@MindDemosn Looked into this (couldn't steal parked vehicles) and couldn't reproduce it. Only thing I could think of is you've enabled Alex's vehicle theft feature which reduces the chance of cars being unlocked etc.
@Berte VI Disable the "Disable despawn of vehicles" option as that kills the shop_controller script which is to blame. That feature is no longer required unless you're using a _very_ old version of GTA.
@LG_tech The ped issue is just a side effect of essentially "noclipping" peds/entities. If you move them further above the ground they shouldn't fall through.
Regarding the F4 issue - does rebinding the key in ent-config.xml fix this?
--------
Update on the bodyguard feature - with Sjaak's help we tracked the crash down to an unrelated bit of code (setting combat attributes).
@Itzhak880 If I remember right - that's also something R* tweaked in an update 3 updates back. Can't remember the specifics (whether it was a cap on the highest/lowest values or a script requirement to use it) but we'll have a look.
Unfortunately this was R*'s doing as they've tweaked the ped bodygroup system we use for bodyguards so your game will crash if you try and give them a weapon. No weapon = no crash.
We spent the weekend debugging this so it's definitely not an ENT issue but something R* did which we can't easily fix.
You can still give peds around you weapons however, you just can't make them bodyguards with weapons.
@HvyMetal55 Sorry it wasn't meant to come across as telling you what you already know. Just tried to tag the most recent comments on it at once as I was debugging it at the same time so it was easier doing that than replying individually.
@Klocu112 Thanks for the info. Honestly not sure what's causing it but we'll look into it. Does it do the same on previous ENT versions (i.e 48 and 47)?
Enhanced Native Trainer: Update 50.0
Added:
• Added new Agency weapons, attachments and peds.
• Added new vehicle preview images.
Fixed:
• Removed newly added placeholder vehicles which would otherwise crash the game.
• Fixed the missing Heavy Rifle components.
Contributions wholly thanks to @Slash_Alex:
Added:
• Added a 'CEO Warehouse' and a 'CEO Warehouse Basement' interiors.
• Added custom vehicle previews for some of the new vehicles.
Fixed:
• Fixed a tiny bug in the 'Vehicle Tracking' feature
Known Bugs:-
• Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
• Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
@MindDemosn
Looked into this (couldn't steal parked vehicles) and couldn't reproduce it. Only thing I could think of is you've enabled Alex's vehicle theft feature which reduces the chance of cars being unlocked etc.
@Berte VI
Disable the "Disable despawn of vehicles" option as that kills the shop_controller script which is to blame. That feature is no longer required unless you're using a _very_ old version of GTA.
@LG_tech
The ped issue is just a side effect of essentially "noclipping" peds/entities. If you move them further above the ground they shouldn't fall through.
Regarding the F4 issue - does rebinding the key in ent-config.xml fix this?
--------
Update on the bodyguard feature - with Sjaak's help we tracked the crash down to an unrelated bit of code (setting combat attributes).
Hot fix should be out today.
@Itzhak880
If I remember right - that's also something R* tweaked in an update 3 updates back. Can't remember the specifics (whether it was a cap on the highest/lowest values or a script requirement to use it) but we'll have a look.
@HvyMetal55 @Gent07 @DsgDmo @skullptura666 @ssmillian45 @blur085
Unfortunately this was R*'s doing as they've tweaked the ped bodygroup system we use for bodyguards so your game will crash if you try and give them a weapon. No weapon = no crash.
We spent the weekend debugging this so it's definitely not an ENT issue but something R* did which we can't easily fix.
You can still give peds around you weapons however, you just can't make them bodyguards with weapons.
@NepDouble07
Heavy snow relies on tweaking some memory values so if your game is outdated - it won't work. Sounds to be the case here.
@kingkulafu
Either backspace or numpad 0 (menu back).
@markdood
They shouldn't as ENT auto-generates the vehicle lists now when it initially starts.
The only way this could happen is if ENT couldn't pull them from the entity pool in time for some reason (mods stopping it, lag etc).
@HvyMetal55
Sorry it wasn't meant to come across as telling you what you already know. Just tried to tag the most recent comments on it at once as I was debugging it at the same time so it was easier doing that than replying individually.
@JustRoach
It shouldn't as we removed those from the spawn list. Which one is crashing you?
@HvyMetal55 @FirdausRoblox031 @Klocu112 @RogerDatSoldier
We're looking into the bodyguard crash.
@Klocu112
Thanks for the info. Honestly not sure what's causing it but we'll look into it. Does it do the same on previous ENT versions (i.e 48 and 47)?
Enhanced Native Trainer: Update 50.0
Added:
• Added new Agency weapons, attachments and peds.
• Added new vehicle preview images.
Fixed:
• Removed newly added placeholder vehicles which would otherwise crash the game.
• Fixed the missing Heavy Rifle components.
Contributions wholly thanks to @Slash_Alex:
Added:
• Added a 'CEO Warehouse' and a 'CEO Warehouse Basement' interiors.
• Added custom vehicle previews for some of the new vehicles.
Fixed:
• Fixed a tiny bug in the 'Vehicle Tracking' feature
Known Bugs:-
• Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
• Track wheels appear to duplicate their entries. There should be 30 rims, not 220.