
    power_1006=True
    power_1007=True
    power_1008=True
    power_1009=True
    [compvar_2]
    component=
    [UMelee_1_fromRight_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [UMelee_2_fromRight2_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [UMelee_3_fromLeft_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDown]
    bCanBeUsedInMeleeAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownLaser]
    bCanBeUsedInMeleeAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownLaserSlice]
    bCanBeUsedInMeleeAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownLaserBlast]
    bCanBeUsedInMeleeAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownLaserVaporize]
    bCanBeUsedInMeleeAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndSlice]
    bCanBeUsedInMeleeAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndBlast]
    bCanBeUsedInMeleeAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndVaporize]
    bCanBeUsedInMeleeAttacks=False
    [UMelee_groundPunch_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_groundPunch]
    bCanBeUsedInMeleeAttacks=False
    [UMelee_groundPunch_weak_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_groundPunch_weak]
    bCanBeUsedInMeleeAttacks=False
    [UMelee_groundPunch_standing_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [UMelee_groundPunch_standing_grab_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_rightUpperCutAndTakeDownGroundPunch]
    bCanBeUsedInMeleeAttacks=False
    [UMelee_MidAirPunchSequence_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_MidAirPunchSequence]
    bCanBeUsedInMeleeAttacks=False
    [UMelee_twoHandsPunch_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_twoHandsPunch]
    bCanBeUsedInMeleeAttacks=False
    [UMelee_fromLeftSlap_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_fromLeftSlap]
    bCanBeUsedInMeleeAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_chargedRightLow]
    bCanBeUsedInMeleeAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_chargedLeftLow]
    bCanBeUsedInMeleeAttacks=False
    [specialAttack_laserAttack_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_specialAttack_laserAttack]
    bCanBeUsedInMeleeAttacks=False
    [specialAttack_laserSliceAttack_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_specialAttack_laserSliceAttack]
    bCanBeUsedInMeleeAttacks=False
    [special_LaserSliceHead_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_special_LaserSliceHead]
    bCanBeUsedInMeleeAttacks=False
    [special_LaserSliceInHalf_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_special_LaserSliceInHalf]
    bCanBeUsedInMeleeAttacks=False
    [specialAttack_laserBlastAttack_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_specialAttack_laserBlastAttack]
    bCanBeUsedInMeleeAttacks=False
    [specialAttack_laserVaporizeAttack_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_specialAttack_laserVaporizeAttack]
    bCanBeUsedInMeleeAttacks=False
    [specialAttack_heatUpVictimWeapon_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_specialAttack_heatUpVictimWeapon]
    bCanBeUsedInMeleeAttacks=False
    [bUsedByAI_specialAttack_heatUpVictimWeapon]
    bUsedByAI=False
    [specialAttack_laserBurnEyes_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_specialAttack_laserBurnEyes]
    bCanBeUsedInMeleeAttacks=False
    [specialAttack_laserExplodeHead_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_specialAttack_laserExplodeHead]
    bCanBeUsedInMeleeAttacks=False
    [special_heartRipOff_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_special_heartRipOff]
    bCanBeUsedInMeleeAttacks=False
    [bUsedByAI_special_heartRipOff]
    bUsedByAI=True
    [special_headRipOff_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_special_headRipOff]
    bCanBeUsedInMeleeAttacks=False
    [specialAttack_freezeWind_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_specialAttack_freezeWind]
    bCanBeUsedInMeleeAttacks=False
    [specialAttack_superWind_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_specialAttack_superWind]
    bCanBeUsedInMeleeAttacks=False
    [specialAttack_extinguishFireWind_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_specialAttack_extinguishFireWind]
    bCanBeUsedInMeleeAttacks=False
    [bUsedByAI_specialAttack_extinguishFireWind]
    bUsedByAI=False
    [specialAttack_SolarFlareFX_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_specialAttack_SolarFlareFX]
    bCanBeUsedInMeleeAttacks=False
    [bUsedByAI_specialAttack_SolarFlareFX]
    bUsedByAI=True
    [specialAttack_Tornado_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_specialAttack_Tornado]
    bCanBeUsedInMeleeAttacks=False
    [specialAttack_TornadoThrow_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_specialAttack_TornadoThrow]
    bCanBeUsedInMeleeAttacks=False
    [specialAttack_TornadoPunch_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_specialAttack_TornadoPunch]
    bCanBeUsedInMeleeAttacks=False
    [UMelee_flyingKick_fuuma]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    [bCanBeUsedInMeleeAttacks_UMelee_flyingKick_fuuma]
    bCanBeUsedInMeleeAttacks=False
    [UMelee_backflip_kick_fuuma]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    [bCanBeUsedInMeleeAttacks_UMelee_backflip_kick_fuuma]
