20.482
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20.482
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An extensively customizable script mod for V that adds support for many different types of brand new car behaviors.
Here are just some of the possibilities that this mod can already be used for:
- Pedals
- Analog dials
- Windshield wipers
- Handbrake
- Sequential shifter
- Fans
Current list of options (multiple of these can be combined in one bone):
- Constant rotation/spinning on any axis
- Rotation/movement tied to gas, brakes, handbrake, steering, speed or engine RPM
- Constant oscillation between a minimum and maximum value, smoothed with a sine wave
- Sequential shifter that reacts to gear changes and moves/rotates to a set value upon one
- Ability to only use an option when the engine is on and/or it's raining
Documentation for car mod creators included in VehFuncsVdoc.txt in the archive.
Changelogs:
1.4
Added headlights type
1.3
MaxMoveSpeed fixups with conditions
Added engine health type
1.2
Added bone link type
Added min/max speed and stock wheels conditions
Minor code cleanups
Added keybind hold & toggle conditions
Added toggle type
Added MaxMoveSpeed to all car state tied types
Added fuel, turbo and engine temp types
1.11
Fixed moving parts getting reset if too many cars existed at the same time
1.1
Added Speed value to oscillate type
Improved smoothing from on to off in oscillate type
Added CLEARING and NEUTRAL weathers to rain check
Added rpm move, door link and popup light types
Fixed some pool issues
Added reload cheat (reloadvehfuncs)
Replaced CondNotMet parameters with DefaultState parameters (old lines are still backwards compatible)
Credits:
13Stewartc: Thanks to 13Stewartc for testing and adapting his BMW M5 to be the first car to use this mod
Here are just some of the possibilities that this mod can already be used for:
- Pedals
- Analog dials
- Windshield wipers
- Handbrake
- Sequential shifter
- Fans
Current list of options (multiple of these can be combined in one bone):
- Constant rotation/spinning on any axis
- Rotation/movement tied to gas, brakes, handbrake, steering, speed or engine RPM
- Constant oscillation between a minimum and maximum value, smoothed with a sine wave
- Sequential shifter that reacts to gear changes and moves/rotates to a set value upon one
- Ability to only use an option when the engine is on and/or it's raining
Documentation for car mod creators included in VehFuncsVdoc.txt in the archive.
Changelogs:
1.4
Added headlights type
1.3
MaxMoveSpeed fixups with conditions
Added engine health type
1.2
Added bone link type
Added min/max speed and stock wheels conditions
Minor code cleanups
Added keybind hold & toggle conditions
Added toggle type
Added MaxMoveSpeed to all car state tied types
Added fuel, turbo and engine temp types
1.11
Fixed moving parts getting reset if too many cars existed at the same time
1.1
Added Speed value to oscillate type
Improved smoothing from on to off in oscillate type
Added CLEARING and NEUTRAL weathers to rain check
Added rpm move, door link and popup light types
Fixed some pool issues
Added reload cheat (reloadvehfuncs)
Replaced CondNotMet parameters with DefaultState parameters (old lines are still backwards compatible)
Credits:
13Stewartc: Thanks to 13Stewartc for testing and adapting his BMW M5 to be the first car to use this mod
Tải lên lần đầu: 09 Tháng mười một, 2021
Cập nhật lần cuối: 02 Tháng ba, 2022
Last Downloaded: 2 phút trước
All Versions
147 Bình luận
More mods by RealZolika1351:
An extensively customizable script mod for V that adds support for many different types of brand new car behaviors.
Here are just some of the possibilities that this mod can already be used for:
- Pedals
- Analog dials
- Windshield wipers
- Handbrake
- Sequential shifter
- Fans
Current list of options (multiple of these can be combined in one bone):
- Constant rotation/spinning on any axis
- Rotation/movement tied to gas, brakes, handbrake, steering, speed or engine RPM
- Constant oscillation between a minimum and maximum value, smoothed with a sine wave
- Sequential shifter that reacts to gear changes and moves/rotates to a set value upon one
- Ability to only use an option when the engine is on and/or it's raining
Documentation for car mod creators included in VehFuncsVdoc.txt in the archive.
