I Got Shot - Player Knockback Mod 1.2
2.241
57
2.241
57
New Video Above - v1.1 Short Showcase
11/11/2024 Update v1.2 released, read Changelog below
Have you ever tried any mod that gives player ragdoll reaction when shot?
Why most of the gameplay just player's face down on the dirt after only shot by 9mm?
Why we can't even stand straight up? Damn po-po gunning me down to the ground!
I like 80s action movie physics but human is not a jello bro!
So, that's basically my thought that pushed me to study the whole shebang about EuphoriaHelpers.
This method allows me to give locational reactions (ragdolls more accurately to where the shot lands)
I aim to deliver the most immersive ragdoll that still lets player to get up and fight,
by not making the player directly slumps down after getting shot by the smallest weapon in the game.
Shotgun hit will feels like elephant pushing you, pistol will only nudge you
Every weapon groups, enemy distance, health loss, and your armor matters
In short, this is the best player ragdoll mod to date.
Bold claim, i know but try it 😏
Btw, this mod doesn't edit NPC physics/ragdoll.
Obviously not compatible with other "ragdoll for player" script mods
It's better to watch the showcase video rather than reading my explanation above
Before asking help on install/crash/etc, read this description till the end
Features:
Requirements:
Make sure the requirement above works, then you can download this mod.
Just drag and drop iGotShot.dll and iGotShot.ini into the "scripts" folder
Use the iGotShot.ini to change some values if the game becomes too hard for you
Also use Accuracy Fix if you die too easily (you can adjust from it's .ini)
If you like my mod and have spare changes, feel free to donate here
If you have errors/crashes, comment here or contact me on Discord.
Giving stupid rating without asking for help first is stupid move, will be reported
You need to be on 5mods Discord server to add me as a friend
Changelog:
1.2
Added DisableInCover and DisableOnBike (read iGotShot.ini)
1.1b
Bugfix for debug text visible on top-left corner
1.1
Added weapon pointing after shot behaviour and player shooting allowed on ragdoll
(only for one handed guns)
1.0
First Release
11/11/2024 Update v1.2 released, read Changelog below
Have you ever tried any mod that gives player ragdoll reaction when shot?
Why most of the gameplay just player's face down on the dirt after only shot by 9mm?
Why we can't even stand straight up? Damn po-po gunning me down to the ground!
I like 80s action movie physics but human is not a jello bro!
So, that's basically my thought that pushed me to study the whole shebang about EuphoriaHelpers.
This method allows me to give locational reactions (ragdolls more accurately to where the shot lands)
I aim to deliver the most immersive ragdoll that still lets player to get up and fight,
by not making the player directly slumps down after getting shot by the smallest weapon in the game.
Shotgun hit will feels like elephant pushing you, pistol will only nudge you
Every weapon groups, enemy distance, health loss, and your armor matters
In short, this is the best player ragdoll mod to date.
Bold claim, i know but try it 😏
Btw, this mod doesn't edit NPC physics/ragdoll.
Obviously not compatible with other "ragdoll for player" script mods
It's better to watch the showcase video rather than reading my explanation above
Before asking help on install/crash/etc, read this description till the end
Features:
- Ragdoll reaction based on NPC ragdoll (calibrated on vanilla game) but more stiff
- Locational reactions and impact force (can identify body parts)
- Random variation of hit reactions (holding wound, flailing hands, aiming pistol)
- Scaled ragdoll duration with gun damage and health armor remaining
- Scaled impact force with weapon type and shooting distance
- Modded weapon metas mod (RWP, IC, etc) is supported
- Ini config to adjust duration and recover time (iGotShot.ini)
- No bullshit falling to the ground, shit happens with logics.
Whether it's distance to enemy, enemy weapon damage, or your movement (sprinting = easier to stumble) - You can keep shooting aimlessly on one-handed guns on ragdoll/knocback just like NPC
Requirements:
- Install ScriptHookVDotNet Nightly Version. If you already have, make sure it's the latest
- Not required but recommended, EnforcerZhukov's Accuracy Fix
if you feel the game is too hard, this can adjusts npc accuracy & damage.
(Latest version is posted in the comment section of AF mod page by me)
Make sure the requirement above works, then you can download this mod.
Just drag and drop iGotShot.dll and iGotShot.ini into the "scripts" folder
Use the iGotShot.ini to change some values if the game becomes too hard for you
Also use Accuracy Fix if you die too easily (you can adjust from it's .ini)
If you like my mod and have spare changes, feel free to donate here
If you have errors/crashes, comment here or contact me on Discord.
Giving stupid rating without asking for help first is stupid move, will be reported
You need to be on 5mods Discord server to add me as a friend
Changelog:
1.2
Added DisableInCover and DisableOnBike (read iGotShot.ini)
1.1b
Bugfix for debug text visible on top-left corner
1.1
Added weapon pointing after shot behaviour and player shooting allowed on ragdoll
(only for one handed guns)
1.0
First Release
Tải lên lần đầu: 10 Tháng mười, 2024
Cập nhật lần cuối: 4 ngày trước
Last Downloaded: 17 phút trước
41 Bình luận
More mods by mbahdokek:
- .Net
- Gameplay
4.79
3.151
74
1.4.1 (shvdn-nightly.116/newer)
By mbahdokek
New Video Above - v1.1 Short Showcase
11/11/2024 Update v1.2 released, read Changelog below
Have you ever tried any mod that gives player ragdoll reaction when shot?
