Guard The Area 1.2
999
17
999
17
Guard The AREA
A GTA V mod that enhances the security systems by adding dynamic guard spawning, customizable patrols, and realistic security setups in various locations across Los Santos.
Features:
How it Works:
The mod allows you to define specific areas where guards will spawn, each with their own behavior and equipment. Guards can be customized to use different vehicles, weapons, and patrol scenarios, making the environment more dynamic. You can place guards in various areas like military bases, security checkpoints, and other key locations throughout the city.
Example:
For detailed examples on how to configure guards and areas, check out the full example here. The source code is also available at the same Page.
Upcoming:
Additional Ideas:
Adding more dynamic guard scenarios, such as increased alertness during certain times of day or when suspicious activity occurs.
A GTA V mod that enhances the security systems by adding dynamic guard spawning, customizable patrols, and realistic security setups in various locations across Los Santos.
Features:
Dynamic Guard System: Guards spawn based on player proximity, offering a more interactive experience.
Multiple Guard Types: Includes a range of guards such as military, police, private security, and more.
Guard Behavior & AI: Intelligent patrols, combat responses, and positioning.
Vehicle Integration: Includes vehicles for patrols, checkpoints, and other security roles.
Customization: XML configuration for guard behavior, loadouts, and spawn points.
How it Works:
The mod allows you to define specific areas where guards will spawn, each with their own behavior and equipment. Guards can be customized to use different vehicles, weapons, and patrol scenarios, making the environment more dynamic. You can place guards in various areas like military bases, security checkpoints, and other key locations throughout the city.
Example:
For detailed examples on how to configure guards and areas, check out the full example here. The source code is also available at the same Page.
Upcoming:
- Stationary armed vehicles (e.g., Technical, Barrage, Insurgents) for added security.
- Patrolling Vehicle System including boats, helicopters, and ground vehicles.
- Guard shift changes to create a more dynamic and realistic security system.
Bug fix: Law peds not shooting at the player when the wanted level is set to 0.
Additional Ideas:
Adding more dynamic guard scenarios, such as increased alertness during certain times of day or when suspicious activity occurs.
Tải lên lần đầu: 10 Tháng một, 2025
Cập nhật lần cuối: 29 Tháng một, 2025
Last Downloaded: 42 phút trước
57 Bình luận
Guard The AREA
A GTA V mod that enhances the security systems by adding dynamic guard spawning, customizable patrols, and realistic security setups in various locations across Los Santos.
Features:
How it Works:
The mod allows you to define specific areas where guards will spawn, each with their own behavior and equipment. Guards can be customized to use different vehicles, weapons, and patrol scenarios, making the environment more dynamic. You can place guards in various areas like military bases, security checkpoints, and other key locations throughout the city.
Example:
For detailed examples on how to configure guards and areas, check out the full example here. The source code is also available at the same Page.
Upcoming:
Additional Ideas:
Adding more dynamic guard scenarios, such as increased alertness during certain times of day or when suspicious activity occurs.
A GTA V mod that enhances the security systems by adding dynamic guard spawning, customizable patrols, and realistic security setups in various locations across Los Santos.
Features:
Dynamic Guard System: Guards spawn based on player proximity, offering a more interactive experience.
Multiple Guard Types: Includes a range of guards such as military, police, private security, and more.
Guard Behavior & AI: Intelligent patrols, combat responses, and positioning.
Vehicle Integration: Includes vehicles for patrols, checkpoints, and other security roles.
Customization: XML configuration for guard behavior, loadouts, and spawn points.
How it Works:
The mod allows you to define specific areas where guards will spawn, each with their own behavior and equipment. Guards can be customized to use different vehicles, weapons, and patrol scenarios, making the environment more dynamic. You can place guards in various areas like military bases, security checkpoints, and other key locations throughout the city.
Example:
For detailed examples on how to configure guards and areas, check out the full example here. The source code is also available at the same Page.
Upcoming:
- Stationary armed vehicles (e.g., Technical, Barrage, Insurgents) for added security.
- Patrolling Vehicle System including boats, helicopters, and ground vehicles.
- Guard shift changes to create a more dynamic and realistic security system.
Bug fix: Law peds not shooting at the player when the wanted level is set to 0.
Additional Ideas:
Adding more dynamic guard scenarios, such as increased alertness during certain times of day or when suspicious activity occurs.
