190.841
712
190.841
712
After a long time of not being present in modding of GTA IV, I'm back.
My goal is to convert and create top-notch weapons for GTA V now and I'm very specific about my weapon choices and my schedule, but I hope I will have a more free schedule to do this stuff.
I am aware there are several AR-15s on this site but quite frankly I don't care, i love this apsolute legend of a model so much I had to do it. Anyways... here it goes:
Fix notes: -Fixed Magazine position on Carry Handle model
-Fixed area around breach on Carry Handle model making the breach animation now visible.
Features:
-3 Sight variations [EOTech, Carry Handle, ACOG]
-2 magazine variations [Standard, PMAG]
-Custom GEMTEch Silencer
-Low-poly model [what Ammu-Nation uses]
-Fully animated [breach, magpul, trigger]
-High quality model by Twinke.Masta [about 15k polys]
-High quality textures with bump and specular maps
-Perfectly aligned and scaled model [muzzle, carrying, etc.]
-Perfectly aligned sights on every model variation
-Realistic ACOG sight [low illumination, affected by motion blur in fp mode]
-Realistic EOTech sight [reflective on the front panel]
Bugs: Only with in-game scope, but if there are some issues I may update this mod.
Sidenote: 1) The GEMTech suppressor might not fit to other rifles (Advanced carbine),
as it is offsetted and aligned specifically for this model.
2) In-game scope is not supported, although it may work with ACOG (if you need to shoot at night)
My goal is to convert and create top-notch weapons for GTA V now and I'm very specific about my weapon choices and my schedule, but I hope I will have a more free schedule to do this stuff.
I am aware there are several AR-15s on this site but quite frankly I don't care, i love this apsolute legend of a model so much I had to do it. Anyways... here it goes:
Fix notes: -Fixed Magazine position on Carry Handle model
-Fixed area around breach on Carry Handle model making the breach animation now visible.
Features:
-3 Sight variations [EOTech, Carry Handle, ACOG]
-2 magazine variations [Standard, PMAG]
-Custom GEMTEch Silencer
-Low-poly model [what Ammu-Nation uses]
-Fully animated [breach, magpul, trigger]
-High quality model by Twinke.Masta [about 15k polys]
-High quality textures with bump and specular maps
-Perfectly aligned and scaled model [muzzle, carrying, etc.]
-Perfectly aligned sights on every model variation
-Realistic ACOG sight [low illumination, affected by motion blur in fp mode]
-Realistic EOTech sight [reflective on the front panel]
Bugs: Only with in-game scope, but if there are some issues I may update this mod.
Sidenote: 1) The GEMTech suppressor might not fit to other rifles (Advanced carbine),
as it is offsetted and aligned specifically for this model.
2) In-game scope is not supported, although it may work with ACOG (if you need to shoot at night)
Tải lên lần đầu: 06 Tháng chín, 2016
Cập nhật lần cuối: 07 Tháng chín, 2016
Last Downloaded: 23 phút trước
231 Bình luận
More mods by blade125:
After a long time of not being present in modding of GTA IV, I'm back.
My goal is to convert and create top-notch weapons for GTA V now and I'm very specific about my weapon choices and my schedule, but I hope I will have a more free schedule to do this stuff.
I am aware there are several AR-15s on this site but quite frankly I don't care, i love this apsolute legend of a model so much I had to do it. Anyways... here it goes:
Fix notes: -Fixed Magazine position on Carry Handle model
-Fixed area around breach on Carry Handle model making the breach animation now visible.
Features:
-3 Sight variations [EOTech, Carry Handle, ACOG]
-2 magazine variations [Standard, PMAG]
-Custom GEMTEch Silencer
-Low-poly model [what Ammu-Nation uses]
-Fully animated [breach, magpul, trigger]
-High quality model by Twinke.Masta [about 15k polys]
-High quality textures with bump and specular maps
-Perfectly aligned and scaled model [muzzle, carrying, etc.]
-Perfectly aligned sights on every model variation
-Realistic ACOG sight [low illumination, affected by motion blur in fp mode]
-Realistic EOTech sight [reflective on the front panel]
Bugs: Only with in-game scope, but if there are some issues I may update this mod.
Sidenote: 1) The GEMTech suppressor might not fit to other rifles (Advanced carbine),
as it is offsetted and aligned specifically for this model.
2) In-game scope is not supported, although it may work with ACOG (if you need to shoot at night)
My goal is to convert and create top-notch weapons for GTA V now and I'm very specific about my weapon choices and my schedule, but I hope I will have a more free schedule to do this stuff.
I am aware there are several AR-15s on this site but quite frankly I don't care, i love this apsolute legend of a model so much I had to do it. Anyways... here it goes:
Fix notes: -Fixed Magazine position on Carry Handle model
-Fixed area around breach on Carry Handle model making the breach animation now visible.
Features:
-3 Sight variations [EOTech, Carry Handle, ACOG]
-2 magazine variations [Standard, PMAG]
-Custom GEMTEch Silencer
-Low-poly model [what Ammu-Nation uses]
-Fully animated [breach, magpul, trigger]
-High quality model by Twinke.Masta [about 15k polys]
-High quality textures with bump and specular maps
-Perfectly aligned and scaled model [muzzle, carrying, etc.]
-Perfectly aligned sights on every model variation
-Realistic ACOG sight [low illumination, affected by motion blur in fp mode]
-Realistic EOTech sight [reflective on the front panel]
Bugs: Only with in-game scope, but if there are some issues I may update this mod.
Sidenote: 1) The GEMTech suppressor might not fit to other rifles (Advanced carbine),
as it is offsetted and aligned specifically for this model.
2) In-game scope is not supported, although it may work with ACOG (if you need to shoot at night)
Tải lên lần đầu: 06 Tháng chín, 2016
Cập nhật lần cuối: 07 Tháng chín, 2016
Last Downloaded: 23 phút trước
supressor and sight is broken wtf
do you think you could fix the weapons muzzle flash and position it at the end of the rifles muzzle.
the gun is so green
In-game settings>video>MSAA is turned on, and the eotech sight is back to normal!
doesnt work, skin is glitched and changes colors
@cumonme yes???
@panhaKonKhmer "In-game settings>video>MSAA is turned on, and the eotech sight is back to normal!"-@wangtzu1214
@calm66 thank bro.. i will try
the scope is buggy EOTech
the muzzle flash isn't placed on the muzzle, is there a possible fix?
idk why yall are complaining, this is a 2016 mod
The instructions are wrong you dont have ti go to patchday3 you have to go to patchday8
@MattMegaMan20 turn on MSAA in Graphics Settings
@synicalgobrr Yes but when it has 170,000 downloads.. You expect it to be good
so i removed all the attachments to my carbine, and it still looks so weird. it looks like a white gun if you look up, and a green and black one if you look down.
my suppressor has a weird bug where it will work for a split second, then changes back to the old suppressor with a weird texture
This M4A1 [Animated] 2.1 is very good.
I must thank my friend that the mod works without any problems :)
does this gun conflict with real weapon sounds mod?
@dnanak no guns will conflict with any sound mod