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@reaperone I have the same issue, addon weapons are not saving correctly. Hopefully @andre500 can find a solution for this.
Excellent work! Glad to see my ideas incorporated so quickly! Development is progressing well!
Also, moving the text should only be possible while a key combo is held, like CTRL and SHIFT plus the arrow keys
Brilliant! You've done the work for me, well done! I've got a few ideas that can hopefully help improve the script.
1. An option to show KM instead of miles
2. An option to have random starting miles if a vehicle's plate hasn't been registered (between 20k and 110k miles?)
3. an option to only randomize starting miles if the license plate matches the default format
4. resettable Trip A and Trip B meters
5. LeFixSimpleFuel integration to show remaining range?
6. base engine damage if odometer is very high (ex at 100,000 miles, engine has minimum damage of 10%, at 200k 25%)
This script could go a long way to help immersion and vehicle accuracy! Thanks again for your hard work!
Excellent idea! I'd love an option to automatically trigger this if the player is in certain zones, or maybe a MinTime and MaxTime that it will randomly automatically trigger every x amount of time!
Looks really promising! What native are you using to calculate distance? I've considered making a generic odometer script for a while now, that could be the key!
Version 1.4 seems to break the busted/arrest system. 1.1 doesn't have this problem, can this be looked into?
thanks for the fix! awesome mod!
Love the new version! Small bug though, it draws text to the top left of the screen showing current player weapon, even with Debug false in the ini.
I respect MTE1991's approach. While the online converters are convenient, some of us definitely prefer local software!