Tải lên lần đầu: 10 Tháng một, 2025
Cập nhật lần cuối: 29 Tháng một, 2025
Last Downloaded: 42 phút trước
@Midnight Gamer Hello bro, could you allow the idle bodyguards to do some actions, such as smoking or using a mobile phone? :)
@eddie0704 I have implemented that already just refining more things before I update the mod here. The features are: you can setup custom scenario animation if you want, a flag to allow helicopter/boat to be spawned too just like vehicle/ped does. The type will be used as ped for peds, vehicle for cars bikes and helicopter for heli and boat for boat, can use helicopter for planes too (if Lisa or any other suitable places) and when after combat they can return to their original position and heading and will do their original task too! . You can even add the animation like body building , dumble pull-ups and leaning on walls (just find suitable position for it)
@Midnight Gamer Wow! This is so exciting and amazing!! Thanks bro
@eddie0704 yep, if you want more features let me know!
@Midnight Gamer OK!! thx bro :)
@Midnight Gamer Hello bro, I would like to give you a suggestion. I have tried to adjust the SpawnPoint to vehicle and set it to "technical". This will indeed call out a technical, but no one can operate the machine gun on the technical. This is a pity. If the bodyguards can operate the machine gun on the technical, it will be more interesting :)
@eddie0704 oh wait, actually in game ai can use, all the vehicleweapons can be used by the AI but since you need to enable ConfigFlag to let AI use it.
and sure i will do it.
@Midnight Gamer Oh! Really? Then let me study how to enable ConfigFlag, thx bro.
@Midnight Gamer
Hello, I'm glad you updated to version 1.2. I want to report a few bugs to you.
1. Some places where bodyguards were originally generated no longer generate them after updating to version 1.2
2. The bodyguards would attack each other. If I bumped into a bodyguard, they would also attack me. :(
But thank you very much for the update. I will switch back to version 1.1 for the time being.
@Midnight Gamer interesting how does this process work exactly, "enable ConfigFlag" to allow Ai to use certain weapons?
I've been trying to figure out how I can allow ai pilots to use jet flares when being targeted by other missiles.
@nj5050 public void EnableHeliWeapons()
{
// we give and then allow to use them.
helicopter.Driver.SetCombatAttribute(CombatAttributes.PreferAirCombatWhenInAircraft, true); //this flag is set when player is in aircraft
helicopter.Driver.SetCombatAttribute(CombatAttributes.UseVehicleAttackIfVehicleHasMountedGuns, true);
helicopter.Driver.SetCombatAttribute(CombatAttributes.ForceCheckAttackAngleForMountedGuns, true);
helicopter.Driver.SetCombatAttribute(CombatAttributes.UseRocketsAgainstVehiclesOnly, true);
helicopter.Driver.SetCombatAttribute(CombatAttributes.UseVehicleAttack, true);
} This is what default game can achieve about flares I don't know. If it is a weapon for vehicles it should work otherwise try manually. Initially these flag make pilots to use the default weapons like without the use of set_vehicle_weapon native.
@eddie0704 add me in discord: vamp.chan_ so that I can grab details where the issue is + I thought I fixed (only rare cause would be mismatch of guard groups) but anyways you will be my tester haha.
@Midnight Gamer Anyway we can assign a specific scenario to the guards? Like have them sit, drink, lean? Right now this is done randomly, and I get guards walking into walls when I just want them to do any scenario but standing in the same spot.
@Hazekware yes you can, use scenario="name" in spawnpoints attributes. Check GitHub for precise example.
@Midnight Gamer awesome will check that! One more think I know it goes off boundaries, but can you consider making a behaviour option? It's cool to have them has guards/ security, but can we also use them as enemies or peds who will open fire if threatened? That would be awesome.
Only by default michael/franklin guards are bodyguards, rest are security type so any law type will attack you or others when threatened. I'll expand it soon. So that you can setup more things.
@Midnight Gamer Those vehicle properties look enticing, unfortunately for me, I have no idea which SHVDN you got those from, because I can't seem to access them.
@nj5050 it's SHVDN API 3.7.x one (Nightly builds)
I'm confused how do you spawn the guards
@jonavery25 you have to use L button to grab the coordinates where you want to place the guard/vehicle. And it will be stored into a file named PlayerPositions.txt then you have to copy those lines and paste into Areas.xml as per your liking (define a new place or predefined place) and for the guard models use what name is defined in Guards.xml or create new entry as per your want. (Detailed information is in GitHub page, check the Description it has a link)