158.357
655
158.357
655
After a long time of not being present in modding of GTA IV, I'm back.
My goal is to convert and create top-notch weapons for GTA V now and I'm very specific about my weapon choices and my schedule, but I hope I will have a more free schedule to do this stuff.
I am aware there are several AR-15s on this site but quite frankly I don't care, i love this apsolute legend of a model so much I had to do it. Anyways... here it goes:
Fix notes: -Fixed Magazine position on Carry Handle model
-Fixed area around breach on Carry Handle model making the breach animation now visible.
Features:
-3 Sight variations [EOTech, Carry Handle, ACOG]
-2 magazine variations [Standard, PMAG]
-Custom GEMTEch Silencer
-Low-poly model [what Ammu-Nation uses]
-Fully animated [breach, magpul, trigger]
-High quality model by Twinke.Masta [about 15k polys]
-High quality textures with bump and specular maps
-Perfectly aligned and scaled model [muzzle, carrying, etc.]
-Perfectly aligned sights on every model variation
-Realistic ACOG sight [low illumination, affected by motion blur in fp mode]
-Realistic EOTech sight [reflective on the front panel]
Bugs: Only with in-game scope, but if there are some issues I may update this mod.
Sidenote: 1) The GEMTech suppressor might not fit to other rifles (Advanced carbine),
as it is offsetted and aligned specifically for this model.
2) In-game scope is not supported, although it may work with ACOG (if you need to shoot at night)
My goal is to convert and create top-notch weapons for GTA V now and I'm very specific about my weapon choices and my schedule, but I hope I will have a more free schedule to do this stuff.
I am aware there are several AR-15s on this site but quite frankly I don't care, i love this apsolute legend of a model so much I had to do it. Anyways... here it goes:
Fix notes: -Fixed Magazine position on Carry Handle model
-Fixed area around breach on Carry Handle model making the breach animation now visible.
Features:
-3 Sight variations [EOTech, Carry Handle, ACOG]
-2 magazine variations [Standard, PMAG]
-Custom GEMTEch Silencer
-Low-poly model [what Ammu-Nation uses]
-Fully animated [breach, magpul, trigger]
-High quality model by Twinke.Masta [about 15k polys]
-High quality textures with bump and specular maps
-Perfectly aligned and scaled model [muzzle, carrying, etc.]
-Perfectly aligned sights on every model variation
-Realistic ACOG sight [low illumination, affected by motion blur in fp mode]
-Realistic EOTech sight [reflective on the front panel]
Bugs: Only with in-game scope, but if there are some issues I may update this mod.
Sidenote: 1) The GEMTech suppressor might not fit to other rifles (Advanced carbine),
as it is offsetted and aligned specifically for this model.
2) In-game scope is not supported, although it may work with ACOG (if you need to shoot at night)
Tải lên lần đầu: 06 Tháng chín, 2016
Cập nhật lần cuối: 07 Tháng chín, 2016
Last Downloaded: 19 phút trước
223 Bình luận
More mods by blade125:
After a long time of not being present in modding of GTA IV, I'm back.
My goal is to convert and create top-notch weapons for GTA V now and I'm very specific about my weapon choices and my schedule, but I hope I will have a more free schedule to do this stuff.
I am aware there are several AR-15s on this site but quite frankly I don't care, i love this apsolute legend of a model so much I had to do it. Anyways... here it goes:
Fix notes: -Fixed Magazine position on Carry Handle model
-Fixed area around breach on Carry Handle model making the breach animation now visible.
Features:
-3 Sight variations [EOTech, Carry Handle, ACOG]
-2 magazine variations [Standard, PMAG]
-Custom GEMTEch Silencer
-Low-poly model [what Ammu-Nation uses]
-Fully animated [breach, magpul, trigger]
-High quality model by Twinke.Masta [about 15k polys]
-High quality textures with bump and specular maps
-Perfectly aligned and scaled model [muzzle, carrying, etc.]
-Perfectly aligned sights on every model variation
-Realistic ACOG sight [low illumination, affected by motion blur in fp mode]
-Realistic EOTech sight [reflective on the front panel]
Bugs: Only with in-game scope, but if there are some issues I may update this mod.
Sidenote: 1) The GEMTech suppressor might not fit to other rifles (Advanced carbine),
as it is offsetted and aligned specifically for this model.
2) In-game scope is not supported, although it may work with ACOG (if you need to shoot at night)
My goal is to convert and create top-notch weapons for GTA V now and I'm very specific about my weapon choices and my schedule, but I hope I will have a more free schedule to do this stuff.
I am aware there are several AR-15s on this site but quite frankly I don't care, i love this apsolute legend of a model so much I had to do it. Anyways... here it goes:
Fix notes: -Fixed Magazine position on Carry Handle model
-Fixed area around breach on Carry Handle model making the breach animation now visible.
Features:
-3 Sight variations [EOTech, Carry Handle, ACOG]
-2 magazine variations [Standard, PMAG]
-Custom GEMTEch Silencer
-Low-poly model [what Ammu-Nation uses]
-Fully animated [breach, magpul, trigger]
-High quality model by Twinke.Masta [about 15k polys]
-High quality textures with bump and specular maps
-Perfectly aligned and scaled model [muzzle, carrying, etc.]
-Perfectly aligned sights on every model variation
-Realistic ACOG sight [low illumination, affected by motion blur in fp mode]
-Realistic EOTech sight [reflective on the front panel]
Bugs: Only with in-game scope, but if there are some issues I may update this mod.
Sidenote: 1) The GEMTech suppressor might not fit to other rifles (Advanced carbine),
as it is offsetted and aligned specifically for this model.
2) In-game scope is not supported, although it may work with ACOG (if you need to shoot at night)
Tải lên lần đầu: 06 Tháng chín, 2016
Cập nhật lần cuối: 07 Tháng chín, 2016
Last Downloaded: 19 phút trước
I haven't been able to get a number of weapon mods to work now. I think GTA have modded it so that guns can't be tampered with.
@piano_man What are you smokin?
I have glitch :/. My M4 has got a camo skin. I've installed EOTECH version. I dont see half of the sight
the sight is broken on the EOTECH version as it looks like it has been painted on
@danimeza00 I have no idea if you still check this website almost 4 years later, but this comment just helped me so f*cking much. I made an account on this website just to thank you lmfao.
@blade125 EoTech doesn't work, blocked by white sheet with sights resting on the white. RTX 2060 Super, Textures one lower than highest (it doesn't work on highest either). Is there a way that I can fix it?
@Kake you fix it by downloading another mod that's not broken like this one
the suppressor's texture and position is broken
supressor and sight is broken wtf
do you think you could fix the weapons muzzle flash and position it at the end of the rifles muzzle.
the gun is so green
In-game settings>video>MSAA is turned on, and the eotech sight is back to normal!
doesnt work, skin is glitched and changes colors
@cumonme yes???
@panhaKonKhmer "In-game settings>video>MSAA is turned on, and the eotech sight is back to normal!"-@wangtzu1214
@calm66 thank bro.. i will try
the scope is buggy EOTech
the muzzle flash isn't placed on the muzzle, is there a possible fix?
idk why yall are complaining, this is a 2016 mod
The instructions are wrong you dont have ti go to patchday3 you have to go to patchday8