Why most of the gameplay just player's face down on the dirt after only shot by 9mm?
Why we can't even stand straight up? Damn po-po gunning me down to the ground!
I like 80s action movie physics but human is not a jello bro!
So, that's basically my thought that pushed me to study the whole shebang about EuphoriaHelpers.
This method allows me to give locational reactions (ragdolls more accurately to where the shot lands)
I aim to deliver the most immersive ragdoll that still lets player to get up and fight,
by not making the player directly slumps down after getting shot by the smallest weapon in the game.
Shotgun hit will feels like elephant pushing you, pistol will only nudge you
Every weapon groups, enemy distance, health loss, and your armor matters
In short, this is the best player ragdoll mod to date.
Bold claim, i know but try it 😏
Btw, this mod doesn't edit NPC physics/ragdoll.
Obviously not compatible with other "ragdoll for player" script mods
It's better to watch the showcase video rather than reading my explanation above
Before asking help on install/crash/etc, read this description till the end
Features:
Requirements:
Make sure the requirement above works, then you can download this mod.
Just drag and drop iGotShot.dll and iGotShot.ini into the "scripts" folder
Use the iGotShot.ini to change some values if the game becomes too hard for you
Also use Accuracy Fix if you die too easily (you can adjust from it's .ini)
If you like my mod and have spare changes, feel free to donate here
If you have errors/crashes, comment here or contact me on Discord.
Giving stupid rating without asking for help first is stupid move, will be reported
You need to be on 5mods Discord server to add me as a friend
Changelog:
1.2
Added DisableInCover and DisableOnBike (read iGotShot.ini)
1.1b
Bugfix for debug text visible on top-left corner
1.1
Added weapon pointing after shot behaviour and player shooting allowed on ragdoll
(only for one handed guns)
1.0
First Release
11/11/2024 Update v1.2 released, read Changelog below
Have you ever tried any mod that gives player ragdoll reaction when shot?
Why most of the gameplay just player's face down on the dirt after only shot by 9mm?
Why we can't even stand straight up? Damn po-po gunning me down to the ground!
I like 80s action movie physics but human is not a jello bro!
So, that's basically my thought that pushed me to study the whole shebang about EuphoriaHelpers.
This method allows me to give locational reactions (ragdolls more accurately to where the shot lands)
I aim to deliver the most immersive ragdoll that still lets player to get up and fight,
by not making the player directly slumps down after getting shot by the smallest weapon in the game.
Shotgun hit will feels like elephant pushing you, pistol will only nudge you
Every weapon groups, enemy distance, health loss, and your armor matters
In short, this is the best player ragdoll mod to date.
Bold claim, i know but try it 😏
Btw, this mod doesn't edit NPC physics/ragdoll.
Obviously not compatible with other "ragdoll for player" script mods
It's better to watch the showcase video rather than reading my explanation above
Before asking help on install/crash/etc, read this description till the end
Features:
- Ragdoll reaction based on NPC ragdoll (calibrated on vanilla game) but more stiff
- Locational reactions and impact force (can identify body parts)
- Random variation of hit reactions (holding wound, flailing hands, aiming pistol)
- Scaled ragdoll duration with gun damage and health armor remaining
- Scaled impact force with weapon type and shooting distance
- Modded weapon metas mod (RWP, IC, etc) is supported
- Ini config to adjust duration and recover time (iGotShot.ini)
- No bullshit falling to the ground, shit happens with logics.
Whether it's distance to enemy, enemy weapon damage, or your movement (sprinting = easier to stumble) - You can keep shooting aimlessly on one-handed guns on ragdoll/knocback just like NPC
Requirements:
- Install ScriptHookVDotNet Nightly Version. If you already have, make sure it's the latest
- Not required but recommended, EnforcerZhukov's Accuracy Fix
if you feel the game is too hard, this can adjusts npc accuracy & damage.
(Latest version is posted in the comment section of AF mod page by me)
Make sure the requirement above works, then you can download this mod.
Just drag and drop iGotShot.dll and iGotShot.ini into the "scripts" folder
Use the iGotShot.ini to change some values if the game becomes too hard for you
Also use Accuracy Fix if you die too easily (you can adjust from it's .ini)
If you like my mod and have spare changes, feel free to donate here
If you have errors/crashes, comment here or contact me on Discord.
