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@gtavjamal If you tested this script alongside SP Festive Surprise can you do me a favor and take a snap picture of those conjoined trees, if you can, I want to see how they look like. You can freeze the game and take a picture with Snip & Sketch. If they look too weird to me then I won't bother downloading this one but, if they don't look too horrible maybe I'll install this one as well.
@HKH191 I'm interested on this script but I got a few other "xmas/winter" mods installed which I don't know if this one will conflict with. Can you do me a favor and take a look at these following mods and tell me if any of those have the potential of conflicting with yours:
- "DNX Christmas Lights" by DANIX > https://www.gta5-mods.com/maps/dnx-christmas-lights-christmas-lights-in-san-andreas-ymap
- "Xmas Edition YMAP" by OFFICERBROWN23 > https://www.gta5-mods.com/maps/xmas-edition-ymap
- "SP Festive Surprise" by Alex106 > https://www.gta5-mods.com/misc/festive-surprise
@adopcalipt I got a question for you, would it be possible for you to get rid of or prevent the Trackify navigation app from popping up when doing the "sharks" mission? I don't see a reason for it, you can clearly see the blue proximity area in the map where the sharks are anyways so in my opinion the Trackify is not necessary. I find it kind of annoying when it pops up and have to turn it off everytime I do the mission.
@sjaak327 I got a question for you, the "go thru doors" feature, would it be possible for you to make that work with vehicles too, while you're in a vehicle as well or you can only make that possible with peds only?
@VenJam1n I got a question for you, what happens if I skip one file, timecycle_mods_1.xml, and install the other three, timecycle_mods_2,3 and 4, would this mod still work partially or not at all? The reason I ask is because I already have a modified timecycle_mods_1.xml which is from another mod (New Underwater Experience), the other ones timecycle_mods_2, 3 and 4 are not modified so I can replace 'em with yours but, can't use your timecycle_mods_1.xml. I don't know if that's gonna break this mod or not, what's your opinion on that?
I did compared both, the timecycle_mods_1.xml from the "New Underwater Experience" and your timecycle_mods_1.xml in Notepad++ but, there're way too many differences between the two so I didn't even bothered to attempt to merge the info from the two into one.
@HKH191 I got a question for you, does this mod still requires the older 1.5.2 version of LemonUI.SHVDN2 or does it now works properly with the newer LemonUI.SHVDN3 v2.1.2?
@Alex106 Did you get rid of scaleform_generic.rpf in the "spmapfixes" dlc which contained the minimap_1_1.ytd and minimap_sea_1_1.ytd? I was just about to delete those two files as I always do when you make an update since I got the 16K Satellite Map installed but, didn't see those files in this new update.
@That1DutchGuy I got a question for you, what are the differences between your mod and this one > https://www.gta5-mods.com/misc/new-under-water-experience
I had that mod for years and I'm wondering in what way yours differs from the other. I've always had VisualV as my preferred graphics mod by the way.
@HKH191 How long the "Bleuter'd Champaine Diamond" buzz supposed to last? It lasted for more than 5 mins real time. Maybe it should be minimized a bit so you can engage into other missions, either ambient or modded, without the wavy distortions
@HKH191 I just noticed I still have what it seems an older version of HKHModHelper in my scripts folder, HKHModHelper.dll, which apparently was modified back in 8/15/2021, do I still need to have that version installed alongside the newer version, HKHModHelperNew.dll, or should I delete it?