Arcade-Realism Handling 0.992
6.106
83
6.106
83
Note: This mod works best when having finer controls like a controller or steering wheel, rather than using the keyboard.
Version 1.0 will be releasing soon. I've decided not to work on helicopters and boats, as the work involved is insanely time consuming, difficult, and ultimately low-return.
Update 0.992: Small tweaks to many vehicles, across the range of vehicles.
KOWN ISSUE: There is a strange bug with the Freight Trailer. It shares its handling settings with the Army Trailer and the Freight Trailer with the Cutter on top, but it just will not hitch to a truck, even though the others do. This causes the "off shore" path of the Merryweather Heist to fail once the truck with the sub arrives at the Sandy Shores airport.
I've been unable to fix this (so far). It's NOT an issue with the Packer, as other vehicles won't hitch either. Issue found by dceve
If you want to show your appreciation, you can always buy me a coffee.
=======
ABOUT:
=======
I've worked for over 1,300 hours on modifying every single land vehicle in GTA V, including DLC vehicles. I'm trying to find a nice balance between more realistic vehicle behaviour, and a fun/arcade style of driving. I sincerely hope you find this mod enjoyable.
- Pretty much every handling value has been edited. Mass, top speeds, acceleration, grip, suspension, drag and downforce, ...
- Vehicles have slightly less grip and braking force, but still enough to be fun and not make you miss a turn.
- Completely reworked the suspension. When upgrading suspension, most cars will receive stiffer springs and more traction!
- Crashes and accidents cause a bit more damage. If you don't like this, I recommend you buy armour for your vehicle.
- Vehicles have a better sense of weight to them.
- Removed ABS from older cars. Later vehicles from around the '90s have it as an option (Get in a Blista Compact and find out!).
- Cars like the Adder can reach 400 plus km/h, similar to their real life counterparts. In fact, all cars have speeds closer to their real-life counter parts.
- Some more advanced vehicle settings that were only possible after later GTA updates have been applied to vehicles from before those updates.
- So much more... I even added some hidden features. (Let me know if you think you've found one!)
=============
INSTALLATION:
=============
Use OpenIV to replace the handling.meta file in the mods/update/update.rpf/common/data folder. Make a back-up if you want to. That's it.
Since all vehicle files are in one file, GTA V can crash loading in so many vehicles. To easily fix this, I recommend using Delapidated's config file mod, and the three others he suggested:
- https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated
- https://www.gta5-mods.com/tools/heapadjuster
- https://www.gta5-mods.com/tools/packfile-limit-adjuster
- https://www.gta5-mods.com/tools/cweaponinfoblob-limit-adjuster
Version 1.0 will be releasing soon. I've decided not to work on helicopters and boats, as the work involved is insanely time consuming, difficult, and ultimately low-return.
Update 0.992: Small tweaks to many vehicles, across the range of vehicles.
KOWN ISSUE: There is a strange bug with the Freight Trailer. It shares its handling settings with the Army Trailer and the Freight Trailer with the Cutter on top, but it just will not hitch to a truck, even though the others do. This causes the "off shore" path of the Merryweather Heist to fail once the truck with the sub arrives at the Sandy Shores airport.
I've been unable to fix this (so far). It's NOT an issue with the Packer, as other vehicles won't hitch either. Issue found by dceve
If you want to show your appreciation, you can always buy me a coffee.
=======
ABOUT:
=======
I've worked for over 1,300 hours on modifying every single land vehicle in GTA V, including DLC vehicles. I'm trying to find a nice balance between more realistic vehicle behaviour, and a fun/arcade style of driving. I sincerely hope you find this mod enjoyable.
- Pretty much every handling value has been edited. Mass, top speeds, acceleration, grip, suspension, drag and downforce, ...
- Vehicles have slightly less grip and braking force, but still enough to be fun and not make you miss a turn.
- Completely reworked the suspension. When upgrading suspension, most cars will receive stiffer springs and more traction!
- Crashes and accidents cause a bit more damage. If you don't like this, I recommend you buy armour for your vehicle.
- Vehicles have a better sense of weight to them.
- Removed ABS from older cars. Later vehicles from around the '90s have it as an option (Get in a Blista Compact and find out!).