Giving stupid rating without asking for help first is stupid move, will be reported
You need to be on 5mods Discord server to add me as a friend
Changelog:
1.2
Added DisableInCover and DisableOnBike (read iGotShot.ini)
1.1b
Bugfix for debug text visible on top-left corner
1.1
Added weapon pointing after shot behaviour and player shooting allowed on ragdoll
(only for one handed guns)
1.0
First Release
Tải lên lần đầu: 10 Tháng mười, 2024
Cập nhật lần cuối: 4 ngày trước
Last Downloaded: 17 phút trước
@Hydraxonn Ah shit, i forgot, sorry been busy irl. Fixed on 1.1b, thanks for pointing it out
@Imad Miganeh As long as you have the nightly build, it shouldn't be a problem. But, if you have error codes from the shvdn, please contact me through discord, we'll talk more there
thanks for the fix! awesome mod!
@Imad Miganeh Correction, for game version older than 3258, use shvdn nightly BEFORE version 89
you can read it here https://github.com/scripthookvdotnet/scripthookvdotnet
@mbahdokek This SHVDN version works for all game versions? Weird, so it means that it existed before, right?
@mbahdokek By the way is this mod works with any ragdoll mod or dispatch mod? Does it affect pedestrians or it's just for the player? The last question is, what inspires you to make this mod?
@Imad Miganeh just like what the github says, the older nightly version (before 89) and the standard version 3.6.0 has problem with the new 3258, that's why if you run older games like 3179, you can use nightly 88 or older. I'd only recommend nightly version and not the regular 3.6.0 since my mod is written based on the nightly.
As for the ragdoll, this is only for player, you can actually watch my video, i already explained it. I myself uses Bass Dragon Ragdoll. Results might vary if you use ragdoll mod that has fred/wilma.xml files (naturalmotion folder) since it will change the rigidity of the npcs AND player muscle, Bass Dragon itself has those files so you can see in my video how the player rigidity has changed.
Best mod bro love this feature
is it possible to use 2 handed weapons so you can also shoot with them while stunned?
@ab douh nope can't do it, the game keeps taking the 2-handed weapons away when player got shot, no way to interrupt this default action.
@mbahdokek damn you rockstar, still a peak mod!
@mbahdokek is this compatible with Watch your dead mod? cuz seems it not working on me
у меня тоже не работает с модом watch your dead
@kakakar @Lehi4 This mod is not on 5Mods, so i won't support it. My mod is meant to be played on the latest game version + latest SHVDN and Watch Your Death is an old script which now has been removed (i can't even find it on LCPDFR) so no fix for this, either remove my mod or just use that mod. NOTE: I won't support old script and old game version
I really enjoy this mod, make you really think about positioning when engaging in combat, however i would like to offer my two cents. Maybe there can be a option for disable ragdoll when player is on motorbike, cuz as of now you get shot off the bike really fast making bike chase nearly impossible(even though it is really immersive) maybe some hidden buff making the player less prone to ragdoll when on bike . And maybe some hidden buff to the player while in cover or either downright no ragdoll when the player in cover, since GTA AI accuracy can be pretty wild sometime no matter how you tweak them
@ComradeKhleb Wait, the ragdoll is functioning on bike? I haven't tested on bike since im a car guy but i thought it's not even active on vehicles. Okay, i'll check it later. As for the cover, this will be tricky since i need to add a scan whether the enemy is in front of or behind player, gta simple check is "if player is in cover then do..." and without scanning the enemy position it'll be funny you don't get shot when the enemy comes from behind. And, that scan will be affecting performance so i can't promise you anything with that one
Okay, tested the ragdoll on bike is real and yeah i agree it's annoying so i decided to disable it, but you can enable it through ini if you want. As for the cover i also added option to disable ragdoll, you can check the ini for more info since there's 2 option for disable cover. I made the enemy from behind check to be more simple, not realistic but will serve the purpose adequately
Thanks for taking into account my feedbacks, however those are just my opinions and may not represent the community's opinions as awhole and therefore having the options to customnize them is much appreciated. I'm trying to test the new update right now ,but the new update 1.2 is not working for me,i'm using the default ini config(with debug optiton true) and not even the weapon debug show ingame. The only mod that i think could be conflicting is E.R.O(which worked with 1.1b fine before). I'm trying a fresh install of GTA 5 right now to see if there are any conflicting mods.
@ComradeKhleb Any issue please send me the logs file from SHVDN to me, it's impossible ERO to conflict with mine, my mod is a script mod not a file replacement in the archive mods. The weapon debug not showing means the script doesnt even start on your game, so for further assistance just send me your log through my discord. This is also a message for other people here who may have issues with the mod not starting/crashing.
Thank you, i should've check the log first . After taking a look at the log i found this line :"[18:16:29] [DEBUG] Loading assembly iGotShot.dll ...
[18:16:29] [WARNING] Unable to resolve API version 3.6.0.
[18:16:29] [WARNING] Unable to resolve API version 3.6.0." And then i immediately thinking of updating SHVDN nightly. I guess it's been a while since i last update SHVDN, so after updating to the lastest nightly version , the mod works fine now. Will be testing more to see if anythings comes up.
@ComradeKhleb Glad you can find the problem, some people just impatient when a script fail and just blame the mod. I'm happy to see that some people still have patience and efforts like you. Cheers!