    bCanBeUsedInMeleeAttacks=False
    [UMelee_backSpinPunch_fuuma]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    [bCanBeUsedInMeleeAttacks_UMelee_backSpinPunch_fuuma]
    bCanBeUsedInMeleeAttacks=False
    [UMelee_rollback_kick_fuuma]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    [bCanBeUsedInMeleeAttacks_UMelee_rollback_kick_fuuma]
    bCanBeUsedInMeleeAttacks=False
    [UMelee_roundhouseKick_fuuma]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    [bCanBeUsedInMeleeAttacks_UMelee_roundhouseKick_fuuma]
    bCanBeUsedInMeleeAttacks=False
    [UMelee_elbowSpin_nib]
    bUsedInChargedAttacks=True
    bCanBeUsedInMeleeAttacks=True
    bUsedByAI=True
    [UMelee_giratoriaspin_nib]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    [UMelee_giratoriaspin_nib_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_giratoriaspin_nib]
    bCanBeUsedInMeleeAttacks=False
    [UMelee_highKick_left_nib]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    [UMelee_highKick_left_nib_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_highKick_left_nib]
    bCanBeUsedInMeleeAttacks=False
    [UMelee_highKick_nib]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    [UMelee_highKick_nib_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_highKick_nib]
    bCanBeUsedInMeleeAttacks=False
    [UMelee_meiaLuaSpin_nib]
    bUsedInChargedAttacks=False
    bCanBeUsedInMeleeAttacks=False
    bUsedByAI=True
    [UMelee_meiaLuaSpin_nib_bUsedInChargedAttacks]
    bUsedInChargedAttacks=False
    [bCanBeUsedInMeleeAttacks_UMelee_meiaLuaSpin_nib]
    bCanBeUsedInMeleeAttacks=False
    [EnterVeh_223]
    powerDisplayName=Enter Veh
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [AI Melee_100]
    powerDisplayName=AI Melee
    bEnabled_forPlayer=1
    bEnabled_forAI=1
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [AI Throw Victim_101]
    powerDisplayName=AI Throw Victim
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [AI Throw Vehicle_102]
    powerDisplayName=AI Throw Vehicle
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [UMelee_1_fromRight_214]
    powerDisplayName=UMelee 1 from Right
    bEnabled_forPlayer=1
    bEnabled_forAI=1
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=1
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [UMelee_2_fromRight2_215]
    powerDisplayName=UMelee 2 from Right2
    bEnabled_forPlayer=1
    bEnabled_forAI=1
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=1
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [UMelee_3_fromLeft_216]
    powerDisplayName=UMelee 3 from Left
    bEnabled_forPlayer=1
    bEnabled_forAI=1
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=1
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [UMelee_rightUpperCut_217]
    powerDisplayName=UMelee right Upper Cut
    bEnabled_forPlayer=1
    bEnabled_forAI=1
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=1
    bCanBeUsedInMeleeAttacks=1
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [melee_upperTakeDown_203]
    powerDisplayName=Melee upper Take Down
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [melee_upperTakeDownLaser_204]
    powerDisplayName=Melee upper Take Down Laser
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [melee_upperTakeDownLaserSlice_211]
    powerDisplayName=Melee upper Take Down Laser Slice
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [melee_upperTakeDownLaserBlast_205]
    powerDisplayName=Melee upper Take Down Laser Blast
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [melee_upperTakeDownLaserVaporize_206]
    powerDisplayName=Melee upper Take Down Laser Vaporize
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [melee_upperSlice_200]
    powerDisplayName=Melee upper Slice
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [melee_upperBlast_201]
    powerDisplayName=Melee upper Blast
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [melee_upperVaporize_202]
    powerDisplayName=Melee upper Vaporize
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [melee_groundPunch_207]
    powerDisplayName=Melee ground Punch
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [melee_groundPunchWeak_222]
    powerDisplayName=Melee ground Punch Weak
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [melee_groundPunch_standing_212]
    powerDisplayName=Melee ground Punch standing
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [melee_groundPunch_standing_grab_213]
    powerDisplayName=Melee ground Punch standing grab
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=1
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [melee_midAirPunchSequence_209]
    powerDisplayName=Melee mid Air Punch Sequence
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [melee_twoHandsPunch_208]
    powerDisplayName=Melee two Hands Punch
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [melee_upperTakeDownGroundPunch_210]
    powerDisplayName=Melee upper Take Down Ground Punch
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [ChargedFlight_groundHitAttack_218]
    powerDisplayName=Charged Flight ground Hit Attack
    bEnabled_forPlayer=1
    bEnabled_forAI=1
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=1
    bCanBeUsedInMeleeAttacks=1
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [UMelee_fromLeftSlap_219]