- Cars like the Adder can reach 400 plus km/h, similar to their real life counterparts. In fact, all cars have speeds closer to their real-life counter parts.
- Some more advanced vehicle settings that were only possible after later GTA updates have been applied to vehicles from before those updates.
- So much more... I even added some hidden features. (Let me know if you think you've found one!)
=============
INSTALLATION:
=============
Use OpenIV to replace the handling.meta file in the mods/update/update.rpf/common/data folder. Make a back-up if you want to. That's it.
Since all vehicle files are in one file, GTA V can crash loading in so many vehicles. To easily fix this, I recommend using Delapidated's config file mod, and the three others he suggested:
- https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated
- https://www.gta5-mods.com/tools/heapadjuster
- https://www.gta5-mods.com/tools/packfile-limit-adjuster
- https://www.gta5-mods.com/tools/cweaponinfoblob-limit-adjuster
Tải lên lần đầu: 23 Tháng chín, 2021
Cập nhật lần cuối: 11 Tháng năm, 2022
Last Downloaded: 13 phút trước
162 Bình luận
Note: This mod works best when having finer controls like a controller or steering wheel, rather than using the keyboard.
Version 1.0 will be releasing soon. I've decided not to work on helicopters and boats, as the work involved is insanely time consuming, difficult, and ultimately low-return.
Update 0.992: Small tweaks to many vehicles, across the range of vehicles.
KOWN ISSUE: There is a strange bug with the Freight Trailer. It shares its handling settings with the Army Trailer and the Freight Trailer with the Cutter on top, but it just will not hitch to a truck, even though the others do. This causes the "off shore" path of the Merryweather Heist to fail once the truck with the sub arrives at the Sandy Shores airport.
I've been unable to fix this (so far). It's NOT an issue with the Packer, as other vehicles won't hitch either. Issue found by dceve
If you want to show your appreciation, you can always buy me a coffee.
=======
ABOUT:
=======
I've worked for over 1,300 hours on modifying every single land vehicle in GTA V, including DLC vehicles. I'm trying to find a nice balance between more realistic vehicle behaviour, and a fun/arcade style of driving. I sincerely hope you find this mod enjoyable.
- Pretty much every handling value has been edited. Mass, top speeds, acceleration, grip, suspension, drag and downforce, ...
- Vehicles have slightly less grip and braking force, but still enough to be fun and not make you miss a turn.
- Completely reworked the suspension. When upgrading suspension, most cars will receive stiffer springs and more traction!
- Crashes and accidents cause a bit more damage. If you don't like this, I recommend you buy armour for your vehicle.
- Vehicles have a better sense of weight to them.
- Removed ABS from older cars. Later vehicles from around the '90s have it as an option (Get in a Blista Compact and find out!).
- Cars like the Adder can reach 400 plus km/h, similar to their real life counterparts. In fact, all cars have speeds closer to their real-life counter parts.
- Some more advanced vehicle settings that were only possible after later GTA updates have been applied to vehicles from before those updates.
- So much more... I even added some hidden features. (Let me know if you think you've found one!)
=============
INSTALLATION:
=============
Use OpenIV to replace the handling.meta file in the mods/update/update.rpf/common/data folder. Make a back-up if you want to. That's it.
Since all vehicle files are in one file, GTA V can crash loading in so many vehicles. To easily fix this, I recommend using Delapidated's config file mod, and the three others he suggested:
- https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated
- https://www.gta5-mods.com/tools/heapadjuster
- https://www.gta5-mods.com/tools/packfile-limit-adjuster
- https://www.gta5-mods.com/tools/cweaponinfoblob-limit-adjuster
Version 1.0 will be releasing soon. I've decided not to work on helicopters and boats, as the work involved is insanely time consuming, difficult, and ultimately low-return.
Update 0.992: Small tweaks to many vehicles, across the range of vehicles.
KOWN ISSUE: There is a strange bug with the Freight Trailer. It shares its handling settings with the Army Trailer and the Freight Trailer with the Cutter on top, but it just will not hitch to a truck, even though the others do. This causes the "off shore" path of the Merryweather Heist to fail once the truck with the sub arrives at the Sandy Shores airport.
