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nkjellman
Chicago, Illinois
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  • 46ecd2 ve1youdb 400x400

    I wonder if it is possible to add new tabs which could take you into another game mode. Something where it would spawn you in without any scripts. It could be a way to have a blank canvas for modding.

    Even if it drops you into Director Mode.

    Kinda like the episode system in IV. You can wrap an entire TC inside an episode folder, and it won't affect the rest of the game.

    6 hours ago
  • 46ecd2 ve1youdb 400x400

    Nice job! Glad to see people continuing to make mods for LCPP.

    Also to fix the bug of the WTC being visible over the sea, you'll need to do the following.
    1. Set the ymap flags to 1 for the HD ymap, and 3 for the LOD ymaps.
    2. Then you'll wanna add any new ymaps you've added to the "Levels/Liberty City/IPLs.txt" file so they'll switch on when LC is loaded.
    3. Any new ybn collision you may have added (not replaced) will need to be linked to a ymap via the manifest file, as they are in LCPP's manifest files.

    14 Tháng ba, 2025
  • 46ecd2 ve1youdb 400x400

    @Jeggybread Sorta. There's no function to really do that, but you'll just be checking if the ymap is loaded.

    Here's some sample code that'll help.

    Our script has a Player Location ID value we're using, but other scripts can just go off the ymaps.
    Shops: This uses the player location id check instead of the ymap, but it'll show how we're cleaning up the blips at least.
    https://github.com/WorldTravelTeam/ASI/blob/main/WorldTravel/src/Shops.cpp

    This function we are blocking the NPC spawning, however we are using ymaps. It needs to use them as other mods or Rockstar's scripts may toggle the ymaps. This would kind of represent how your mod would handle things since another script is handling loading LC.
    https://github.com/WorldTravelTeam/ASI/blob/main/WorldTravel/src/LevelSwitch.cpp#L861

    A third function you may find useful is this one. It is designed to check if you're near by an area. You can use this one to detect if the players in proximity to one of the dealers. This way you'll know when to spawn and despawn the dealer NPC. It's a good way to keep the NPC pool's count down so the game will still be able to naturally spawn lots of ambient NPCs, and you won't break story missions by filling up the pools.
    https://github.com/WorldTravelTeam/ASI/blob/main/WorldTravel/src/Entrances.cpp#L37

    01 Tháng hai, 2025
  • 46ecd2 ve1youdb 400x400

    Nice to see people making stuff for our mod.

    One tip. Rather than choosing what map the mod looks for, you should check what ymap is enabled instead, and implement cleanup functions. This way your script will be smart enough to detect when the map is switched and you'll have the drug dealing system working in both cities.

    In our scripts, to ensure compatibility with the MP map and SP map, I check if "cs5_lod" is enabled for LS, and "manhat06_slod" for LC. If your script detects the ymap getting turned on, then it'll process the locations for that ymap, and if it detects it being disabled, then it'll clean up any blips or assets spawned in (which I recommend only having assets spawned in when you're near by the area).

    31 Tháng một, 2025
  • 46ecd2 ve1youdb 400x400

    @Mauluskus Apparently so.

    16 Tháng mười hai, 2024
  • 46ecd2 ve1youdb 400x400

    Pretty neat mod. I definitely want to check it out.

    I do have two questions though.
    1. Since I wanna combine this with other mods, I'm only interested in installing files which are affecting the core gameplay mechanics, and not the variety and car spawn stuff. Mixing the data in the other files is more work than I'm willing to put in. For just the handling alone, do I only need to replace the handling.meta and materials.meta?
    2. Any chance you could support this vehicle pack? With this one, and the support of the IV Pack you already have, it should complete all of the vehicles we have in the HD universe. https://www.gta5-mods.com/vehicles/liberty-city-vehicle-ped-pack-fdlc-lcpd-and-more-add-on-liveries

    15 Tháng mười, 2024
  • 46ecd2 ve1youdb 400x400

    It's nice to see a fan made expansion to GTS. Nice job. :D

    15 Tháng mười, 2024
  • 46ecd2 ve1youdb 400x400

    So it seems that the script is working since the menu is popping up, but how do I prevent DSX from overriding what the mod is doing? It seems that the adaptive triggers and lights are being controlled by the DSX profile.

    12 Tháng mười, 2024
  • 46ecd2 ve1youdb 400x400
    Đã đánh dấu bình luận

    Hmm. GTA Online has had a lot of map changes that technically should exist in 2013. This old mod may come in handy. :D

    21 Tháng hai, 2024
  • 46ecd2 ve1youdb 400x400

    This looks interesting.

    We could have a more advanced vehicle modification system for performance parts with this, rather than the dumbed down one GTA has. You could do a whole bunch of engine mods like in Forza, as well as tuning.

    04 Tháng tám, 2020