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@Xire I really appreciate your suggestion—it played a key role in shaping this update! 🙌 I'm glad you like it. If you ever have more ideas or improvements in mind, feel free to share. I'll do my best to bring them to this mod !
@n3onwarrior56 Thanks! Glad you like the update. 😄
@Hazekware That's a fantastic idea! Adding dynamic police chases and interactive fine enforcement would definitely make the system more immersive. I'll explore the feasibility of implementing this in a future update. Thanks for the suggestion!
@Starfox1993 Thank you so much ! I'm glad to hear that 😊
**🚨 Fine System v2.0 Update - Now Live! 🚨**
Greetings, fellow drivers! 🚗💨
We're excited to roll out **Version 2.0** of the Fine System, bringing major improvements and fixes to enhance your gameplay experience. Check out the latest changes below:
🔹 **Updated Fine Deduction Mechanism**
Starting from this version, fines will now accumulate weekly, resetting every **Tuesday at 00:00**. If you're caught speeding, the fine will continue to increase until the next Tuesday, when the total amount will be deducted. Stay cautious and drive responsibly!
🔹 **Fine Total Display**
Ever wondered how much you've been fined so far? You can now press **NumPad4** to instantly check your current accumulated fine total. This feature will help you keep track of your penalties before the weekly deduction.
🔹 **Bug Fix - Reckless Speeding Fine Display**
We have fixed an issue where the fine display for reckless speeding (**41-60 km/h over the limit**) was incorrect. The display now correctly reflects the fine amount for such violations.
This update ensures a more immersive and realistic traffic law system, so be mindful of your speed and avoid unnecessary fines! Let us know your thoughts and feedback in the comments. 🚦💰
Enjoy the update and drive safely! 🏁
@mcshithead Thank you for your feedback, regarding the control of crowd density during the day and weekends, this can be adjusted through the Config.ini parameters.
As for population adjustments based on specific regions, this is actually a project I’m currently working on. It involves many factors, so there are some challenges to overcome. As an independent developer, the development cycle will take a bit more time, but I truly appreciate your feedback and ideas. They are incredibly valuable to me!
🚨 **Announcement: Dynamic NPC Density Adjuster 4.0 is Now Live!** 🚨
We are thrilled to announce that the latest update to our mod has been released! This version introduces a highly requested feature: the ability to individually configure vehicle and pedestrian density parameters. Additionally, we’ve added support for comments in the config.ini file, allowing for greater clarity and organization in your custom settings.
This update would not have been possible without the invaluable feedback and support from our amazing community. A special shoutout goes to shakeyjake100 for their thoughtful input and dedication. Your contributions have been instrumental in making this mod more advanced and versatile.
Thank you all for being part of this journey. We look forward to hearing your thoughts and continuing to improve this mod together!
@shakeyjake100 Thank you for your feedback and kind words! Your idea is absolutely fantastic, and I truly appreciate your suggestion. Separating traffic from walking pedestrians is indeed something I overlooked. I'll make sure to add this as a feature in a future update.
@Xire This is a great idea! I'll include it in my plans for future updates. Thanks for sharing your suggestion! 😊
@crow6six Thanks for your question. This is actually something I’m currently exploring. However, since I don’t have a background in 3D modeling, it might take some time to implement. I appreciate your patience and support!