    powerDisplayName=UMelee from Left Slap
    bEnabled_forPlayer=1
    bEnabled_forAI=1
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [UMelee_chargedLeftLow_220]
    powerDisplayName=UMelee charged Left Low
    bEnabled_forPlayer=1
    bEnabled_forAI=1
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=1
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [UMelee_chargedRightLow_221]
    powerDisplayName=UMelee charged Right Low
    bEnabled_forPlayer=1
    bEnabled_forAI=1
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=1
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [heatVision_1]
    powerDisplayName=Heat Vision
    bEnabled_forPlayer=1
    bEnabled_forAI=1
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [slicerHeatVision_15]
    powerDisplayName=Slicer Heat Vision
    bEnabled_forPlayer=1
    bEnabled_forAI=1
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [blastHeatVision_2]
    powerDisplayName=Blast Heat Vision
    bEnabled_forPlayer=1
    bEnabled_forAI=1
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [vaporizeHeatVision_14]
    powerDisplayName=Vaporize Heat Vision
    bEnabled_forPlayer=1
    bEnabled_forAI=1
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [laserSlice_head_4]
    powerDisplayName=Laser Slice head
    bEnabled_forPlayer=1
    bEnabled_forAI=1
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [laserSlice_half_3]
    powerDisplayName=Laser Slice half
    bEnabled_forPlayer=1
    bEnabled_forAI=1
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [weaponHeatUp_50]
    powerDisplayName=Weapon Heat Up
    bEnabled_forPlayer=1
    bEnabled_forAI=0
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [burnEyes_11]
    powerDisplayName=Burn Eyes
    bEnabled_forPlayer=1
    bEnabled_forAI=1
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [laserExplodeHead_12]
    powerDisplayName=Laser Explode Head
    bEnabled_forPlayer=1
    bEnabled_forAI=1
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [heartRipOff_9]
    powerDisplayName=Heart Rip Off
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [headRipOff_10]
    powerDisplayName=Head Rip Off
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [freezeWindBlow_6]
    powerDisplayName=Freeze Wind Blow
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [superWindBlow_5]
    powerDisplayName=Super Wind Blow
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [fireExtinguish_18]
    powerDisplayName=Fire Extinguish
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [solarFlare_13]
    powerDisplayName=Solar Flare
    bEnabled_forPlayer=1
    bEnabled_forAI=1
    bEnabled_forAlly=1
    bEnabled_forEnemy=1
    bEnabled_forKiller=1
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [tornado_19]
    powerDisplayName=Tornado
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [tornadoThrow_20]
    powerDisplayName=Tornado Throw
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [punchs360_21]
    powerDisplayName=Punchs360
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [fuuma_melee_flyingKick_1000]
    powerDisplayName=Fuuma melee flying Kick
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [fuuma_melee_backFlipKick_1001]
    powerDisplayName=Fuuma melee back Flip Kick
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [fuuma_melee_backSpinKick_1002]
    powerDisplayName=Fuuma melee back Spin Kick
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [fuuma_melee_rollbackKick_1003]
    powerDisplayName=Fuuma melee rollback Kick
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [fuuma_melee_roundHouseKick_1004]
    powerDisplayName=Fuuma melee round House Kick
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [elbowSpin_nib_1005]
    powerDisplayName=Elbow Spin nib
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [giratoriaspin_nib_1006]
    powerDisplayName=Giratoriaspin nib
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [highKick_left_nib_1007]
    powerDisplayName=High Kick left nib
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [highKick_nib_1008]
    powerDisplayName=High Kick nib
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1
    [meiaLuaSpin_nib_1009]
    powerDisplayName=Meia Lua Spin nib
    bEnabled_forPlayer=0
    bEnabled_forAI=0
    bEnabled_forAlly=0
    bEnabled_forEnemy=0
    bEnabled_forKiller=0
    bUsedInChargedAttacks=0
    bCanBeUsedInMeleeAttacks=0
    bDisableDefaultHotkey=0
    hotkeyCode=None
    hotkeyCode_mustHold=None
    charged_addDamageCoef=1
    charged_addHitCoef=1

    Mở rộng để đọc đầy đủ bình luận
    06 Tháng bảy, 2022
  • A6b92d 6e691170775b87d3674cc79b7bb4b83e (1)

    @Barak101 https://www.gta5-mods.com/player/flash-s7-ad-infected-flash could you make a gold boots retexture for this mod? if you could that would be great!

    03 Tháng bảy, 2022
  • A6b92d 6e691170775b87d3674cc79b7bb4b83e (1)

    @bwillz https://www.gta5-mods.com/player/flash-s7-ad-infected-flash could you do the same gold boots retexture but with this ped?

    01 Tháng bảy, 2022
  • A6b92d 6e691170775b87d3674cc79b7bb4b83e (1)

    @Barak101 whats the mod for the Zoom ped in the 4th picture?

    24 Tháng sáu, 2022
  • A6b92d 6e691170775b87d3674cc79b7bb4b83e (1)

    @CHR - 15 what car do you have in the pictures?

    21 Tháng sáu, 2022