I've been unable to fix this (so far). It's NOT an issue with the Packer, as other vehicles won't hitch either. Issue found by dceve
If you want to show your appreciation, you can always buy me a coffee.
=======
ABOUT:
=======
I've worked for over 1,300 hours on modifying every single land vehicle in GTA V, including DLC vehicles. I'm trying to find a nice balance between more realistic vehicle behaviour, and a fun/arcade style of driving. I sincerely hope you find this mod enjoyable.
- Pretty much every handling value has been edited. Mass, top speeds, acceleration, grip, suspension, drag and downforce, ...
- Vehicles have slightly less grip and braking force, but still enough to be fun and not make you miss a turn.
- Completely reworked the suspension. When upgrading suspension, most cars will receive stiffer springs and more traction!
- Crashes and accidents cause a bit more damage. If you don't like this, I recommend you buy armour for your vehicle.
- Vehicles have a better sense of weight to them.
- Removed ABS from older cars. Later vehicles from around the '90s have it as an option (Get in a Blista Compact and find out!).
- Cars like the Adder can reach 400 plus km/h, similar to their real life counterparts. In fact, all cars have speeds closer to their real-life counter parts.
- Some more advanced vehicle settings that were only possible after later GTA updates have been applied to vehicles from before those updates.
- So much more... I even added some hidden features. (Let me know if you think you've found one!)
=============
INSTALLATION:
=============
Use OpenIV to replace the handling.meta file in the mods/update/update.rpf/common/data folder. Make a back-up if you want to. That's it.
Since all vehicle files are in one file, GTA V can crash loading in so many vehicles. To easily fix this, I recommend using Delapidated's config file mod, and the three others he suggested:
- https://www.gta5-mods.com/misc/gameconfig-xml-dilapidated
- https://www.gta5-mods.com/tools/heapadjuster
- https://www.gta5-mods.com/tools/packfile-limit-adjuster
- https://www.gta5-mods.com/tools/cweaponinfoblob-limit-adjuster
Tải lên lần đầu: 23 Tháng chín, 2021
Cập nhật lần cuối: 11 Tháng năm, 2022
Last Downloaded: 13 phút trước
@Weny47 I don't think I'll do two versions, but I'll check those vehicles out.
@Animale I'm not offended, and thank you for the comment. If anything, I'm sad to read that. Unfortunately, I've overwritten the old versions, but I'll be sure to take your comment to heart. It's good to get feedback from all of you. That being said, and I mean no offence either: I made this mod for myself in the first place, and I promise I'll go over all the cars again, but if I feel happy, then that's the way it'll be.
@Quincunx Well, there are more vehicles with weird accelerations, but good luck!
@Weny47 I think I found what's going on with some vehicles, also related to what @Animale was talking about. I'll get on it, but considering the huge amount af vehicles, this is gonna take a while :P
@Quincunx Thank you for the response, As I said I really appreciate your work so much, that's why I kept several old versions of your file handling, if it helps you I can send you the versions I have by mail
i hope sultan classic handling were fixed,also this mod is way better with more realistic car sound
@candy648 I remember working on them, so they should be better.
good
This mod is the only handling mod I use and using this with curb snap off makes it more realistic your car and npc cars have a realistic chance to roll over during a crash and i love it.
@Slick_Nick Thank you :)
Hats off to you sir, an impressive mod!
@GhostVare Thanks! Glad you enjoy.
@QuinCunx curious as it's not documented anywhere I can see, do you know what fBikeGroundSideFrictionMult and fBikeWheelGroundSideFrictionMult actually affect?
@SerMighty I'm not sure. My guess is it has to do with what happens after you jump off a bike. How much friction the bike has. There is little information about this, true.
Still crashes
I have the second most recent update for gta5, could this be why it's crashing? I had to downgrade gta because scripthookv isn't updated
@Gatby There has been a scripthook update for a few days now. Make sure you download that, and maybe try this: https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars
@Quincunx Thank you!! :D
i think u should make the suspension values lower so the suspension doesnt feel that stiff
@Sergeant Cross On most cars (except Sports/Super cars etc.) it is as low as it gets without creating other issues. It's always a balancing act. Besides, it's already way lower than it was by default.