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  • Wade

    @medcay No I have never used decals before and would be an immense amount of work to recreate an editor.

    1 ngày trước
  • Wade

    @mitto_backup Yes it will work with any ymap placed in the custom maps folder. If your using your own custom maps, you can skip step 1.

    2 ngày trước
  • Wade
  • Wade

    @lelac14 Half an hour? For those who want more trees in their game, its worth the effort.

    3 ngày trước
  • Wade

    @itzzdawn Yes maybe. Xtreme Tool?

    4 ngày trước
  • Wade

    @RZN_ Thank you. I'm finalizing my Million Trees that removes all trees on map and replaces them with full custom forests.

    4 ngày trước
  • Wade

    @F7YO sounds about right coming from you

    17 Tháng mười hai, 2025
  • Wade

    Since F7YO accused me of stealing his gameconfig, I'm just gonna change my rating since this has never worked and he just blames the modders. How about video proof this works?

    16 Tháng mười hai, 2025
  • Wade

    @Ballsy
    Set your multipliers to 1.

    MEMORY_SETTINGS
    USE_64BIT_HEAP_SIZE=0
    HEAP_SIZE=2000
    USE_64BIT_POOL_SIZE=0
    POOL_SIZE=1800
    USE_64BIT_RESOURCE_SIZE=0
    RESOURCE_SIZE=10000
    PED_MEM_SIZE=10000
    VEH_MEM_SIZE=10000

    Sorry, I'm done uploading to this site. You can join my discord though.

    15 Tháng mười hai, 2025
  • Wade

    @-Vegas- Seems like the crashes were more based on vehicle density than peds. Also like Hydraxonn said increasing the multipliers in the ini leads to very high numbers in game, so i stayed with 1x for veh and ped and used the gameconfig for multipliers since these values now seem to work as intended with your ASI.

    <ConfigPopulation>
    <ScenarioPedsMultiplier_Base value="1"/>
    <ScenarioPedsMultiplier value="1"/>
    <AmbientPedsMultiplier_Base value="40"/>
    <AmbientPedsMultiplier value="40"/>
    <MaxTotalPeds_Base value="200"/>
    <MaxTotalPeds value="200"/>
    <PedMemoryMultiplier value="50000"/>
    <PedsForVehicles_Base value="40"/>
    <PedsForVehicles value="40"/>
    <VehicleTimesliceMaxUpdatesPerFrame_Base value="30"/>
    <VehicleTimesliceMaxUpdatesPerFrame value="30"/>
    <VehicleAmbientDensityMultiplier_Base value="200"/>
    <VehicleAmbientDensityMultiplier value="200"/>
    <VehicleMemoryMultiplier value="50000"/>
    <VehicleParkedDensityMultiplier_Base value="40"/>
    <VehicleParkedDensityMultiplier value="40"/>
    <VehicleLowPrioParkedDensityMultiplier_Base value="40"/>
    <VehicleLowPrioParkedDensityMultiplier value="40"/>
    <VehicleUpperLimit_Base value="200"/>
    <VehicleUpperLimit value="200"/>
    <VehicleUpperLimitMP value="1"/>
    <VehicleParkedUpperLimit_Base value="40"/>
    <VehicleParkedUpperLimit value="40"/>
    <VehicleKeyholeShapeInnerThickness_Base value="40"/>
    <VehicleKeyholeShapeInnerThickness value="40"/>
    <VehicleKeyholeShapeOuterThickness_Base value="40"/>
    <VehicleKeyholeShapeOuterThickness value="40"/>
    <VehicleKeyholeSideWallThickness_Base value="40"/>
    <VehicleKeyholeSideWallThickness value="40"/>
    <VehicleKeyholeShapeInnerRadius_Base value="100"/>
    <VehicleKeyholeShapeInnerRadius value="100"/>
    <VehicleKeyholeShapeOuterRadius_Base value="200"/>
    <VehicleKeyholeShapeOuterRadius value="200"/>
    <VehicleMaxCreationDistance_Base value="200"/>
    <VehicleMaxCreationDistance value="200"/>
    <VehicleMaxCreationDistanceOffscreen_Base value="100"/>
    <VehicleMaxCreationDistanceOffscreen value="100"/>
    <VehicleCullRange_Base value="200"/>
    <VehicleCullRange value="200"/>
    <VehicleCullRangeOnScreenScale_Base value="200"/>
    <VehicleCullRangeOnScreenScale value="200"/>
    <VehicleCullRangeOffScreen_Base value="200"/>
    <VehicleCullRangeOffScreen value="200"/>
    <DensityBasedRemovalRateScale_Base value="30"/>
    <DensityBasedRemovalRateScale value="30"/>
    <DensityBasedRemovalTargetHeadroom_Base value="100"/>
    <DensityBasedRemovalTargetHeadroom value="100"/>

    Mở rộng để đọc đầy đủ bình luận
    15 Tháng mười hai, 2025