131 đã được like
304 bình luận
43 videos
5 tải lên
68 theo dõi
931 tải về
@Nguyen Quang it shouldn't cause any fps drop at all. It's a very simple script that changes one number in the ymaps and the maps don't load again until you come back to them. When they do load, the change is already made in memory so not lag happens at all.
@TeamHimes Thank you. Any suggestions you have for new tools or improvements let me know.
@JoyLucien yes it needs to be activated unless defaulted to on. Turning off will stop all loops but won't undo natives still active.
@JoyLucien The Hash_Loop runs every almost every frame. These are natives you want persistent. When you let go of the button, which ever hash level you are on for that button activates, not all of them. So loop is always on while the rest are triggered.
@JoyLucien these are blank slots that correspond to the buttons your pushing. Hold Y for 3 seconds to activate HASH_ONCE_Y3 for example. Under these you can add as many native calls as you want. I have a video showing how the defaults are used, just follow their examples. You don't have to use the defaults, you can copy paste any native that is in the list and chain them together
@JoyLucien it does the same thing as ASI but in real time without needing to compile. It's the same functions under the hood as a trainer, but for example you can spawn a car, teleport to an area, set the weather, set the time, spawn a passenger, set police to never wanted, set car to drive wander... All with one button and that's just 1 preset. It's every possible native you can use in GTA.
@phrenesis There are lots of hashes unsolved. It would be trial and error but maybe one of those are the shake? There is also a road shake in there, but I couldn't figure out how to trigger it. This is mostly limited to replacing hashes with other hashes, the way cameras.ymt is compiled if there are no hashes then it can't be replaced such as int values. There are specific cameras for each car, but the shakeref is empty. So it might be possible, but would take lots of testing.
@Mrkai721 This is funny. I'll admit the logo was designed by AI, but the text was %100 made by me. I hate writting descriptions purely because of this. Either you look like a corporate tool for a simple mod, or the description looks written by an amateur so then so is the mod. You literally can't win anymore.
Did you at least try the mod?
The extent of this mod might be more than I thought. I can change any hash inside the cameras.ymt. So far I've been able to loop explosions that don't loop, and I can apply that to any camera shake effect. So for example, when shooting a gun I can give the player a drunk effect instead of a shake effect and that can loop as long as your holding the gun or fade away slowly.
There are about 70 camera effects I can swap both effects and length of time. Really any hash value at all can be swapped so this might even extend to the DOF effects upon explosions. There are multiple DOF effects of multiple strengths.
@JoyLucien are you talking about editing the cameras.ymt? As far as I know it crashes the game, so only way to add camera is custom cameras through script. I tried but the games scripted camera overrides any custom camera. I'm not sure