Changelogs:
1.4
Added headlights type
1.3
MaxMoveSpeed fixups with conditions
Added engine health type
1.2
Added bone link type
Added min/max speed and stock wheels conditions
Minor code cleanups
Added keybind hold & toggle conditions
Added toggle type
Added MaxMoveSpeed to all car state tied types
Added fuel, turbo and engine temp types
1.11
Fixed moving parts getting reset if too many cars existed at the same time
1.1
Added Speed value to oscillate type
Improved smoothing from on to off in oscillate type
Added CLEARING and NEUTRAL weathers to rain check
Added rpm move, door link and popup light types
Fixed some pool issues
Added reload cheat (reloadvehfuncs)
Replaced CondNotMet parameters with DefaultState parameters (old lines are still backwards compatible)
Credits:
13Stewartc: Thanks to 13Stewartc for testing and adapting his BMW M5 to be the first car to use this mod
Here are just some of the possibilities that this mod can already be used for:
- Pedals
- Analog dials
- Windshield wipers
- Handbrake
- Sequential shifter
- Fans
Current list of options (multiple of these can be combined in one bone):
- Constant rotation/spinning on any axis
- Rotation/movement tied to gas, brakes, handbrake, steering, speed or engine RPM
- Constant oscillation between a minimum and maximum value, smoothed with a sine wave
- Sequential shifter that reacts to gear changes and moves/rotates to a set value upon one
- Ability to only use an option when the engine is on and/or it's raining
Documentation for car mod creators included in VehFuncsVdoc.txt in the archive.
Changelogs:
1.4
Added headlights type
1.3
MaxMoveSpeed fixups with conditions
Added engine health type
1.2
Added bone link type
Added min/max speed and stock wheels conditions
Minor code cleanups
Added keybind hold & toggle conditions
Added toggle type
Added MaxMoveSpeed to all car state tied types
Added fuel, turbo and engine temp types
1.11
Fixed moving parts getting reset if too many cars existed at the same time
1.1
Added Speed value to oscillate type
Improved smoothing from on to off in oscillate type
Added CLEARING and NEUTRAL weathers to rain check
Added rpm move, door link and popup light types
Fixed some pool issues
Added reload cheat (reloadvehfuncs)
Replaced CondNotMet parameters with DefaultState parameters (old lines are still backwards compatible)
Credits:
13Stewartc: Thanks to 13Stewartc for testing and adapting his BMW M5 to be the first car to use this mod
Tải lên lần đầu: 09 Tháng mười một, 2021
Cập nhật lần cuối: 02 Tháng ba, 2022
Last Downloaded: 2 phút trước
Update your Visual C++ Redistributables.
https://aka.ms/vs/17/release/vc_redist.x64.exe
I upgraded the game to the latest version, and now everything works. Thanks for the great script!
Can you tell me if it's possible to make keyboard-controlled parts in this script, such as a hand spoiler or retractable antenna? I can't figure it out.
100/100
Love this aki but v1.4 crashing all time when I load the game :(
how hard is it for u to give some instructions cus idk what binding it is to stop the mirrors from moving in and out on the audi rs4 mod
@chopiscooly666 You can always view the .ini that comes with the car mod to see what the bindings are or other features are.
But it's also funny because Scrapper's RS4 comes with another version without interactive mirrors if you look in the .zip
Hey, bro. Can you help me make a script that allows PED characters to use Mike's skills? I am willing to offer the reward.
Is there a way to get a FiveM compatible version of this mod?
Please.
@RealZolika1351
Thank you for great script, I can get drive shafts working with rpm_move, how do i tie them to ground speed.
@RomashkaBeast You can do this already without this mod.
@tizx07 There is no need for that, all you need is basic Math skills.
@gsurry is the shafts moves too slow?
@carface80 the shafts don't stop when the vehicle dose.
Hi guys. nothing seems to work with all the compatible cars i have downloaded. is there anything else you do after importing the folders to your main Gta folder?
@Phakade95 Is your GTA up to date?
@Phakade95 please installed
https://www.gta5-mods.com/tools/script-hook-v
https://www.gta5-mods.com/tools/scripthookv-net
https://www.gta5-mods.com/tools/lua-plugin-for-script-hook-v
No way did u make mirrors work? Holy shit I'm downloading
Nevermind heheh. But a great great mod tho.
@RealZolika1351
my games crashes when I install this
@RealZolika1351
Amazing mod 💣💣💣👍👍👍
Thank you very much 🌟🌟🌟🌟🌟